Provide SIMCTL_CHILD_ environment variables as well, which get passed along to the child of simctl. Additionally, use StdlibUnittest to handle the crash instead of `not —crash`, which doesn’t work through simctl.
Introduce a new runtime entry point,
`swift_objc_swift3ImplicitObjCEntrypoint`, which is called from any
Objective-C method that was generated due to `@objc` inference rules
that were removed by SE-0160. Aside from being a central place where
users can set a breakpoint to catch when this occurs, this operation
provides logging capabilities that can be enabled by setting the
environment variable SWIFT_DEBUG_IMPLICIT_OBJC_ENTRYPOINT:
SWIFT_DEBUG_IMPLICIT_OBJC_ENTRYPOINT=0 (default): do not log
SWIFT_DEBUG_IMPLICIT_OBJC_ENTRYPOINT=1: log failed messages
SWIFT_DEBUG_IMPLICIT_OBJC_ENTRYPOINT=2: log failed messages with
backtrace
SWIFT_DEBUG_IMPLICIT_OBJC_ENTRYPOINT=3: log failed messages with
backtrace and abort the process.
The log messages look something like:
***Swift runtime: entrypoint -[t.MyClass foo] generated by
implicit @objc inference is deprecated and will be removed in
Swift 4
It also uses the new mangling for type names in meta-data (except for top-level non-generic classes).
lldb has now support for new mangled metadata type names.
This reinstates commit 21ba292943.
For this we are linking the new re-mangler instead of the old one into the swift runtime library.
Also we are linking the new de-mangling into the swift runtime library.
It also switches to the new mangling for class names of generic swift classes in the metadata.
Note that for non-generic class we still have to use the old mangling, because the ObjC runtime in the OS depends on it (it de-mangles the class names).
But names of generic classes are not handled by the ObjC runtime anyway, so there should be no problem to change the mangling for those.
The reason for this change is that it avoids linking the old re-mangler into the runtime library.
The code that diagnosed availability for types was reverse-engineering
the Type itself, rather than making use of the declaration already
stored within the TypeRepr.
More importantly, it would completely skip nested types, so it would
fail to diagnose a deprecated/unavailable “Bar” in “Foo.Bar”.
Replace the type-inspecting check with a much-simpler walk over the
components of the IdentTypeRepr that looks at the declarations stored
in the IdentTypeRepr directly. This provides proper source-location
information and handles nested types.
This is a source-breaking change for ill-formed Swift 3 code that used
nested type references to refer to something that should be unavailable.
Given that such Swift 3 code was ill-formed, and most uses of it would
crash at runtime, we likely do not need to provide specific logic to
address this in Swift 3 compatibility mode.
For every struct type for which the frameworks provides an NSValue category for boxing and unboxing values of that type, provide an _ObjectiveCBridgeable conformance in the Swift overlay that bridges that struct to NSValue, allowing the structs to be used naturally with id-as-Any APIs and Cocoa container classes. This is mostly a matter of gyb-ing out boilerplate using `NSValue.init(bytes:objCType:)` to construct the instance, `NSValue.objCType` to check its type when casting, and `NSValue.getValue(_:)` to extract the unboxed value, though there are a number of special snowflake cases that need special accommodation:
- To maintain proper layering, CoreGraphics structs need to be bridged in the Foundation overlay.
- AVFoundation provides the NSValue boxing categories for structs owned by CoreMedia, but it does so using its own internal subclasses of NSValue, and these subclasses do not interop properly with the standard `NSValue` subclasses instantiated by Foundation. To do the right thing, we therefore have to let AVFoundation provide the bridging implementation for the CoreMedia types, and we have to use its category methods to do so.
- SceneKit provides NSValue categories to box and unbox SCNVector3, SCNVector4, and SCNMatrix4; however, the methods it provides do so in an unusual way. SCNVector3 and SCNVector4 are packaged into `CGRect`s and then the CGRect is boxed using `valueWithCGRect:`. SCNMatrix4 is copied into a CATransform3D, which is then boxed using `valueWithCATransform3D:` from CoreAnimation. To be consistent with what SceneKit does, use its category methods for these types as well, and when casting, check the type against the type encoding SceneKit uses rather than the type encoding of the expected type.
From the Swift documentation:
"If you define an optional variable without providing a default value,
the variable is automatically set to nil for you."
Like NSObject, CFType has primitive operations CFEqual and CFHash,
so Swift should allow those types to show up in Hashable positions
(like dictionaries). The most general way to do this was to
introduce a new protocol, _CFObject, and then have the importer
automatically make all CF types conform to it.
This did require one additional change: the == implementation that
calls through to CFEqual is in a new CoreFoundation overlay, but the
conformance is in the underlying Clang module. Therefore, operator
lookup for conformances has been changed to look in the overlay for
an imported declaration (if there is one).
https://bugs.swift.org/browse/SR-2388
Bitcast the AnyObject result to AnyObject?, then call our new helper function, so that we can handle nils without choking. Fixes rdar://problem/27874026.
SE-0072 took implicit bridging conversions away, which regressed the ability to express NSDictionaries as dictionary literals and index them using literal keys. Address this by changing the signature of init(dictionaryLiteral:) to use Hashable and Any, and by replacing the subscript from Objective-C with one using _Hashable that does the bridging on the user's behalf. This largely restores the QoI of working with NS collections.
...instead of picking one definition arbitrarily. This comes from the
new "lookup table" design in Swift 3---we no longer just look for any
"visible" (imported) macro definition, but instead need to know them
up front. This works fine when there's only one definition per module,
but for modules like 'OpenGL' on macOS, with mutually-exclusive
submodules 'GL' and 'GL3', the compiler was arbitrarily deciding that
all of the macros the submodules had in common belonged to 'GL'.
The new model tries to decide if it's possible for two modules to be
imported separately, and keeps both macro entries if possible, only
deduplicating equivalent definitions at the last minute (when
importing into Swift). This /still/ doesn't perfectly match the
behavior you'd get in C, where a submodule and its parent module could
theoretically have conflicting definitions and you'd be fine as long
as you only imported one of them, but hopefully (a) it's close enough,
and (b) nobody is doing that. (The Swift compiler will prefer the
definition in the parent module even if the submodule is the only one
imported.)
rdar://problem/26731529
This allows String, Array, Dictionary, and Set to be passed as variadic arguments to Cocoa APIs like NSLog, NSPredicate, stringWithFormat:, etc. rdar://problem/27651717
* [ClangImporter] Remove importer-based NS stripping.
As Tony puts it, in the end we wound up with more Foundation
declarations imported as members or keeping "NS" than those that
dropped it, and any further decisions will be made on a case-by-case
basis. Move all of the existing cases of prefix-stripping into
Foundation's API notes and drop the logic from the compiler.
Tested by dumping the generated interface for Foundation and its
submodules for both macOS and the iOS simulator, and comparing the
results. A few cases did slip through here because of the interaction
between "SwiftName" and "Availability: nonswift".
The next commit will re-add "NS" to some stragglers that we missed.
rdar://problem/26880017
* APINotes: Add "NS" back to a few types.
NSKeyedUnarchiverDelegate
NSKeyedArchiverDelegate
NSTextCheckingTypes
NSBinarySearchingOptions
NSEnumerationOptions
NSSortOptions
More rdar://problem/26880017
* Remove now-redundant SwiftNames from API notes.
No change observed in the generated interface of Foundation and its
submodules.
Finishes rdar://problem/26880017.
One last bit of SE-0072. We shouldn't fall back to bridged classes in the absence of type context for literals anymore. By itself, this kind of hoses the use of literals with NS types, but I think we can get most of the QoI back with overlay changes I plan to propose following this.
Update for SE-0107: UnsafeRawPointer
This adds a "mutating" initialize to UnsafePointer to make
Immutable -> Mutable conversions explicit.
These are quick fixes to stdlib, overlays, and test cases that are necessary
in order to remove arbitrary UnsafePointer conversions.
Many cases can be expressed better up by reworking the surrounding
code, but we first need a working starting point.
* Migrate from `UnsafePointer<Void>` to `UnsafeRawPointer`.
As proposed in SE-0107: UnsafeRawPointer.
`void*` imports as `UnsafeMutableRawPointer`.
`const void*` imports as `UnsafeRawPointer`.
Occurrences of `UnsafePointer<Void>` are replaced with UnsafeRawPointer.
* Migrate overlays from UnsafePointer<Void> to UnsafeRawPointer.
This requires explicit memory binding in several places,
particularly in NSData and CoreAudio.
* Fix a bunch of test cases for Void->Raw migration.
* qsort takes IUO values
* Bridge `Unsafe[Mutable]RawPointer as `void [const] *`.
* Parse #dsohandle as UnsafeMutableRawPointer
* Update a bunch of test cases for Void->Raw migration.
* Trivial fix for the SceneKit test case.
* Add an UnsafeRawPointer self initializer.
This is unfortunately necessary for assignment between types imported from C.
* Tiny simplification of the initializer.