The `isEscaping` function is called a lot from ARCSequenceOpt and ReleaseHoisting.
To avoid quadratic complexity for large functions, limit the amount of work what the EscapeUtils are allowed to to.
This keeps the complexity linear.
The arbitrary limit is good enough for almost all functions.
It lets the EscapeUtils do several hundred up/down walks which is much more than needed in most cases.
Fixes a compiler hang
https://github.com/apple/swift/issues/63846
rdar://105795976
* split the `PassContext` into multiple protocols and structs: `Context`, `MutatingContext`, `FunctionPassContext` and `SimplifyContext`
* change how instruction passes work: implement the `simplify` function in conformance to `SILCombineSimplifyable`
* add a mechanism to add a callback for inserted instructions
`EscapeInfo` now conforms to the generic protocols defined in `WalkUtils`.
This simplifies the implementation a bit, since trivial instructions are handled
by `WalkUtils` and `EscapeInfo` only has to handle a subset of instructions
inherent to escape information.
Passes using `EscapeInfo` are updated accordingly to become visitors that
customize the `EscapeInfo` walk.