Changes:
* Terminate all namespaces with the correct closing comment.
* Make sure argument names in comments match the corresponding parameter name.
* Remove redundant get() calls on smart pointers.
* Prefer using "override" or "final" instead of "virtual". Remove "virtual" where appropriate.
This affects the computed stride for fixed-sized types in IRGen as well as the stored stride in value witness tables.
The reason is to let comparisons and difference operations work for pointers to zero-sized types.
(Currently this is achieved by using Builtin.strideof_nonzero in MemoryLayout.stride, but this requires a std::max(1, stride) operation after loading the stride)
IIRC we never had any evidence that the performance impact of a
separate allocator here was actually measurable, and it does come
at a significant fragmentation cost because every single cache
allocates at least a page of memory. Sharing that with the system
allocator makes more sense, even if these allocations are typically
permanent.
This also means that standard memory-debugging tools will actually
find problems with out-of-bounds accesses to metadata.
MetadataCache's allocator into it.
The major functional change here is that MetadataCache will now use
the slab allocator for tree nodes, but I also switched the Hashable
conformances cache to use ConcurrentMap directly instead of a
Lazy<ConcurrentMap<>>.
Previously, these were all using MetadataCache. MetadataCache is a
more heavyweight structure which acquires a lock before building the
metadata. This is appropriate if building the metadata is very
expensive or might have semantic side-effects which cannot be rolled
back. It's also useful when there's a risk of re-entrance, since it
can diagnose such things instead of simply dead-locking or infinitely
recursing. However, it's necessary for structural cases like tuple
and function types, and instead we can just use ConcurrentMap, which
does a compare-and-swap to publish the constructed metadata and
potentially destroys it if another thread successfully won the race.
This is an optimization which we could not previously attempt.
As part of this, fix tuple metadata uniquing to consider the label
string correctly. This exposes a bug where the runtime demangling
of tuple metadata nodes doesn't preserve labels; fix this as well.
Previously, these were all using MetadataCache. MetadataCache is a
more heavyweight structure which acquires a lock before building the
metadata. This is appropriate if building the metadata is very
expensive or might have semantic side-effects which cannot be rolled
back. It's also useful when there's a risk of re-entrance, since it
can diagnose such things instead of simply dead-locking or infinitely
recursing. However, it's necessary for structural cases like tuple
and function types, and instead we can just use ConcurrentMap, which
does a compare-and-swap to publish the constructed metadata and
potentially destroys it if another thread successfully won the race.
This is an optimization which we could not previously attempt.
As part of this, fix tuple metadata uniquing to consider the label
string correctly. This exposes a bug where the runtime demangling
of tuple metadata nodes doesn't preserve labels; fix this as well.
under the lock.
Unfortunately, unit-testing this is gratuitously difficult
because of C++ problems. (Fixed in C++17, apparently.) Will
be tested by a future patch which creates a nested foreign
type.
There were places were RelativeDirectPointers were copied using bitwise copies, which is semantically wrong. This patch makes sure it cannot happen anymore.
`WIN32_LEAN_AND_MEAN` prevents "rarely-used" headers from being pulled in. This
significantly reduced preprocessor pressure, speeding up compile. It also
reduces the amount of cruft pulled in by the Windows.h.
`NOMINMAX` ensures that the `min` and `max` macros are not defined. These
macros collide with the use of `min` and `max` from C++ in certain cases: e.g.
`std::limits<T>`.
This reverts commit 893d1dc523.
This looks like a likely culprit that broke tests on the iOS Simulator:
Failing Tests (6):
Swift :: IRGen/class_resilience.swift
Swift :: IRGen/concrete_inherits_generic_base.swift
Swift :: IRGen/enum_resilience.swift
Swift :: IRGen/foreign_types.sil
Swift :: IRGen/nested_types.sil
Swift :: IRGen/struct_resilience.swift
need to be modified by the runtime, and only actually store to them
when that would change anything.
Unfortunately, Linux is considerably better than Darwin at shaking
these bugs out because Darwin will leave global data mutable after
resolving relocations in it.
initialization in-place on demand. Initialize parent metadata
references correctly on struct and enum metadata.
Also includes several minor improvements related to relative
pointers that I was using before deciding to simply switch the
parent reference to an absolute reference to get better access
patterns.
Includes a fix since the earlier commit to make enum metadata
writable if they have an unfilled payload size. This didn't show
up on Darwin because "constant" is currently unenforced there in
global data containing relocations.
This patch requires an associated LLDB change which is being
submitted in parallel.
initialization in-place on demand. Initialize parent metadata
references correctly on struct and enum metadata.
Also includes several minor improvements related to relative
pointers that I was using before deciding to simply switch the
parent reference to an absolute reference to get better access
patterns.
- Add RuntimeTarget template This will allow for converting between
metadata structures for native host and remote target architectures.
- Create InProcess and External templates for stored pointers
Add a few more types to abstract pointer access in the runtime
structures but keep native in-process pointer access the same as that
with a plain old pointer type.
There is now a notion of a "stored pointer", which is just the raw value
of the pointer, and the actual pointer type, which is used for loads.
Decoupling these allows us to fork the behavior when looking at metadata
in an external process, but keep things the same for the in-process
case.
There are two basic "runtime targets" that you can use to work with
metadata:
InProcess: Defines the pointer to be trivially a T* and stored as a
uintptr_t. A Metadata * is exactly as it was before, but defined via
AbstractMetadata<InProcess>.
External: A template that requires a target to specify its pointer size.
ExternalPointer: An opaque pointer in another address space that can't
(and shouldn't) be indirected with operator* or operator->. The memory
reader will fetch the data explicitly.
"minimal" is defined as the set of requirements that would be
passed to a function with the type's generic signature that
takes the thick metadata of the parent type as its only argument.
This makes sure that runtime functions use proper calling conventions, get the required visibility, etc.
We annotate the most popular runtime functions in terms of how often they are invoked from Swift code.
- Almost all variants of retain/release functions are annotated to use the new calling convention.
- Some popular non-reference counting functions like swift_getGenericMetadata or swift_dynamicCast are annotated as well.
The set of runtime functions annotated to use the new calling convention should exactly match the definitions in RuntimeFunctions.def!