* Teach the importer to import any vector type as SIMDN<Scalar>.
Instead of having a known set of vector types, check to see if the
element type conforms to SIMDScalar; if it does, see if we have a
SIMDN defined with the right number of elements. If both are satisfied,
import the vector type as that Swift type.
By making this change, we gain the ability to import vector types
that aren't defined in terms of the Darwin simd module, which lets
us use C API with vector types on other platforms. It also lets us
import *every* vector type that Swift can represent, rather than the
small subset that are currently hardcoded.
* Increased test coverage for increased SIMD types that we can import.
Includes some minor cleanup from review. Also eliminates the old
simd_sans_simd test, since we can now import all of these types even when the simd module isn't imported.
On Swift 5, using the deprecated `SIMD.init(_ scalar: Scalar)` initialiser rather than `SIMD.init(repeating scalar: Scalar)` will cause the type to fail to be specialised, resulting in performance degradation. Mark this method and `static prefix func -` as `@_transparent` to ensure they are correctly specialised.
Magic symbols of the form $ld$install_name$os9.0$@rpath/libswiftCore.dylib tell the linker to use that install name when targeting that OS version. Use these symbols to specify an @rpath install name for all back-deployment libraries when targeting watchOS 2.0-5.1, iOS 7.0-12.1, and macOS 10.9-10.14.
rdar://problem/45027809
This avoids us having to pattern match every source file which should
help speed up the CMake generation. A secondary optimization is
possible with CMake 3.14 which has the ability to remove the last
extension component without having to resort to regular expressions. It
also helps easily identify the GYB'ed sources.
Moving them out to SIMDOperators didn't help, but the type checker hack
might. Move them back into the Swift standard library where they belong,
but leave SIMDOperators there to smooth over any short-term
incompatibilities.
The SDK directory is now confusing as the Windows target also has a SDK
overlay. In order to make this more uniform, move the SDK directory to
Darwin which covers the fact that this covers the XNU family of OSes.
The Windows directory contains the SDK overlay for the Windows target.