While skipping, if we encounter a token that looks
like it could be the start of a `/.../` regex
literal, fall back to parsing the function or type
body normally, as such a token could become a
regex literal. As such, it could treat `{` and
`}` as literal, or otherwise have contents that
would be lexically invalid Swift.
To avoid falling back in too many cases, we apply
the existing regex literal heuristics. Cases that
pass the heuristic fall back to regular parsing.
Cases that fail the heuristic are further checked
to make sure they wouldn't contain an unbalanced
`{` or `}`, but otherwise are allowed to be
skipped. This allows us to continue skipping for
most occurrences of infix and prefix `/`.
This is meant as a lower risk workaround to fix the
the issue, we ought to go back to handling regex
literals in the lexer.
Resolves rdar://95354010
Treat a prefix operator containing `/` the same as
the unapplied infix operator case, where we
tentatively lex. This means that we bail if there
is no closing `/` or the starting character is
invalid. This leaves binary operator containing
`/` in expression position as the last place where
we know that we definitely have a regex literal.
Teach the lexer not to consider `/` an operator
character when attempting to re-lex a regex
literal. This allows us to split off a prefix
operator.
Previously this was done after-the-fact in the
parser, but that didn't cover the unapplied infix
operator case, and didn't form a `tok::amp_prefix`
for `foo(&/.../)`, which led to a suboptimal
diagnostic.
This also now means we'll split an operator for
cases such as `foo(!/^/)` rather than treating it
as an unapplied infix operator.
rdar://92469917
When recovering from a parser error in an expression, we resumed parsing at a '{'. I assume this was because we wanted to continue inside e.g. an if-body if parsing the condition failed, but it's actually causing more issue because when parsing e.g.
```swift
expr + has - error +
functionTakesClosure {
}
```
we continue parsing at the `{` of the trailing closure, which is a completely garbage location to continue parsing.
The motivating example for this change was (in a result builder)
```swift
Text("\(island.#^COMPLETE^#)")
takeTrailingClosure {}
```
Here `Text(…)` has an error (because it contains a code completion token) and thus we skip `takeTrailingClosure`, effectively parsing
```swift
Text(….) {}
```
which the type checker wasn’t very happy with and thus refused to provide code completion. With this change, we completely drop `takeTrailingClosure {}`. The type checker is a lot happier with that.
With `-enable-experimental-string-processing`,
start lexing `'` delimiters as regex literals (this
is just a placeholder delimiter for now). The
contents of which gets passed to the libswift
library, which can return an error string to be
emitted, or null for success.
The libswift side isn't yet hooked up to the Swift
regex parser, so for now just emit a dummy
diagnostic for regexes starting with quantifiers.
If successful, build an AST node which will be
emitted as an implicit call to an
`init(_regexString:)` initializer of an in-scope
`Regex` decl (which will eventually be a known
stdlib decl).
Previously, when we reached the maximum nesting level, we changed the current token’s kind to an EOF token. A lot of places in the parser are not set up to expect this token change. The intended workaround was to check whether pushing a structure marker failed (which would change the token kind) and bail out parsing if this happened. This was fragile and caused assertion failures in assert builds.
Instead of changing the current token’s kind, and failing to push the structure marker, let the lexer know that it should cut off lexing, essentially making the input buffer stop at the current position. The parser will continue to consume its current token (`Parser.Tok`) and the next token that’s already lexed in the lexer (`Lexer.NextToken`) before reaching the emulated EOF token. Thus two more tokens are parsed than before, but that shouldn’t make much of a difference.
Split up the expr list parsing members such that
there are separate entry points for tuple and
argument list parsing, and start using the argument
list parsing member for call and subscripts.
With the introduction of `isolated` as
a type modifier for actor types, the
parsing of a parameter regressed such
that `isolated` was no longer accepted
as an ordinary argument label. This patch
fixes that and adds a little lookahead
utility to clean-up the code that
disambiguates the uses of `isolated`
as either a label or a type modifier.
Resolves rdar://80300022
- Allow named opaque types in typed patterns and subscripts
- Fix inheritance clause printing for `GenericParamList`
- clang-format changes from previous commit on this branch
The parsing of Swift 1.0 beta-1 array syntax (e.g., `Int [something]`)
was preventing closures with both a custom attribute (e.g.,
`@MainActor) and a capture list from parsing correctly. Don't parse
that syntax within custom attributes.
Fixes rdar://77303587.
In addition to importing Swift attributes spelled with the C
`__attribute__((swift_attr("...")))`, also import declaration modifiers,
including `nonisolated`.
Fixes rdar://79402200.
The notion of "actor-isolated" currently exists at the declaration level.
For functions, it is going to be captured in the function type itself,
where 'self' is declared to be 'isolated'. Model isolation both
ways: the 'self' of a method that is isolated to an actor instance
will be 'isolated' as well.
We are still using declaration-based checking of actor isolation.
However, by mirroring this information we can move more incrementally
over to doing checking based on 'isolated' parameters.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
* [Distributed] Fix availability and remove actor class tests
* [actorIndependent] do not apply actorIndependent implicitly to values where it would be illegal to apply
* [Distributed] disable tests until issue fixed
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
Due to https://github.com/apple/swift/pull/36552, parsing the code completion token as a type inside a generic parameter list no longer fails. Instead, it consumes the code completion token as a type identifier. However, since `parseExprIdentifer` does not return a `ParserStatus`, the information whether a code completion token was consumed gets lost, causing `setCodeCompletionDelayedDeclState` to not be called and thus no code completion results show up.
To resolve this, make `parseExprIdentifier` return its `ParserStatus` through a `ParserResult`.
Fixes rdar://76335452 [SR-14432]
In particular, we were unconditionally dropping argument labels on accessors; now we only do that for property accessors, not subscript accessors.
Doing this unconditionally causes ClangImporter failures when a method parameter is called “subscript” (really!), so this behavior is enabled only by the caller’s request.
Extend the parsing of custom attributes to apply to types. Improve the
lookahead for the arguments so we don't arbitrarily consume the parameter
list of a function type as an attribute argument, or consume a tuple type
as the attribute argument.
Doesn't actually change behavior, because after parsing the custom
attribute on a type, we reject it as an unknown attribute.
It turns out that the bitpacked Commons struct is actually fairly expensive because the CPU needs to apply bitmasks to fetch the IsToken and Presence flag. We've got padding space available, so we might as well properly align these boolean flags.
Also on a source level, replace a couple of bit-restricted unsigned fields by their representing type (e.g. SyntaxKind).
Finally, we can pull out the common bits to RawSyntax and have the Bits union only contain the token- or layout-specific fields.
This also allows us to initialise these fields in the constructor's initialiser list (instead of in the initialiser body).
Lastly, change copyToArenaIfNecessary to work on a char *& and length, which allows us to initialise leading/trailing trivia/token text in the initialiser list and adjust if necessary later.