Change the various AST transforms to use prebuilt DeclName constants more heavily rather than an ad-hoc mix of Identifiers, string literals, std::strings, and StringRefs with questionable memory management.
Like the last commit, SourceFile is used a lot by Parse and Sema, but
less so by the ClangImporter and (de)Serialization. Split it out to
cut down on recompilation times when something changes.
This commit does /not/ split the implementation of SourceFile out of
Module.cpp, which is where most of it lives. That might also be a
reasonable change, but the reason I was reluctant to is because a
number of SourceFile members correspond to the entry points in
ModuleDecl. Someone else can pick this up later if they decide it's a
good idea.
No functionality change.
Most of AST, Parse, and Sema deal with FileUnits regularly, but SIL
and IRGen certainly don't. Split FileUnit out into its own header to
cut down on recompilation times when something changes.
No functionality change.
Removes duplicated logic from the implementations of
FileUnit::lookupValue, and simplifies the interface to
ModuleDecl::lookupValue, where everyone was passing an empty
(non-filtering) access path anyway /except/ during actual lookup from
source code. No functionality change.
This change PCMacro and PlaygroundTransform to return an a moduleID and
fileID in addition to the source location information. The Frontend has
been changed to run PCMacro and PlaygroundTransform on all input files
instead of the main file only.
The tests have been updated to conform to these changes with an addition
of module and file ID specific tests. The Playgrounds related tests were
adjusted to make a module out of the stub interface files since those
files should not have PCMacro and PlaygroundTransform applied to them.
rdar://problem/50821146
It is possible for the SIL optimizers, IRGen, etc. to request information
from the AST that only the type checker can provide, but the type checker
is typically torn down after the “type checking” phase. This can lead to
various crashes late in the compilation cycle.
Keep the type checker instance around as long as the ASTContext is alive
or until someone asks for it to be destroyed.
Fixes SR-285 / rdar://problem/23677338.
Take away the type checker constructor that allows one to provide a
diagnostic engine different from the one associated with the ASTContext. It
doesn’t actually work to suppress diagnostics. Switch all clients over to
the constructor that takes only an ASTContext.
Introduce the DiagnosticSuppression RAII class so clients that want to
suppress diagnostics can suppress *all* diagnostics. Use it where we
were previously suppressing diagnostics.
Replace `NameOfType foo = dyn_cast<NameOfType>(bar)` with DRY version `auto foo = dyn_cast<NameOfType>(bar)`.
The DRY auto version is by far the dominant form already used in the repo, so this PR merely brings the exceptional cases (redundant repetition form) in line with the dominant form (auto form).
See the [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#es11-use-auto-to-avoid-redundant-repetition-of-type-names) for a general discussion on why to use `auto` to avoid redundant repetition of type names.
Based off the PlaygroundTransform, this new ASTWalker leaves calls to __builtin_pc_before and __builtin_pc_after before and after a user would expect a program counter to enter a range of source code.