This builtin never occurs in @inlinable code. But apparently we still
need to add a language feature for every builtin. This must allow
older compilers to reparse the library source (though I don't know why
that would ever happen!)
Fixes rdar://80525569 error: module 'Builtin' has no member named 'hopToActor')
The `swift_task_create` entry point is our general runtime ABI for
launching tasks. Make the various Swift APIs sitting on top of it
always-emit-into-client to take them out of the ABI. This reduces the
number of ABI entry points and allows us to make more ABI-compatible
changes to the Swift side.
We're not actually performing the adjustments at the moment due to an
unrelated bug, and will want to perform them within
`swift_task_create_common` based on inheritContext and the given
priority.
Rather than using group task options constructed from the Swift parts
of the _Concurrency library and passed through `createAsyncTask`'s
options, introduce a separate builtin that always takes a group. Move
the responsibility for creating the options structure into IRGen, so
we don't need to expose the TaskGroupTaskOptionRecord type in Swift.
Introduce a builtin `createAsyncTask` that maps to `swift_task_create`,
and use that for the non-group task creation operations based on the
task-creation flags. `swift_task_create` and the thin function version
`swift_task_create_f` go through the dynamically-replaceable
`swift_task_create_common`, where all of the task creation logic is
present.
While here, move copying of task locals and the initial scheduling of
the task into `swift_task_create_common`, enabling by separate flags.
introduce new options parameter to all task spawning
[Concurrency] ABI for asynclet start to accept options
[Concurrency] fix unittest usages of changed task creation ABI
[Concurrency] introduce constants for parameter indexes in ownership
[Concurrency] fix test/SILOptimizer/closure_lifetime_fixup_concurrency.swift
If a Swift async method is actor-constrained, then when it's projected into ObjC, it should still
run its task on the correct actor, along with the completion handler that ObjC passes into it.
Fixes rdar://76415650.
If the optimizer is doing it's job, then @MainActor can't be used to
force another actor-independent async callee onto the main actor.
Instead, explicitly hop, which communicates the actual intent and is robust.
Based on feedback from the second review, we decided to go with
high/default/low/background, with aliases for the Dispatch-inspired
names. While here, make TaskPriority be backed by a UInt8 to better
describe the actual restrictions, and start removing userInteractive,
because clients shouldn't be able to specify it.
The `Task` type has oscillated somewhat from being purely a namespace,
to having instances that are used (albeit rarely), back to purely
being a namespace that isn't used for all that many names. Many of the
names that used to be on Task have already been moved out, e.g., for
creating new detached tasks, creating new task groups, adding
cancellation handlers, etc.
Collapse `Task.Handle<Success, Failure>` into `Task<Success, Failure>`.
`Task.Handle` is the type that is most frequently referenced in the
concurrency library, so giving it the short name `Task` is most
appropriate. Replace the top-level async/detach functions with a
`Task` initializer and `Task.detached`, respectively.
The `Task` type can still act as a namespace for static operations
such as, e.g., `Task.isCancelled`. Do this with an extension of the
form:
extension Task where Success == Never, Failure == Never { ... }
We've been accruing a number of compatibility shims. Move them all
into their own source file, deprecate them, and make them
always-emit-into-client so they don't have any ABI impact.
There exist Swift builds that support `Sendable` but not the attributes
used on `async`. Make sure that have an implementation of
`_runTaskForBridgedAsyncMethod` that does something.
Fixes rdar://77637570.
This commit changes JobFlags storage to be 32bits, but leaves the runtime
API expressed in terms of size_t. This allows us to pack an Id in the
32bits we freed up.
The offset of this Id in the AsyncTask is an ABI constant. This way
introspection tools can extract the currently running task identifier
without any need for special APIs.
* [Concurrency] Reduce overhead of Task.yield and Task.sleep
Instead of creating a new task, we create a simple job that wraps a Builtin.RawUnsafeContinuation and resumes the continuation when it is executed. The job instance is allocated on the task local allocator, meaning we don't malloc anything.
* Update stdlib/public/Concurrency/Task.swift
Co-authored-by: Konrad `ktoso` Malawski <konrad.malawski@project13.pl>
Co-authored-by: Konrad `ktoso` Malawski <konrad.malawski@project13.pl>
- Introduce an UnownedSerialExecutor type into the concurrency library.
- Create a SerialExecutor protocol which allows an executor type to
change how it executes jobs.
- Add an unownedExecutor requirement to the Actor protocol.
- Change the ABI for ExecutorRef so that it stores a SerialExecutor
witness table pointer in the implementation field. This effectively
makes ExecutorRef an `unowned(unsafe) SerialExecutor`, except that
default actors are represented without a witness table pointer (just
a bit-pattern).
- Synthesize the unownedExecutor method for default actors (i.e. actors
that don't provide an unownedExecutor property).
- Make synthesized unownedExecutor properties `final`, and give them
a semantics attribute specifying that they're for default actors.
- Split `Builtin.buildSerialExecutorRef` into a few more precise
builtins. We're not using the main-actor one yet, though.
Pitch thread:
https://forums.swift.org/t/support-custom-executors-in-swift-concurrency/44425
Per updates to the Structured Concurrency protocol, make the `async`
operation (1) overloaded on throwing-ness and (2) return an appropriate
`Task.Handle`.
When `Task.currentPriority` is evaluated outside of an actual task,
query the system to determine the priority at which the code is
currently executing. This is the behavior that `async` specifies.
Extend that to `currentPriority` rather than guessing `.default`.
Based on feedback, perform the adjustment from userInteractive to
userInitiated all the time, and rely on `qos_class_self` whenever we
don't have a task.
Given that `async` is the dominant way to initiate asynchronous work from
a synchronous function, speculatively rename `detach` to `asyncDetached`
to both fit into the naming scheme and clearly bias toward `async.
The `async` operation is a global function that initiates asynchronous
work on behalf of the synchronous code that calls it. Unlike `detach`,
`async` inherits priority, actor context, and other aspects of the
synchronous code that initiates it, making it a better "default"
operation for creating asynchronous work than `detach`. The `detach`
operation is still important for creating truly detached tasks that
can later be `await`'d or cancelled if needed.
Implements the main entry point for rdar://76927008.