* [Distributed] Implement func metadata and executeDistributedTarget
dont expose new entrypoints
able to get all the way to calling _execute
* [Distributed] reimplement distributed get type info impls
* [Distributed] comment out distributed_actor_remoteCall for now
* [Distributed] disable test on linux for now
Each trace point is declared as a function in the new `Tracing.h` header. These functions are called from the appropriate places in the concurrency runtime.
On Darwin, an implementation of these functions is provided which uses the `os/signpost.h` API to emit signpost events/intervals.
When the signpost API is not available, no-op stub implementations are provided. Implementations for other OSes can be provided by providing implementations of the trace functions for that OS.
rdar://81858487
We do not have the `llvm/Config/config.h` header available in the forked
LLVMSupport library in our standard library packaging. This removes
that dependency by using the standard macro `_POSIX_THREADS` to detect
if we should use pthreads.
This has been dead since before the first release. We need something
like it, but we should probably do it on a clean foundation rather than
building on what's already there.
I've left the barest foundation for "messages" that can be dropped in
the queue but aren't real jobs.
I've left the barest skeleton for "messages" rather than
Instead of trying to return result from distributed thunk directly,
modify accessor to store result into the caller-provided buffer.
Doing so helps us avoid boxing the result into `Any`.
The implementation is as follows:
- Looks up distributed accessor by the given target name
- Extracts information required to setup async context from
async function pointer stored in accessor record
- Allocates context and calls accessor
This fixes a latent UB instance in the `DefaultActor` implementation
that has haunted the Windows target. The shared constructor for the
type caused an errant typo that happened to compile which introduced
UB but happened to work for the non-Windows cases. This happened to
work for the other targets as `swift::atomic` had a `std::atomic` at
on most configurations, and the C delegate for the Actor initializer
happened to overlap and initialize the memory properly. The Windows
case used an inline pointer width value but would be attempted to be
initialized as a `std::atomic`. Relying on the overlap is unsafe to
assume, and we should use the type's own constructor which delegates
appropriately.
The goal here is not to eventually implement a concurrent thread
pool ourselves. We're just making it easier for integrators who
have their own pool and don't want to use Dispatch to build the
Swift concurrency runtime. Just hook the right functions and
you should be fine.
The necessary functions to hook are:
- swift_task_enqueueGlobal
- swift_task_enqueueGlobalAfterDelay
The following functions *would* be necessary to hook:
- swift_task_enqueueMainExecutor
- swift_task_asyncMainDrainQueue (only if you have an async main?)
However, this configuration does not currently properly support
the main executor, and so `@MainActor` should be avoided for now.
rdar://83513751
The goal here is not to eventually implement a concurrent thread
pool ourselves. We're just making it easier for integrators who
have their own pool and don't want to use Dispatch to build the
Swift concurrency runtime. Just hook the right functions and
you should be fine.
The necessary functions to hook are:
- swift_task_enqueueGlobal
- swift_task_enqueueGlobalAfterDelay
The following functions *would* be necessary to hook:
- swift_task_enqueueMainExecutor
- swift_task_asyncMainDrainQueue (only if you have an async main?)
However, this configuration does not currently properly support
the main executor, and so `@MainActor` should be avoided for now.
rdar://83513751
Darwin OSes support vouchers, which are key/value sets that can be adopted on a thread to influence its execution, or sent to another process. APIs like Dispatch propagate vouchers to worker threads when running async code. This change makes Swift Concurrency do the same.
The change consists of a few different parts:
1. A set of shims (in VoucherShims.h) which provides declarations for the necessary calls when they're not available from the SDK, and stub implementations for non-Darwin platforms.
2. One of Job's reserved fields is now used to store the voucher associated with a job.
3. Jobs grab the current thread's voucher when they're created.
4. A VoucherManager class manages adoption of vouchers when running a Job, and replacing vouchers in suspended tasks.
5. A VoucherManager instance is maintained in ExecutionTrackingInfo, and is updated as necessary throughout a Job/Task's lifecycle.
rdar://76080222
This macro takes the string and parameters directly, and is conditionally defined to either call fprintf or ignore its arguments. This makes the call sites a little more pleasant (no #if scattered about) and ensures every log includes the thread ID and a newline automatically.
The actor runtime has some known issues with deadlock when an actor has
to give up its thread because it's running lower-priority work. To
avoid deadlocks here, disable all of the logic that tries to give up
higher-priority threads when only lower-priority work is available, or
to escalate work, effectively making the actor runtime ignore
priorities internally.
Fixes rdar://79378762.
Tracking this as a single bit is actually largely uninteresting
to the runtime. To handle priority escalation properly, we really
need to track this at a finer grain of detail: recording that the
task is running on a specific thread, enqueued on a specific actor,
or so on. But starting by tracking a single bit is important for
two reasons:
- First, it's more realistic about the performance overheads of
tasks: we're going to be doing this tracking eventually, and
the cost of that tracking will be dominated by the atomic
access, so doing that access now sets the baseline about right.
- Second, it ensures that we've actually got runtime involvement
in all the right places to do this tracking.
A propos of the latter: there was no runtime involvement with
awaiting a continuation, which is a point at which the task
potentially transitions from running to suspended. We must do
the tracking as part of this transition, rather than recognizing
in the run-loops that a task is still active and treating it as
having suspended, because the latter point potentially races with
the resumption of the task. To do this, I've had to introduce
a runtime function, swift_continuation_await, to do this awaiting
rather than inlining the atomic operation on the continuation.
As part of doing this work, I've also fixed a bug where we failed
to load-acquire in swift_task_escalate before walking the task
status records to invoke escalation actions.
I've also fixed several places where the handling of task statuses
may have accidentally allowed the task to revert to uncancelled.
I added Builtin.buildMainActorExecutor before, but because I never
implemented it correctly in IRGen, it's not okay to use it on old
versions, so I had to introduce a new feature only for it.
The shim dispatch queue class in the Concurrency runtime is rather
awful, but I couldn't think of a reasonable alternative without
just entirely hard-coding the witness table in the runtime.
It's not ABI, at least.
`pthread_self` is not portable to all platforms. Introduce a
`_swift_get_current_thread_id` to abstract over accessing the current
thread ID. On Windows, the thread ID and thread handle are two separate
entities, unlike POSIX threads which treats them the same.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
* [Distributed] Fix availability and remove actor class tests
* [actorIndependent] do not apply actorIndependent implicitly to values where it would be illegal to apply
* [Distributed] disable tests until issue fixed
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
Without this hack the call will leave a stack frame around (not tail
call optimized) and blow the stack if we call switch_task often enough.
Ideally, clang would emit this call as `musttail` but currently it does
not.
rdar://76652421
HAVE_PTHREAD_H is supplied in this config file.
The `__has_include` pattern is discouraged, but there is no other way of
conditioning on `pthread_np.h`, which is required for `pthread_main_np`
on OpenBSD. Therefore, use it, but call it out in a comment.
- Introduce an UnownedSerialExecutor type into the concurrency library.
- Create a SerialExecutor protocol which allows an executor type to
change how it executes jobs.
- Add an unownedExecutor requirement to the Actor protocol.
- Change the ABI for ExecutorRef so that it stores a SerialExecutor
witness table pointer in the implementation field. This effectively
makes ExecutorRef an `unowned(unsafe) SerialExecutor`, except that
default actors are represented without a witness table pointer (just
a bit-pattern).
- Synthesize the unownedExecutor method for default actors (i.e. actors
that don't provide an unownedExecutor property).
- Make synthesized unownedExecutor properties `final`, and give them
a semantics attribute specifying that they're for default actors.
- Split `Builtin.buildSerialExecutorRef` into a few more precise
builtins. We're not using the main-actor one yet, though.
Pitch thread:
https://forums.swift.org/t/support-custom-executors-in-swift-concurrency/44425
Based on feedback, perform the adjustment from userInteractive to
userInitiated all the time, and rely on `qos_class_self` whenever we
don't have a task.