This benchmark was added to test if the compiler crashes.
For some reason it was added as benchmark and not as lit test.
It has no value as benchmark anyway because the compiler optimizes away pretty much everything.
This means that we can now edit benchmarks in Xcode! Keep in mind:
1. This is not an official build. It is just so we can use Xcode to edit files
and get IDE features.
2. I had to do a little hackery to keep the build the way it is today where all
single-source files are their own modules.
3. As long as we do not change the directory structure, everything should just
update and work since I added a little code that dynamically adds the tests.
Also, to do this I had to rename multi-source/PrimsSplit/main.swift =>
Prims_main.swift. That is because the name main.swift is special in some way and
I hit linker errors. By simply changing the name from main.swift =>
Prims_main.swift, everything is good. I am going to file a separate bug for
that.
* Use the `__has_include` and `GRND_RANDOM` macros
* Use `getentropy` instead of `getrandom`
* Use `std::min` from the <algorithm> header
* Move `#if` out of the `_stdlib_random` function
* Use `getrandom` with "/dev/urandom" fallback
* Use `#pragma comment` to import "Bcrypt.lib"
* <https://docs.microsoft.com/en-us/cpp/preprocessor/comment-c-cpp>
* <https://clang.llvm.org/docs/UsersManual.html#microsoft-extensions>
* Use "/dev/urandom" instead of `SecRandomCopyBytes`
* Use `swift::StaticMutex` for shared "/dev/urandom"
* Add `getrandom_available`; use `O_CLOEXEC` flag
Add platform impl docs
Update copyrights
Fix docs
Add _stdlib_random test
Update _stdlib_random test
Add missing &
Notice about _stdlib_random
Fix docs
Guard on upperBound = 0
Test full range of 8 bit integers
Remove some gyb
Clean up integerRangeTest
Remove FixedWidthInteger constraint
Use arc4random universally
Fix randomElement
Constrain shuffle to RandomAccessCollection
warning instead of error
Move Apple's implementation
Fix failing test on 32 bit systems
* [stdlib] Revise documentation for new random APIs
* [stdlib] Fix constraints on random integer generation
* [test] Isolate failing Random test
* [benchmark] Add benchmarks for new random APIs
Fix Float80 test
Value type generators
random -> randomElement
Fix some docs
One more doc fix
Doc fixes & bool fix
Use computed over explicit
* Benchmark {Float,Double,Float80}.description
This just tests how fast we can format the standard
floating-point types. It also includes a test that
uses the result, to ensure that future optimized
_creation_ of the string doesn't incidentally pessimize
_use_ of the results.
* Benchmark {Float,Double,Float80}.description
This just tests how fast we can format the standard
floating-point types. It also includes a test that
uses the result, to ensure that future optimized
_creation_ of the string doesn't incidentally pessimize
_use_ of the results.
* Add benchmarks for values close to 1 + other review suggestions
Dictionary and Set currently exhibit O(n^2) behavior for certain operations involving copying elements in bulk. Add benchmarks to verify an upcoming fix and to catch regressions later.
https://bugs.swift.org/browse/SR-3268
The first is copied from https://github.com/apple/swift/pull/13930's
contribution (with a minor bug fix applied). The second is an
adaptation that tries to avoid creating copies and operate using
indices directly.
UnsafePointer implementation contains the following note:
> Note: The following family of operator overloads are redundant with
Strideable. However, optimizer improvements are needed before they can
be removed without affecting performance.
... but it looks like there is no benchmark to support this claim.