Custom FixedWidthInteger types may not support this.
Introduce a new (non-public) FixedWidthInteger requirement for generating random values; implement it using &<</+ in the generic case, and specialize it using RandomNumberGenerator._fill(bytes) for the builtin types.
* Use the `__has_include` and `GRND_RANDOM` macros
* Use `getentropy` instead of `getrandom`
* Use `std::min` from the <algorithm> header
* Move `#if` out of the `_stdlib_random` function
* Use `getrandom` with "/dev/urandom" fallback
* Use `#pragma comment` to import "Bcrypt.lib"
* <https://docs.microsoft.com/en-us/cpp/preprocessor/comment-c-cpp>
* <https://clang.llvm.org/docs/UsersManual.html#microsoft-extensions>
* Use "/dev/urandom" instead of `SecRandomCopyBytes`
* Use `swift::StaticMutex` for shared "/dev/urandom"
* Add `getrandom_available`; use `O_CLOEXEC` flag
Add platform impl docs
Update copyrights
Fix docs
Add _stdlib_random test
Update _stdlib_random test
Add missing &
Notice about _stdlib_random
Fix docs
Guard on upperBound = 0
Test full range of 8 bit integers
Remove some gyb
Clean up integerRangeTest
Remove FixedWidthInteger constraint
Use arc4random universally
Fix randomElement
Constrain shuffle to RandomAccessCollection
warning instead of error
Move Apple's implementation
Fix failing test on 32 bit systems
Re-wrote the inner memcpy loops so that they can be vectorized.
Also added a few inline(__always).
Since we removed some @inlineable attributes this string-append code is not code generated in the client anymore.
The code generation in the stdlib binary is different because all the precondition checks are not folded away.
Using explicit loop control statements instead of for-in-range removes the precondition-overhead for those time critical memcpy loops.
* [stdlib] Revise documentation for new random APIs
* [stdlib] Fix constraints on random integer generation
* [test] Isolate failing Random test
* [benchmark] Add benchmarks for new random APIs
Fix Float80 test
Value type generators
random -> randomElement
Fix some docs
One more doc fix
Doc fixes & bool fix
Use computed over explicit
* Remove refs to Countable ranges
* Add `_stdlib_random` for more platforms
* Use `getrandom` (if available) for Android, Cygwin
* Reorder the `_stdlib_random` functions
* Also include <features.h> on Linux
* Add `#error TODO` in `_stdlib_random` for Windows
* Colon after Fatal Error
Performance improvement for Random
gybify ranges
Fix typo in 'basic random numbers'
Add _stdlib_random as a testable method
Switch to generic constraints
Hopefully link against bcrypt
Fix some implementation details
1. Uniform distribution is now uniform
2. Apply Jens' method for uniform floats
Fix a lineable attribute
Initial random api
Use C syscall for I/O
1. Fixed an issue where integers would would result in an infinite loop if they were unsigned, or signed integers always returning negative numbers.
2. Fixed an issue with Bool initialization
Add shuffle functions
Add documentation to Random API
Fix a few typos within the documentation
Fixes more typos
Also states that the range for floating points is from 0 to 1 inclusive
Update API to reflect mailing list discussions
Remove unnecessary import
Make sure not to return upperBound on Range
Use SecRandomCopyBytes on older macOS
Update API to match mailing list discussion, add tests
Added pick(_:) to collection
Added random(in:using:) to Randomizable
Added tests
Fix typo in Randomizable documentation
Rename pick to sampling
Move sampling below random
Update docs
Use new Libc naming
Fix Random.swift with new Libc naming
Remove sampling
gybify signed integer creation
Make FloatingPoint.random exclusive
Refactor {Closed}Range.random
Fix FloatingPoint initialization
Precondition getting a random number from range
Fix some doc typos
Make .random a function
Update API to reflect discussion
Make .random a function
Remove .random() in favor of .random(in:) for all numeric types
Fix compile errors
Clean up _stdlib_random
Cleanup around API
Remove `.random()` requirement from `Collection`
Use generators
Optimize shuffle()
Thread safety for /dev/urandom
Remove {Closed}Range<BinaryFloatingPoint>.random()
Add Collection random requirement
Refactor _stdlib_random
Remove whitespace changes
Clean linux shim
Add shuffle and more tests
Provide finishing tests and suggestions
Remove refs to Countable ranges
Revert to checking if T is > UInt64
Beside the general goal to remove inlinable functions, this reduces code size and also improves performance for several benchmarks.
The performance problem was that by inlining top-level String API functions into client code (like String.count) it ended up calling non-inlinable internal String functions eventually.
This is much slower than to make a single call at the top-level API boundary into the library. Inside the library all the internal String functions can be specialized and inlined.
rdar://problem/39921548
Previously, swiftImageInspectionShared generated one specific library at
`lib/libswiftImageInspectionShared.a` for only the main arch and sdk.
Generic cross compilation and various changes to the build system to get
cross compilation to work will require swiftImageInspectionShared to
generate libraries at the proper subdirectory. Change the outputs to
agree with paths such as `lib/swift/linux/x86_64`
Non-tagged NSStrings carry identity separate from their
value. Continue to bridge them lazily, even if they could fit in small
form, to respect this and avoid potential information loss.
Temporarily disable invariant that all natives strings that could be
small, are.
This hoists out the retain into Swift code from the casting runtime and along a
few paths in the runtime allows us to eliminate a dynamic retain release.
rdar://38196046
rdar://38771331
This is truly a consuming operation. This can be seen since we always would need
to retain the argument here. This makes guaranteed -> owned less transformation
effective. Instead represent it taking a +1 argument so that the retain happens
outside the builtin instead of inside the builtin.
This also allows me to remove an extra copy from dynamicCastValueToNSError
rdar://38771331
When Set/Dictionary is nested in another Set, the boundaries of the nested collections weren’t correctly delineated in commutative hashing.
For example, these Sets all hashed the same:
[[1, 2], [3, 4]]
[[1, 3], [2, 4]]
[[1, 4], [2, 3]]
Hash collisions could thus be systematically generated.
To fix this, remove collection-level support for one-shot hashing and revert to the previous method of generating hash values. (Set is still able to support one-shot hashing for its members, though.)
The new _rawHashValue(seed:) requirement allows stdlib types to specialize their hashing when they’re hashed on their own (i.e., not as a component of some composite type).
This makes it possible to get rid of discriminator/terminator values and to eliminate most of Hasher’s resiliency overhead, leading to a measurable speedup, especially for tiny keys.
The @inlinable attribute was left off by accident, but this turned out to be a measurable performance boost for Character hashing.
Also add @effects(releasenone), for good measure.