For example:
```
var p = Point(x: 10, y: 20)
let o = UnsafePointer(&p)
```
Also support outlined arrays with pointers to other globals. For example:
```
var g1 = 1
var g2 = 2
func f() -> [UnsafePointer<Int>] {
return [UnsafePointer(&g1), UnsafePointer(&g2)]
}
```
We inline a function (e.g. a struct initializer) into a global init function if the result is part of the initialized global.
Now, also handle functions with indirect return values. Such function can result from not-reabstracted generic specializations.
Handle cases where the result is stored into a temporary alloc_stack or directly stored to (a part) of the global variable.
To make it available in other optimizations as well.
Also, a few problems:
* Use destructre instructions when in OSSA
* Don't split the store if it's nominal type has unreferenceable stoarge
* rename it to `trySplit` because it's not guaranteed to work
Also, add the counterpart for load instructions: `LoadInst.trySplit()`
A begin_apply can yield multiple addresses. We need to store the result of the apply in order to distinguish between two AccessBases with different results from the same begin_apply.
`ownership` is a bad name in `LoadInst`, because it hides `Value.ownership`.
Therefore rename it to `loadOwnership`.
Do the same for ownership in StoreInst to be consistent.
* add the StaticInitCloner utility
* remove bridging of `copyStaticInitializer` and `createStaticInitializer`
* add `Context.mangleOutlinedVariable` and `Context.createGlobalVariable`
The run time of `Value.hasTrivialNonPointerType` is not negligible, because it does a cache lookup of type lowerings.
Only do this check if it's really needed.
The `isEscaping` function is called a lot from ARCSequenceOpt and ReleaseHoisting.
To avoid quadratic complexity for large functions, limit the amount of work what the EscapeUtils are allowed to to.
This keeps the complexity linear.
The arbitrary limit is good enough for almost all functions.
It lets the EscapeUtils do several hundred up/down walks which is much more than needed in most cases.
Fixes a compiler hang
https://github.com/apple/swift/issues/63846
rdar://105795976
When walking up we shouldn't end up at a load where followLoads is false, because going from a (non-followLoads) address to a load always involves a class indirection.
There is one exception: loading a raw pointer
The path components may not be related to the current value in case mismatching types are visited, e.g. different concrete types of an existential.
This can lead to mismatching operand numbers for struct and tuple instructions.
rdar://104435056
* split the `PassContext` into multiple protocols and structs: `Context`, `MutatingContext`, `FunctionPassContext` and `SimplifyContext`
* change how instruction passes work: implement the `simplify` function in conformance to `SILCombineSimplifyable`
* add a mechanism to add a callback for inserted instructions
This is consistent with `Type.isTrivial`.
Also, introduce corresponding properties in `Value`: `hasTrivialType` and `hasTrivialNonPointerType`, because
1. It's less to type than `Type.isTrivial(in: function)` because `Value` knows in which function it is.
2. It fixes the corner case where value is an `Undef`, which has not parent function.
So far, function effects only included escape effects.
This change adds side-effects (but they are not computed, yet).
It also involves refactoring of the existing escape effects.
Also the SIL effect syntax changed a bit. Details are in docs/SIL.rst
And simplify it.
This struct is not really needed by clients. It's just needed internally in 'Value.accessPath` (and similar properties) to compute the access path.
Replace the `struct EscapeInfo` with a simpler API, just consisting of methods of `ProjectedValue` and `Value`:
* `isEscaping()`
* `isAddressEscaping()`
* `visit()`
* `visitAddress()`