The Android targetted libraries already link (manually) with the Android
NDK C++ libraries. When using Clang and lld, an extra link to libc++ is
requested, which will fail because Android names it libc++_shared.so
instead. To avoid looking for the wrong name, and since the library is
referenced manually either way, request no linking with the standard C++
libraries (but add the math library in, which is implicitly linked when
C++ is linked, and it is needed for Glibc at least).
Ensure that the use the target specific names for the fat libraries for
non-MachO targets which do not support fat libraries. This fixes the
windows build.
gold is more strict than lld about the order of the arguments, that's
why CMake offers two different properties for the linker: LINK_FLAGS and
LINK_LIBRARIES. The former _add_variant_link_flags was adding the
libraries to LINK_FLAGS, when the correct thing is to add them to
LINK_LIBRARIES.
The change adds a new output variable for _add_variant_link_flags which
will containt the linked libraries, and CMake will be able to generate
the correct command line invocation for when gold is used.
This should fix the Android CI build.
Windows does not link against the library but the import library. When
building the target specific bits, we unfortunately do not use the cmake
build infrastructure properly. This results in us trying to link
against libraries which do not exist. Redirect the link to the right
files. This allows us to build swift-reflection-test.
Remove this special case handling for building a host library as a target
library. This is the last piece needed to support cross-compiling lldb. As a
bonus, it cleans up some of the logic in our special build system.
In https://github.com/apple/swift/pull/19973 the logic that adds "-target" when
building the C parts of the Standard Library and overlays was changed to use
CMAKE_C_COMPILER_ID to only do so when the compiler ID is "Clang". However,
on Apple toolchains the compiler ID is "AppleClang", so the target was no
longer being explicitly set.
Update the logic to relax the explicit check for "Clang" to also allow
"AppleClang".
rdar://problem/45579667
When building the target libraries, we need to install the import
library as well. Unfortunately, due to the way that the swift build
system works, we do not have the ability to rely on CMake doing the
right thing and taking care of this for us. We have to manually
construct and track the import library due to the fact that we fight the
cross-compilation support. Add some logic to extract the import
libraries and install them so that uses can actually build for Windows.
Debride the function now that it is handles only the host libraries for
the tools. These are closer in spirit to the LLVM libraries and this
function can really become a trivial wrapper around llvm_add_library.
The key thing here is that all of the underlying code is exactly the same. I
purposely did not debride anything. This is to ensure that I am not touching too
much and increasing the probability of weird errors from occurring. Thus the
exact same code should be executed... just the routing changed.
The Windows headers are the system (sysroot) headers. They are not
consumed by swift but the clang importer. Furthermore, they should be
treated as system headers. Correct the flags used for the invocation.
This fixes the build of the SDK overlay for Windows.
When building the swift tools with gcc, we would fail as we would try to
pass `-target` to gcc, which does not support this option. Invert the
condition and only pass the argument when building with clang.
Fix the parameter name in `_add_swift_library_single` which would
previously not pass any value for the `INSTALL_IN_COMPONENT` due to a
missed alteration when the function was refactored. Spotted by
inspection.
Use the simpler inline form of the check in most places. The two sites
that remain have multiple uses in a single function. It should be
possible to replace those as well, though it is unclear if the overhead
of inlining the check to all the places in the function will make a
measurable difference.
The Windows SDK proides kernel32.Lib which on case sensitive file systems will
fail (due to the capital L in the extension). Workaround that by creating
symbolic links to handle this. This mirrors the technique used in LLVM.
Extract the C++ header search path from the system header search path. This is
needed to ensure that we do not push the C++ headers into the swift compiler
search path. The reason here is that when building the module, we would attempt
to include the C++ headers, which we cannot do since the ClangImporter in swift
explicitly sets the langugage to C. This would break the stdlib build for
android.
When cross-compiling the Windows standard library in release mode, we
would get undefined symbols due to LLVM invoking
`add_definitions(-D_DEBUG)`. This would change the behaviour of certain
functions from MSVCRT resulting in undefined symbols. Scrub out the
unwanted `-D_DEBUG`.
Merge two cases into a single case rather than keeping them separate.
Additionally check the condition early rather than perform the action
and then revert it. NFC.
Hoist out the some of the architecture independent variables outside of
the inner loop. This should simplify the logic for the function and
improve generation times. (NFC)
This corrects the casing which would previously not match.
Unfortunately, the `MATCHES` operator also does not handle the case
insensitivity properly. This enables building just the standard library
on Linux for Windows.
This just cleans up the invocation generation for android to avoid passing in
`--sysroot=` twice to the driver with the same value. This has no impact, but
cleans up the command line so it is easier to see what is going on.
When building for Windows on Windows using Visual Studio, we would attempt to
pass the clang specific flags to cl. It would then attempt to treat the overlay
definition as an input and fail. Although this shouldn't be needed on Windows,
it keeps the builds with clang similar across Linux and Windows.