* add the StaticInitCloner utility
* remove bridging of `copyStaticInitializer` and `createStaticInitializer`
* add `Context.mangleOutlinedVariable` and `Context.createGlobalVariable`
* move the apply of partial_apply transformation from simplify-apply to simplify-partial_apply
* delete dead partial_apply instructions
* devirtualize apply, try_apply and begin_apply
The `isEscaping` function is called a lot from ARCSequenceOpt and ReleaseHoisting.
To avoid quadratic complexity for large functions, limit the amount of work what the EscapeUtils are allowed to to.
This keeps the complexity linear.
The arbitrary limit is good enough for almost all functions.
It lets the EscapeUtils do several hundred up/down walks which is much more than needed in most cases.
Fixes a compiler hang
https://github.com/apple/swift/issues/63846
rdar://105795976
* for testing: add the option `-simplify-instruction=<instruction-name>` to only run simplification passes for that instruction type
* on the swift side, add `Options.enableSimplification`
* split the `PassContext` into multiple protocols and structs: `Context`, `MutatingContext`, `FunctionPassContext` and `SimplifyContext`
* change how instruction passes work: implement the `simplify` function in conformance to `SILCombineSimplifyable`
* add a mechanism to add a callback for inserted instructions
The pass to decide which functions should get stack protection was added in https://github.com/apple/swift/pull/60933, but was disabled by default.
This PR enables stack protection by default, but not the possibility to move arguments into temporaries - to keep the risk low.
Moving to temporaries can be enabled with the new frontend option `-enable-move-inout-stack-protector`.
rdar://93677524
Added new C++-to-Swift callback for isDeinitBarrier.
And pass it CalleeAnalysis so it can depend on function effects. For
now, the argument is ignored. And, all callers just pass nullptr.
Promoted to API the mayAccessPointer component predicate of
isDeinitBarrier which needs to remain in C++. That predicate will also
depends on function effects. For that reason, it too is now passed a
BasicCalleeAnalysis and is moved into SILOptimizer.
Also, added more conservative versions of isDeinitBarrier and
maySynchronize which will never consider side-effects.
To add a module pass in `Passes.def` use the new `SWIFT_MODULE_PASS` macro.
On the swift side, create a `ModulePass`.
It’s run function receives a `ModulePassContext`, which provides access to all functions of a module.
But it doesn't provide any APIs to modify functions.
In order to modify a function, a module pass must use `ModulePassContext.transform(function:)`.
These sets are _much_ more efficient than `Set<Value>` and `Set<Instruction>` because they bridge to the efficient `NodeSet`.
Insertions/deletions are just bit operations.
* split the PassUtils.swift file into PassContext.swift and Passes.swift
* rework `Builder` bridging allowing more insertion point variations, e.g. inserting at the end of a block.
* add Builder.create functions for more instructions
* add `PassContext.splitBlock`
* move SIL modification functions from PassContext to extensions of the relevant types (e.g. instructions).
* rename `Location.bridgedLocation` -> `Location.bridged`
* C++: add a function `getDestructors(SILType type, bool isExactType)’: if the type is a final class or `isExactType` is true, then return the one and only destructor of that class.
* swift: add `getDestructor(ofExactType type: Type)` and `getIncompleteCallees`
* swift: remove `getDestructor` from the PassContext. The API of the `calleeAnalysis` can be used instead.