Reformatting everything now that we have `llvm` namespaces. I've
separated this from the main commit to help manage merge-conflicts and
for making it a bit easier to read the mega-patch.
This is phase-1 of switching from llvm::Optional to std::optional in the
next rebranch. llvm::Optional was removed from upstream LLVM, so we need
to migrate off rather soon. On Darwin, std::optional, and llvm::Optional
have the same layout, so we don't need to be as concerned about ABI
beyond the name mangling. `llvm::Optional` is only returned from one
function in
```
getStandardTypeSubst(StringRef TypeName,
bool allowConcurrencyManglings);
```
It's the return value, so it should not impact the mangling of the
function, and the layout is the same as `std::optional`, so it should be
mostly okay. This function doesn't appear to have users, and the ABI was
already broken 2 years ago for concurrency and no one seemed to notice
so this should be "okay".
I'm doing the migration incrementally so that folks working on main can
cherry-pick back to the release/5.9 branch. Once 5.9 is done and locked
away, then we can go through and finish the replacement. Since `None`
and `Optional` show up in contexts where they are not `llvm::None` and
`llvm::Optional`, I'm preparing the work now by going through and
removing the namespace unwrapping and making the `llvm` namespace
explicit. This should make it fairly mechanical to go through and
replace llvm::Optional with std::optional, and llvm::None with
std::nullopt. It's also a change that can be brought onto the
release/5.9 with minimal impact. This should be an NFC change.
* Factor out ASTContext plugin loading to newly introduced 'PluginLoader'
* Insert 'DependencyTracker' to 'PluginLoader'
* Add dependencies right before loading the plugins
rdar://104938481
Make a single 'PluginRegistry' and share it between SwiftASTManager,
IDEInspectionInstance, and CompileInstance. And inject the plugin
registry to ASTContext right after 'CompilerInstance.setup()'
That way, all sema-capable ASTContext in SourceKit share a single
PluginRegistry.
This hooks up the cursor info infrastructure to be able to pass through multiple, ambiguous results. There are still minor issues that cause solver-based cursor info to not actually report the ambiguous results but those will be fixed in a follow-up PR.
This allows us to model the `ResolvedCursorInfo` types as a proper type hierarchy instead of having to store all values in the base `ResolvedCursorInfo` type.
rdar://102853071
Macro expansion buffers, along with other generated source buffers,
need more precise "original source ranges" that can be had with the
token-based `SourceRange`. Switch over to `CharSourceRange` and provide
more thoughtfully-determined original source ranges.
The main problem that prevented us from reusing the ASTContext was that we weren’t remapping the `LocToResolve` in the temporary buffer that only contains the re-parsed function back to the original buffer. Thus `NodeFinder` couldn’t find the node that we want to get cursor info for.
Getting AST reuse to work for top-level items is harder because it currently heavily relies on the `HasCodeCompletion` state being set on the parser result. I’ll try that in a follow-up PR.
rdar://103251263
Each macro expansion buffer was getting parsed twice: once by
ParseSourceFileRequest (which is used by unqualified name lookup) and
once to parse the expression when type-checking the expanded macro.
This meant that the same code had two ASTs. Hilarity ensures.
Stop directly invoking the parser on macro-expanded code. Instead, go
through ParseSourceFileRequest *as is always the right way*, and dig
out the expression we want.
We need swiftsourcedocinfo for cursor info and to be able to reuse the ASTContext from code completion for cursor info, we need to also retrieve the sourcedocinfo for code completion requests.
Establish the relationship for generated sources, whether for macro
expansions or (via a small stretch) replacing function bodies with
other bodies, in the source manager itself. This makes the information
available for diagnostic rendering, and unifies a little bit of the
representation, although it isn't used for much yet.