The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
* rename "Name" to "Description" in the pass definition, because it's not really the pass name, but the description of a pass
* remove the getName() from Transforms (which actually returned the description of a pass)
* in debug printing, print the pass ID and not the pass description. It makes it easier to correlate the debug output to the actual pass implementation.
* remove the iteration numbering in the pass manager, because we only run a single iteration anyway.
With this re-abstraction a specialized function has the same calling convention as if it would have been written with the specialized types in the first place.
In general this results in less alloc_stacks and load/stores.
It also can eliminate some re-abstraction thunks, e.g. if a generic closure is used in a non-generic context.
It some (hopefully rare) cases it may require to add re-abstraction thunks.
In case a function has multiple indirect results, only the first is converted to a direct result. This is an open TODO.