Instead of using `TypeChecker` and related APIs directly every time,
let's just abstract it all away to easily check if solver is running
in debug mode and to produce indented logger.
First of all, let the splitter transfer constraints from inactive
work-list to associated components. Also start tracking components
to reinstate constraints back to constraint system when everything
is done, this allows to execute component steps in any desirable order.
Introduce a notion of `StepState` with some valid transitions,
and split monolithic `take(bool)` into three phases - `setup`, `take`, and
`resume`.
* `setup` - is preliminary state before the step has been taken
for the first time.
* `take` - represents actual logic of the step, results in either
step being done or suspended.
* `resume` - `take` might split steps into smaller ones to make
incremental progress towards the target, which means
that the main step has to be suspended. `resume` is
triggered when all of the "follow-up" steps have been
executed and are "done".
`DisjunctionStep` attempts all of the viable choices,
at least one of the choices has to succeed for disjunction
to be considered a success.
`DisjunctionStep` attempts each choice and generates followup
`SplitterStep` to see if applying choice to constraint system
resulted in any simplification.
Failure propagation is crucial for splitter and component steps
because that's the only signal for them to figure out if they
could be completely solved or have to fail.
For example, if one of the component steps created by "split"
fails it would cascade to the rest of the pending component steps
receiving "fail" signal and ultimately result in failure of the
"split" when it's re-taken.
* `SplitterStep` is responsible for running connected components
algorithm to determine how many independent sub-systems there are.
Once that's done it would create one `ComponentStep` per such
sub-system, and move to try to solve each and then merge partial
solutions produced by components into complete solution(s).
* `ComponentStep` represents a set of type variables and related
constraints which could be solved independently. It's further
simplified into "binding" steps which attempt type variable and
disjunction choices.
* "Binding" steps such as `TypeVariableStep` and `DisjunctionStep`
are responsible for trying type binding choices in attempt to
simplify the system and produce a solution. After attempting each
choice they introduce a new "split" step to compute more work.
The idea so to split solving into non-recursive steps,
represented by `SolverStep`, each of the steps is resposible
for a unit of work e.g. attempting type variable or
disjunction bindings/choices.
Each step could produce more work via "follow-up" steps,
complete "partial" solution when it's done, or error which
terminates solver loop.
* Extract logic for attempting individual choices into `solveForDisjunctionChoice`
* Remove all of the unnecessary information from `DisjunctionChoice`
* Convert auxiliary logic to operate on `TypeBinding` instead of `DisjunctionChoice`
Introduce `TypeBinding` interface with a single `attempt` method
which is useful to encapsulate specific binding logic used for
attempting disjunction choices and type variable bindings under
a single interface. This makes it easier to unify top-level logic
responsible for binding enumeration.
It should also make it possible to introduce unified binding producer
interface in the future.
Currently `allowFreeTypeVariableBindings` flag has to be passed all
the way down from top-level `solve` call to `finalize` that forms
(partial and complete) solutions. Instead of doing that, let's just
make it a part of the solver state, which is already present
throughout whole solver run.
Encapsulate most of the logic related to new binding generation
and iteration into `TypeVarBindingGenerator`. `tryTypeVariableBindings`
is only responsible for attempting bindings and recording results.
One more step towards iterative solver.
* Move logic to ensure that r-value type var would get r-value type to `PotentialBindings`;
* Strip uncessary parens directly when creating `PotentialBinding`;
* Check if the binding is viable before inclusion in the set, instead of filtering it later;
* Assert that bindings don't have types with errors included in the set.
Instead of passing a set of choices, locator and other flags to
`solveForDisjunctionChoices` directly, let's wrap all that information
into "disjunction" iterator which returns `DisjunctionChoice`s
directly.
Since this logic is tightly coupled to constraint, it makes sense
to move just there, also it's easier to re-use it elsewhere since
it doesn't have to be `private` anymore.
Replace the GenericTypeResolver type hierarchy with TypeResolution,
which more simply encapsulates the information needed to resolve
dependent types and makes explicit those places where we are
using resolution to contextual types.
Add an assert which verifies that all of the disjunction
choices has the same type variable on the left-hand side.
Based on that fact, refactor `selectBestBindingDisjunction`
to only check first choice to find suitable "bind" disjunctions
to favor.
TypeResolutionFlags is overly complicated at the moment because the vast
majority of flag combinations are impossible and nonsensical. With this
patch, we create a new TypeResolverContext type that is a classic enum
and far easier to reason about. It also enables "exhaustive enum"
checking, unlike the "flags" based approach.
This is a legacy holdover from when tuple types had default
arguments, and also the constraint solver's matching of function
types pre-SE-0110.
Well, move the last live usage to CSDiag, where it can die a slow
painful death over time. The other usages were not doing anything.
This is helpful in experimenting with constraint solver changes that
might help us remove some of these unsound options. It's not ever mean
to be enabled, but if we're able to remove the things guarded by the
option we can eventually remove the option.