Since we no longer remove these attributes from the AttributedTypeRepr,
if we print based on the TypeRepr, we'll print them twice. The best
solution is to only print the attributes based on the inheritance clause
if we're not printing the type based on the TypeRepr.
Fixes rdar://122965951.
The old TypeAttributes reprsentation wasn't too bad for a small number of
simple attributes. Unfortunately, the number of attributes has grown over
the years by quite a bit, which makes TypeAttributes fairly bulky even at
just a single SourceLoc per attribute. The bigger problem is that we want
to carry more information than that on some of these attributes, which is
all super ad hoc and awkward. And given that we want to do some things
for each attribute we see, like diagnosing unapplied attributes, the linear
data structure does require a fair amount of extra work.
I switched around the checking logic quite a bit in order to try to fit in
with the new representation better. The most significant change here is the
change to how we handle implicit noescape, where now we're passing the
escaping attribute's presence down in the context instead of resetting the
context anytime we see any attributes at all. This should be cleaner overall.
The source range changes around some of the @escaping checking is really a
sort of bugfix --- the existing code was really jumping from the @ sign
all the way past the autoclosure keyword in a way that I'm not sure always
works and is definitely a little unintentional-feeling.
I tried to make the parser logic more consistent around recognizing these
parameter specifiers; it seems better now, at least.
This ensures that global actor attributes are included when printing a `TypeRepr` representing a global actor bound function type.
Resolves rdar://105475701