Optionally, the dependency to the initialization of the global can be specified with a dependency token `depends_on <token>`.
This is usually a `builtin "once"` which calls the initializer for the global variable.
* add `NominalTypeDecl.isResilient`
* make the return type of `Type.getNominalFields` optional and return nil in case the nominal type is resilient.
This forces users of this API to think about what to do in case the nominal type is resilient.
Make filter APIs for UseList chainable by adding them to Sequence where Element == Operand
For example, it allows to write:
```
let singleUse = value.uses.ignoreDebugUses.ignoreUsers(ofType: EndAccessInst.self).singleUse
```
Also, add `UseList.getSingleUser(notOfType:)`
Introduce two modes of bridging:
* inline mode: this is basically how it worked so far. Using full C++ interop which allows bridging functions to be inlined.
* pure mode: bridging functions are not inlined but compiled in a cpp file. This allows to reduce the C++ interop requirements to a minimum. No std/llvm/swift headers are imported.
This change requires a major refactoring of bridging sources. The implementation of bridging functions go to two separate files: SILBridgingImpl.h and OptimizerBridgingImpl.h.
Depending on the mode, those files are either included in the corresponding header files (inline mode), or included in the c++ file (pure mode).
The mode can be selected with the BRIDGING_MODE cmake variable. By default it is set to the inline mode (= existing behavior). The pure mode is only selected in certain configurations to work around C++ interop issues:
* In debug builds, to workaround a problem with LLDB's `po` command (rdar://115770255).
* On windows to workaround a build problem.
`ownership` is a bad name in `LoadInst`, because it hides `Value.ownership`.
Therefore rename it to `loadOwnership`.
Do the same for ownership in StoreInst to be consistent.
* add the StaticInitCloner utility
* remove bridging of `copyStaticInitializer` and `createStaticInitializer`
* add `Context.mangleOutlinedVariable` and `Context.createGlobalVariable`