This patch adds initial support for Emscripten SDK alongside the existing
support for WASI SDK. This is a first step towards building a part of
Swift compiler for Emscripten target (which will be used to build LLDB
with Swift to WebAssembly target).
Even with unified build, llvm is not always the top-level project but it
can be a part of a larger build. (e.g. [^1]) In that case,
`CMAKE_BINARY_DIR` is not the binary directory of llvm but the binary
directory of the top-level project. This patch fixes the issue by using
`LLVM_BINARY_DIR` instead.
[^1]: 9b4b907079/extensions/cxx_debugging/CMakeLists.txt (L105)
This was quite brittle and has now been superseded
by swift-xcodegen. Remove the CMake/build-script
logic for it, leaving the option behind to inform
users to switch to using xcodegen instead.
* Reapply '[BuildSystem] Stop building for i386-watch-simulator (#77692)'
* [BuildSystem] Stop building for i386-watch-simulator
In Xcode16 it is not supported.
This initially broke client projects who were still building the legacy
architecture but now that's resolved.
Unified builds of compiler-rt together with LLVM failed for the Android SDKs. It got too complicated to redirect the way LLVM would configure the nested build-trees. Standalone builds slightly increase build time, but they turned out much simpler and we end up with less duplication of definitions.
This silences a warning that the MSVC compiler emits about unknown
pragmas. This helps clear up the build a small amount so real issues do
not get hidden.
`LLVM_DEFAULT_TARGET_TRIPLE` was previously set to
`aarch64-apple-darwin` for Darwin Arm64 platforms. The correct value
should be `arm64-apple-darwin`.
For C/CXX targets, sanitizer options are set by 'CMAKE_{C|CXX}_FLAGS' in
HandleLLVMComfig.cmake. However for Swift targets, they are set for each
target. That caused some mismatch issues. Instead set them globally for
Swift targets too.
rdar://142516855
* Revert "[Build] Fix swift_build_support tests."
This reverts commit fc2d1b3b23.
* Revert "[BuildSystem] Stop building for i386-watch-simulator (#77692)"
This reverts commit 1ab968d2b6.
This change can't be made without other issues fixed downstream first.
Enable support for libxml2 on Windows to allow `llvm-mt` to be usable.
This then allows us to use `llvm-mt` as the manifest tool when building
for Windows. Remove the then obsoleted workaround of `-D CMAKE_MT=mt`.
This reduces the dependency on the MSVC toolchain and paves the path to
enabling the use of the manifest tool in SPM.
However, to do this, we end up changing how amd64 is supported too.
Previously, I had tried to keep some meaningful separation between
platform spelling and LLVM spelling, but this is becoming more difficult
to meaningfully maintain.
Target specifications are trivially converted LLVM triples, and the
module files are looked up by LLVM triples. We can make sure that the
targets align, but then the Glibc to SwiftGlibc import breaks. That could
also be addressed, but then we get to a point where the targets set up
by build-script and referenced by cmake begin to misalign. There are
references in build-script-impl for a potential renaming site, but it's
not quite enough.
It's far simpler to give up and rename to LLVM spellings right at the
beginning. This does mean that this commit is less constrained to just
adding the necessary parts to enable arm64, but it should mean less
headaches overall from differing architecture spellings.
Windows has a strict limit on the file path, and use of extended names
for the build is not possible. Rather than hardcoding the location of
the early swift-driver build, allow the user to specify the path. If the
path is specified, we will attempt to copy `swift-driver` and
`swift-help` from that location. Adjust the code to account for the
build executable suffix. This should allow Windows to experiment with an
early swift-driver build.
* [CMake] Give a dedicated component to compiler swift-syntax libraries
'compiler-swift-syntax-lib' so projects statically link to compiler
libraries (libAST etc) can use the required shared libraries.
rdar://135923606
* Update cmake caches
* Add back implicit `swift-syntax-lib` to `compiler` component for now
Some clients doesn't specify `swift-syntax-lib`.
The Apple SDKs have been providing the Darwin overlay since macOS 10.14.4, iOS 12.2, et al. More recently the SDK version has diverged from the Swift version making them incompatible. Stop building the overlay from Swift. Once the SDK overlays aren't being built, the clang overlays need to be built in testing.
rdar://115192929
The Apple SDKs have been providing the Darwin overlay since macOS 10.14.4, iOS 12.2, et al. More recently the SDK version has diverged from the Swift version making them incompatible. Stop building the overlay from Swift. Once the SDK overlays aren't being built, the clang overlays need to be built in testing.
%target-swift-emit-pcm doesn't use the sdk, but %target-swift-frontend does, which will cause them to have a mismatch with "builtin headers belong to system modules, and _Builtin_ modules are ignored for cstdlib headers" aka LANGOPT(BuiltinHeadersInSystemModules) aka -fbuiltin-headers-in-system-modules.
rdar://115192929
'-package-cmo' requires consistent resilient settings among package
modules at this point. Even if a module (e.g. execuables) don't provide
any public interfaces, specify '-enable-library-evolution'
rdar://135110846
Bump the deployment target from macOS 10.13-aligned versions to macOS
13.0-aligned versions. This allows us to stop linking CoreFoundation
in the swift runtime, which was previously required for availability
checking. It also lets us align the deployment target on x86_64 with
arm64, which was 11.0. Finally, it is a prerequisite to being able to
build swift using the macOS 15 beta SDKs.