The main changes are:
*) Rewrite everything in swift. So far, parts of memory-behavior analysis were already implemented in swift. Now everything is done in swift and lives in `AliasAnalysis.swift`. This is a big code simplification.
*) Support many more instructions in the memory-behavior analysis - especially OSSA instructions, like `begin_borrow`, `end_borrow`, `store_borrow`, `load_borrow`. The computation of end_borrow effects is now much more precise. Also, partial_apply is now handled more precisely.
*) Simplify and reduce type-based alias analysis (TBAA). The complexity of the old TBAA comes from old days where the language and SIL didn't have strict aliasing and exclusivity rules (e.g. for inout arguments). Now TBAA is only needed for code using unsafe pointers. The new TBAA handles this - and not more. Note that TBAA for classes is already done in `AccessBase.isDistinct`.
*) Handle aliasing in `begin_access [modify]` scopes. We already supported truly immutable scopes like `begin_access [read]` or `ref_element_addr [immutable]`. For `begin_access [modify]` we know that there are no other reads or writes to the access-address within the scope.
*) Don't cache memory-behavior results. It turned out that the hit-miss rate was pretty bad (~ 1:7). The overhead of the cache lookup took as long as recomputing the memory behavior.
Introduce two modes of bridging:
* inline mode: this is basically how it worked so far. Using full C++ interop which allows bridging functions to be inlined.
* pure mode: bridging functions are not inlined but compiled in a cpp file. This allows to reduce the C++ interop requirements to a minimum. No std/llvm/swift headers are imported.
This change requires a major refactoring of bridging sources. The implementation of bridging functions go to two separate files: SILBridgingImpl.h and OptimizerBridgingImpl.h.
Depending on the mode, those files are either included in the corresponding header files (inline mode), or included in the c++ file (pure mode).
The mode can be selected with the BRIDGING_MODE cmake variable. By default it is set to the inline mode (= existing behavior). The pure mode is only selected in certain configurations to work around C++ interop issues:
* In debug builds, to workaround a problem with LLDB's `po` command (rdar://115770255).
* On windows to workaround a build problem.
Instead of doing the type casts and/or conformance lookup on the swift side, do it on the C++ side.
It makes a significant performance difference because `Operand.value` is a time critical function
This is consistent with `Type.isTrivial`.
Also, introduce corresponding properties in `Value`: `hasTrivialType` and `hasTrivialNonPointerType`, because
1. It's less to type than `Type.isTrivial(in: function)` because `Value` knows in which function it is.
2. It fixes the corner case where value is an `Undef`, which has not parent function.
A projected value consists of the original value and a projection path.
For example, if the `value` is of type `struct S { var x: Int }` and `path` is `s0`, then the projected value represents field `x` of the original value.
Also, use ProjectedValue instead of AccessStoragePath.
This fixes a dangling pointer issue when creating a `Swift.String` from `std::string`.
Also fixes a warning:
```
warning: variable 's' was never mutated; consider changing to 'let' constant
var s = SILBasicBlock_debugDescription(bridged)
~~~ ^
let
```
rdar://92963081
rdar://93053488