Windows doesn't have dlsym. Since I don't have a Windows box, I'm just
if-def'ing it out for the time being. Since we don't want Windows going
off and doing dangerous things, I threw in an abort just to be safe.
Adding execution and death test to ensure that we crash appropriately
when the main function throws an uncaught exception, and that the async
main runs correctly.
Also switching to doing the CFRunLoopRun lookup with `RTLD_DEFAULT`
since `RTLD_SELF` isn't available on Linux.
Switching to `try await` since `await try` is no longer the right way to
do that.
Using exit(0) instead of EXIT_SUCCESS since the C++ importer doesn't
mark imported macros with @actorIndependent yet.
This patch has two desirable effects for the price of one.
1. An uncaught error thrown from main will now explode
2. Move us off of using runAsyncAndBlock
The issue with runAsyncAndBlock is that it blocks the main thread
outright. UI and the main actor need to run on the main thread or bad
things happen, so blocking the main thread results in a bad day for
them.
Instead, we're using CFRunLoopRun to run the core-foundation run loop on
the main thread, or, dispatch_main if CFRunLoopRun isn't available.
The issue with just using dispatch_main is that it doesn't actually
guarantee that it will run the tasks on the main thread either, just
that it clears the main queue. We don't want to require everything that
uses concurrency to have to include CoreFoundation either, but dispatch
is already required, which supplies dispatch_main, which just empties
out the main queue.
This patch adds the async-main start-point for programs.
When a `static func main() async` is inserted into the main program, it
gets called through `_runAsyncMain` instead of calling directly. This
starts the program in an async context, which is good because then we
can do async stuff from there.
The following code
```
@main struct MyProgram {
static func main() async {
// async code
}
}
```
is turned into
```
@main struct MyProgram {
static func $main() {
_runAsyncMain(main)
}
static func main() async {
// async code
}
}
```
_runAsyncMain code-gen's to the same thing as runAsyncAndBlock, which
emits a call to `swift_task_runAndBlockThread`.