...to remove the temptation to put everything in one file with the same
name as the module. This doesn't do anything for overlays that /already/
have everything in one file with the same name as the module, except for
a few easy cases; we can unpack the rest later.
os/activity.h or os/log.h. Update cmake files again, hardcoding a Darwin
dependency. The script does not notice that Foundation depends on
CoreGraphics, so add that manually.
Also found that MapKit is supported on WATCHOS but we didn't have dependencies
for that.
Favor one line per supported SDK instead of catch-all dependency lines.
Distinguish from SDKs which have no dependencies vs SDKs which are
unsupported on a particular platform by printing `unsupported` to the
console and remove the line in the cmake file because it should
not exist anyway.
This full cleanup was not done before because of circularity detected by the
util, which has since been fixed.
Support directories with spaces.
added the build breaks. There's already a tool to get proper
dependencies, `utils/find-overlay-dependencies.sh`, so this patch
allows that tool to update the `CMakeLists.txt` files in-place.
Also it adds a line to the `CMakeLists.txt` files for each SDK so that the tool works.
For every struct type for which the frameworks provides an NSValue category for boxing and unboxing values of that type, provide an _ObjectiveCBridgeable conformance in the Swift overlay that bridges that struct to NSValue, allowing the structs to be used naturally with id-as-Any APIs and Cocoa container classes. This is mostly a matter of gyb-ing out boilerplate using `NSValue.init(bytes:objCType:)` to construct the instance, `NSValue.objCType` to check its type when casting, and `NSValue.getValue(_:)` to extract the unboxed value, though there are a number of special snowflake cases that need special accommodation:
- To maintain proper layering, CoreGraphics structs need to be bridged in the Foundation overlay.
- AVFoundation provides the NSValue boxing categories for structs owned by CoreMedia, but it does so using its own internal subclasses of NSValue, and these subclasses do not interop properly with the standard `NSValue` subclasses instantiated by Foundation. To do the right thing, we therefore have to let AVFoundation provide the bridging implementation for the CoreMedia types, and we have to use its category methods to do so.
- SceneKit provides NSValue categories to box and unbox SCNVector3, SCNVector4, and SCNMatrix4; however, the methods it provides do so in an unusual way. SCNVector3 and SCNVector4 are packaged into `CGRect`s and then the CGRect is boxed using `valueWithCGRect:`. SCNMatrix4 is copied into a CATransform3D, which is then boxed using `valueWithCATransform3D:` from CoreAnimation. To be consistent with what SceneKit does, use its category methods for these types as well, and when casting, check the type against the type encoding SceneKit uses rather than the type encoding of the expected type.