os/activity.h or os/log.h. Update cmake files again, hardcoding a Darwin
dependency. The script does not notice that Foundation depends on
CoreGraphics, so add that manually.
Also found that MapKit is supported on WATCHOS but we didn't have dependencies
for that.
Favor one line per supported SDK instead of catch-all dependency lines.
Distinguish from SDKs which have no dependencies vs SDKs which are
unsupported on a particular platform by printing `unsupported` to the
console and remove the line in the cmake file because it should
not exist anyway.
This full cleanup was not done before because of circularity detected by the
util, which has since been fixed.
Support directories with spaces.
added the build breaks. There's already a tool to get proper
dependencies, `utils/find-overlay-dependencies.sh`, so this patch
allows that tool to update the `CMakeLists.txt` files in-place.
Also it adds a line to the `CMakeLists.txt` files for each SDK so that the tool works.
For every struct type for which the frameworks provides an NSValue category for boxing and unboxing values of that type, provide an _ObjectiveCBridgeable conformance in the Swift overlay that bridges that struct to NSValue, allowing the structs to be used naturally with id-as-Any APIs and Cocoa container classes. This is mostly a matter of gyb-ing out boilerplate using `NSValue.init(bytes:objCType:)` to construct the instance, `NSValue.objCType` to check its type when casting, and `NSValue.getValue(_:)` to extract the unboxed value, though there are a number of special snowflake cases that need special accommodation:
- To maintain proper layering, CoreGraphics structs need to be bridged in the Foundation overlay.
- AVFoundation provides the NSValue boxing categories for structs owned by CoreMedia, but it does so using its own internal subclasses of NSValue, and these subclasses do not interop properly with the standard `NSValue` subclasses instantiated by Foundation. To do the right thing, we therefore have to let AVFoundation provide the bridging implementation for the CoreMedia types, and we have to use its category methods to do so.
- SceneKit provides NSValue categories to box and unbox SCNVector3, SCNVector4, and SCNMatrix4; however, the methods it provides do so in an unusual way. SCNVector3 and SCNVector4 are packaged into `CGRect`s and then the CGRect is boxed using `valueWithCGRect:`. SCNMatrix4 is copied into a CATransform3D, which is then boxed using `valueWithCATransform3D:` from CoreAnimation. To be consistent with what SceneKit does, use its category methods for these types as well, and when casting, check the type against the type encoding SceneKit uses rather than the type encoding of the expected type.
As of now:
* old APIs are just marked as `deprecated` not `unavaiable`. To make it
easier to co-operate with other toolchain repos.
* Value variant of API is implemented as public @private
`_ofInstance(_:)`.
Update for SE-0107: UnsafeRawPointer
This adds a "mutating" initialize to UnsafePointer to make
Immutable -> Mutable conversions explicit.
These are quick fixes to stdlib, overlays, and test cases that are necessary
in order to remove arbitrary UnsafePointer conversions.
Many cases can be expressed better up by reworking the surrounding
code, but we first need a working starting point.
Use the portable spelling for the nullability keywords (_Nullable, _Nonnullable,
_Null_unspecified) rather than the old spelling (__nullable, __nonnullable,
__null_unspecified). NFC.
These apinotes will swift_private many of the bounding box methods,
and adjust the overlays appropriately. Those APIs have better
alternatives provided by the overlays, and thus shouldln't be exposed.
As a first step to allowing the build script to build *only*
static library versions of the stdlib, change `add_swift_library`
such that callers must pass in `SHARED`, `STATIC`, or `OBJECT_LIBRARY`.
Ideally, only these flags would be used to determine whether to
build shared, static, or object libraries, but that is not currently
the case -- `add_swift_library` also checks whether the library
`IS_STDLIB` before performing certain additional actions. This will be
cleaned up in a future commit.
Due to a modeling error in the type checker's folding of type
references into type expressions, code such as "strideof(Int)" would
be accepted without the required ".self". Commit
4a60b6cbf4 fixes the modeling issue but
left the historical accepts-invalid; now, diagnose these cases with a
warning + Fix-It to ease the transition.
Fixes SR-899.
The general rule here is that something needs to be SWIFT_CC(swift)
if it's just declared in Swift code using _silgen_name, as opposed to
importing something via a header.
Of course, SWIFT_CC(swift) expands to nothing by default for now, and
I haven't made an effort yet to add the indirect-result / context
parameter ABI attributes. This is just a best-effort first pass.
I also took the opportunity to shift a few files to just implement
their shims header and to demote a few things to be private stdlib
interfaces.
This reflects the fact that the attribute's only for compiler-internal use, and isn't really equivalent to C's asm attribute, since it doesn't change the calling convention to be C-compatible.
At some point I want to propose a revised model for exports, but for now
just mark that support for '@exported' is still experimental and subject
to change. (Thanks, Max.)
Apps don't weak-link our overlays today, so if the overlays strong-link
to frameworks apps won't launch on older OSs. This was causing failures
on the buildbot, but is actually a serious issue for our developers.
Swift SVN r31180
<rdar://problem/20855539> Add SCNVector3/4 Swift convenience
<rdar://problem/20854576> Add SCNFloat to the SceneKit swift overlay
Patch by Amaury Balliet.
Swift SVN r30353
This came out of today's language review meeting.
The intent is to match #available with the attribute
that describes availability.
This is a divergence from Objective-C.
Swift SVN r28484