* Initial draft of async sequences
* Adjust AsyncSequence associated type requirements
* Add a draft implementation of AsyncSequence and associated functionality
* Correct merge damage and rename from GeneratorProtocol to AsyncIteratorProtocol
* Add AsyncSequence types to the cmake lists
* Add cancellation support
* [DRAFT] Implementation of protocol conformance rethrowing
* Account for ASTVerifier passes to ensure throwing and by conformance rethrowing verifies appropriately
* Remove commented out code
* OtherConstructorDeclRefExpr can also be a source of a rethrowing kind function
* Re-order the checkApply logic to account for existing throwing calculations better
* Extract rethrowing calculation into smaller functions
* Allow for closures and protocol conformances to contribute to throwing
* Add unit tests for conformance based rethrowing
* Restrict rethrowing requirements to only protocols marked with @rethrows
* Correct logic for gating of `@rethrows` and adjust the determinates to be based upon throws and not rethrows spelling
* Attempt to unify the async sequence features together
* Reorder try await to latest syntax
* revert back to the inout diagnosis
* House mutations in local scope
* Revert "House mutations in local scope"
This reverts commit d91f1b25b59fff8e4be107c808895ff3f293b394.
* Adjust for inout diagnostics and fall back to original mutation strategy
* Convert async flag to source locations and add initial try support to for await in syntax
* Fix case typo of MinMax.swift
* Adjust rethrowing tests to account for changes associated with @rethrows
* Allow parsing and diagnostics associated with try applied to for await in syntax
* Correct the code-completion for @rethrows
* Additional corrections for the code-completion for @rethrows this time for the last in the list
* Handle throwing cases of iteration of async sequences
* restore building XCTest
* First wave of feedback fixes
* Rework constraints checking for async sequence for-try-await-in checking
* Allow testing of for-await-in parsing and silgen testing and add unit tests for both
* Remove async sequence operators for now
* Back out cancellation of AsyncIteratorProtocols
* Restructure protocol conformance throws checking and cache results
* remove some stray whitespaces
* Correct some merge damage
* Ensure the throwing determinate for applying for-await-in always has a valid value and adjust the for-await-in silgen test to reflect the cancel changes
* Squelch the python linter for line length
The CoreFoundation implementation on non-Darwin platforms included in
Foundation is not meant to be used as a general purpose CoreFoundation
implementation. Since non-Darwin targets do not default to providing a
CoreFoundation implementation, we should generally assume that the
symbol is not present. This changes the non-Darwin paths to always use
`dispatch_main` rather than `CFRunLoopRun`.
When built in single threaded mode, the runtime does not use dispatch to
queue the tasks. As a result, pumping the dispatch main queue will
simply wait indefinitely. In the single threaded mode, simply halt
execution and drain all pending tasks before returning. This allows
forward progress in the single threaded mode.
Rather than just simply invoking abort on Windows, attempt to load
dispatch and execute the main loop by looking up `dispatch_main` in the
module. Assuming that dispatch was used already, the `LoadLibraryW`
will provide the handle to the module currently mapped in. This still
is not correct, since we do not link to libdispatch, so we cannot have
invoked any dispatch queuing methods. However, this is better than the
previous behaviour of simply aborting.
This resolves the symptom in SR-14086, but not the underlying problem.
* Adds support for generating code that uses swiftasync parameter lowering.
* Currently only arm64's llvm lowering supports the swift_async_context_addr intrinsic.
* Add arm64e pointer signing of updated swift_async_context_addr.
This commit needs the PR llvm-project#2291.
* [runtime] unittests should use just-built compiler if the runtime did
This will start to matter with the introduction of usage of swiftasync parameters which only very recent compilers support.
rdar://71499498
Windows doesn't have dlsym. Since I don't have a Windows box, I'm just
if-def'ing it out for the time being. Since we don't want Windows going
off and doing dangerous things, I threw in an abort just to be safe.
Adding execution and death test to ensure that we crash appropriately
when the main function throws an uncaught exception, and that the async
main runs correctly.
Also switching to doing the CFRunLoopRun lookup with `RTLD_DEFAULT`
since `RTLD_SELF` isn't available on Linux.
Switching to `try await` since `await try` is no longer the right way to
do that.
Using exit(0) instead of EXIT_SUCCESS since the C++ importer doesn't
mark imported macros with @actorIndependent yet.
This patch has two desirable effects for the price of one.
1. An uncaught error thrown from main will now explode
2. Move us off of using runAsyncAndBlock
The issue with runAsyncAndBlock is that it blocks the main thread
outright. UI and the main actor need to run on the main thread or bad
things happen, so blocking the main thread results in a bad day for
them.
Instead, we're using CFRunLoopRun to run the core-foundation run loop on
the main thread, or, dispatch_main if CFRunLoopRun isn't available.
The issue with just using dispatch_main is that it doesn't actually
guarantee that it will run the tasks on the main thread either, just
that it clears the main queue. We don't want to require everything that
uses concurrency to have to include CoreFoundation either, but dispatch
is already required, which supplies dispatch_main, which just empties
out the main queue.
This patch adds the async-main start-point for programs.
When a `static func main() async` is inserted into the main program, it
gets called through `_runAsyncMain` instead of calling directly. This
starts the program in an async context, which is good because then we
can do async stuff from there.
The following code
```
@main struct MyProgram {
static func main() async {
// async code
}
}
```
is turned into
```
@main struct MyProgram {
static func $main() {
_runAsyncMain(main)
}
static func main() async {
// async code
}
}
```
_runAsyncMain code-gen's to the same thing as runAsyncAndBlock, which
emits a call to `swift_task_runAndBlockThread`.
To help catch runtime issues adopting `withUnsafeContinuation`, such as callback-based APIs that misleadingly
invoke their callback multiple times and/or not at all, provide a couple of classes that can take ownership of
a fresh `UnsafeContinuation` or `UnsafeThrowingContinuation`, and log attempts to resume the continuation multiple times
or discard the object without ever resuming the continuation.
The `try await` ordering is both easier to read and indicates the order
of operations better, because the suspension point occurs first and
then one can observe a thrown error.
move comments to the wired up continuations
remove duplicated continuations; leep the wired up ones
before moving to C++ for queue impl
trying to next wait via channel_poll
submitting works; need to impl next()
Currently, the only thing in the system that donates a thread
to run it is swift_runAndBlockThread, but we'll probably need
others. Nothing in the concurrency runtime should block via a
semaphore in this configuration.
As an outrageous hack, work around the layering problems with
using libdispatch from the concurrency library on non-Darwin
systems by making those systems use the cooperative global
executor. This is only acceptable as a temporary solution
for landing this change and setting things onto the right
long-term design.
We expect to iterate on this quite a bit, both publicly
and internally, but this is a fine starting-point.
I've renamed runAsync to runAsyncAndBlock to underline
very clearly what it does and why it's not long for this
world. I've also had to give it a radically different
implementation in an effort to make it continue to work
given an actor implementation that is no longer just
running all work synchronously.
The major remaining bit of actor-scheduling work is to
make swift_task_enqueue actually do something sensible
based on the executor it's been given; currently it's
expecting a flag that IRGen simply doesn't know to set.
Use the StackAllocator as task allocator.
TODO: we could pass an initial pre-allocated first slab to the allocator, which is allocated on the stack or with the parent task's allocator.
rdar://problem/71157018
libdispatch is not part of the system on Linux and Windows, and dispatch
has not been used for the standard library up until this point. The
current usage is limited to the Apple platforms, so rather than adding
another build of dispatch, conditionally include the header instead.
Bridging an async Swift method back to an ObjC completion-handler-based API requires
that the ObjC thunk spawn a task on which to execute the Swift async API and pass
its results back on to the completion handler.