Instead of caching alias results globally for the module, make AliasAnalysis a FunctionAnalysisBase which caches the alias results per function.
Why?
* So far the result caches could only grow. They were reset when they reached a certain size. This was not ideal. Now, they are invalidated whenever the function changes.
* It was not possible to actually invalidate an alias analysis result. This is required, for example in TempRValueOpt and TempLValueOpt (so far it was done manually with invalidateInstruction).
* Type based alias analysis results were also cached for the whole module, while it is actually dependent on the function, because it depends on the function's resilience expansion. This was a potential bug.
I also added a new PassManager API to directly get a function-base analysis:
getAnalysis(SILFunction *f)
The second change of this commit is the removal of the instruction-index indirection for the cache keys. Now the cache keys directly work on instruction pointers instead of instruction indices. This reduces the number of hash table lookups for a cache lookup from 3 to 1.
This indirection was needed to avoid dangling instruction pointers in the cache keys. But this is not needed anymore, because of the new delayed instruction deletion mechanism.
When an instruction is "deleted" from the SIL, it is put into the SILModule::scheduledForDeletion list.
The instructions in this list are eventually deleted for real in SILModule::flushDeletedInsts(), which is called by the pass manager after each pass run.
In other words: instruction deletion is deferred to the end of a pass.
This avoids dangling instruction pointers within the run of a pass and in analysis caches.
Note that the analysis invalidation mechanism ensures that analysis caches are invalidated before flushDeletedInsts().
We rebuild a generic signature after dropping conformance requirements
made redundant by a superclass or concrete type requirement.
When rebuilding the signature, preserve the source locations of the
original requirements, and only perform diagnostics on the rebuilt
signature.
This fixes an issue where we would emit a redundant requirement
warning even though the requirement in question was not actually
redundant.
This also avoids some unnecessary work. Most of the code in
finalize() does not need to be run twice, once before and once after
rebuilding the signature. Now we only run it after rebuilding the
signature.
Note that this regresses diagnostics in one narrow case where we
would previously diagnose a conflicting concrete type requirement.
This will be fixed once concrete type diagnostics are moved over
to use the new ExplicitRequirement infrastructure, just like all
other kinds already do.
Fixes rdar://problem/77462797.
It's currently not obvious in crash reports whether compiling with
errors is enabled or not. Since this option can make previously
"impossible" paths now possible, add a message to both the pretty stack
output and fatal deserialization diagnostics to point out that it is
enabled.
Gather 'round to hear tell of the saga of autolinking in incremental
mode.
In the beginning, there was Swift code, and there was Objective-C code.
To make one import bind two languages, a twinned Swift module named the same as an
Objective-C module could be imported as an overlay. But all was not
well, for an overlay could be created which had no Swift content, yet
required Swift symbols. And there was much wailing and gnashing of teeth
as loaders everywhere disregarded loading these content-less Swift
libraries.
So, a solution was found - a magical symbol _swift_FORCE_LOAD_$_<MODULE>
that forced the loaders to heed the dependency on a Swift library
regardless of its content. It was a constant with common linkage, and it
was good. But, along came COFF which needed to support autolinking but
had no support for such matters. It did, however, have support for
COMDAT sections into which we placed the symbol. Immediately, a darkness
fell across the land as the windows linker loudly proclaimed it had
discovered a contradiction: "_swift_FORCE_LOAD_$_<MODULE> cannot be
a constant!", it said, gratingly, "for this value requires rebasing."
Undeterred, we switched to a function instead, and the windows linker
happily added a level of indirection to its symbol resolution procedure
and all was right with the world.
But this definition was not all right. In order to support multiple
translation units emitting it, and to prevent the linker from dead
stripping it, Weak ODR linkage was used. Weak ODR linkage has the nasty
side effect of pessimizing load times since the dynamic linker must
assume that loading a later library could produce a more definitive
definition for the symbol.
A compromise was drawn up: To keep load times low, external linkage was
used. To keep the linker from complaining about multiple strong
definitions for the same symbol, the first translation unit in the
module was nominated to recieve the magic symbol. But one final problem
remained:
Incremental builds allow for files to be added or removed during the
build procedure. The placement of the symbol was therefore dependent
entirely upon the order of files passed at the command line. This was no
good, so a decree was set forth that using -autolink-force-load and
-incremental together was a criminal offense.
So we must compromise once more: Return to a symbol with common linkage,
but only on Mach-O targets. Preserve the existing COMDAT-friendly
approach everywhere else.
This concludes our tale.
rdar://77803299
Although users should usually use a prebuilt standard library, in those rare configurations where one needs to be built, the compiler appears to hang for several minutes, even on a trivial compilation. This commit adds a remark that's emitted when this happens, explaining that the standard library is being rebuilt and it will take a few minutes.
• There is now one access note success remark and fix-it per declaration, not per attribute/modifier.
• Failure remarks have been rephrased to better emphasize the cause of the failure.
• The wording of other access note remarks and notes have been changed to follow a similar formula.
This will allow teams writing access notes to use -Raccess-note=all-validate to check that their access notes are correct, or teams working around problems to use -Raccess-note=failures or -Raccess-note=none to suppress diagnostics.
Titled as "// swift-module-flags-ignorable:", this new field contains new
frontend arguments that can be safely ignored by the older version of the compiler.
For compilers that don't know the field at all, all arguments in it are ignored.
rdar://78233352
For `async` function types, an actor constraint can be enforced by the callee by hopping executors,
unlike with `sync` functions, so doesn't need to influence the outward type of the function.
rdar://76248452
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
These checks used to be in the SILVerifier only so one had to drop down into the
debugger to figure out where a pass actually introduced the bad location. With
this change, we abort immediately in the place in the code where the problem
happens allowing for one to quickly fix the problems.
The verifier just invokes this method, so we aren't losing any verification in
the SILVerifier itself.
The reason why I am extracting this information into a helper is that often
times one hits these structural assertions in the verifier making one have to
track down where in a pass the bad location was actually inserted. To make these
easier to find, I am going to change the SILBuilder to invoke these structural
comparisons so that we can catch these problems at the call site making it
easier to fix code.
This function only uses the reference in a const way, so nothing changes
functionally, we can just pass it into contexts where we have a const
reference without fighting the compiler.
If the compiler arguments have errors in them (e.g. because a file with the same name is used twice), we can often still fulfill SourceKit requests because the compiler argument errors are only relevant for later stages of the compilation process.
Instead of bailing out early, do a best effor retrieving the compiler arguments that are valid and ignoring the errors.
Fixes rdar://77618144
This allows an async alternative function to be
created that forwards onto the user's completion
handler function through the use of
`withCheckedContinuation`/`withCheckedThrowingContinuation`.
rdar://77802486
These calls can fail when passed absurd sizes, which can happen when we try to read data that's corrupt or doesn't contain what we think it should. Fail gracefully instead of crashing.
rdar://78210820