When an instruction is "deleted" from the SIL, it is put into the SILModule::scheduledForDeletion list.
The instructions in this list are eventually deleted for real in SILModule::flushDeletedInsts(), which is called by the pass manager after each pass run.
In other words: instruction deletion is deferred to the end of a pass.
This avoids dangling instruction pointers within the run of a pass and in analysis caches.
Note that the analysis invalidation mechanism ensures that analysis caches are invalidated before flushDeletedInsts().
For `async` function types, an actor constraint can be enforced by the callee by hopping executors,
unlike with `sync` functions, so doesn't need to influence the outward type of the function.
rdar://76248452
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
These checks used to be in the SILVerifier only so one had to drop down into the
debugger to figure out where a pass actually introduced the bad location. With
this change, we abort immediately in the place in the code where the problem
happens allowing for one to quickly fix the problems.
The verifier just invokes this method, so we aren't losing any verification in
the SILVerifier itself.
The reason why I am extracting this information into a helper is that often
times one hits these structural assertions in the verifier making one have to
track down where in a pass the bad location was actually inserted. To make these
easier to find, I am going to change the SILBuilder to invoke these structural
comparisons so that we can catch these problems at the call site making it
easier to fix code.
This function only uses the reference in a const way, so nothing changes
functionally, we can just pass it into contexts where we have a const
reference without fighting the compiler.
Allow SILDeclRef to refer to the main program
entry-point, which will either be for a main
SourceFile, or a synthetic main such as an `@main`
decl. Adjust the various SILDeclRef related
functions to handle this new case, and change the
emission to go through `emitFunctionDefinition`.
This change will allow the entry-point for an `@main`
decl (and eventually a main SourceFile) to be
emitted on-demand from its symbol name.
In theory we could map opened archetypes per module because opened archetypes _should_ be unique across the module.
But currently in some rare cases SILGen re-uses the same opened archetype in multiple functions.
The fix is to add the SILFunction to the map's key.
That also requires that we update the map whenever instructions are moved from one function to another.
This fixes a compiler crash.
rdar://76916931
Instead, put the archetype->instrution map into SIlModule.
SILOpenedArchetypesTracker tried to maintain and reconstruct the mapping locally, e.g. during a use of SILBuilder.
Having a "global" map in SILModule makes the whole logic _much_ simpler.
I'm wondering why we didn't do this in the first place.
This requires that opened archetypes must be unique in a module - which makes sense. This was the case anyway, except for keypath accessors (which I fixed in the previous commit) and in some sil test files.
... with a fix for a non-assert build crash: I used the wrong ilist type for SlabList. This does not explain the crash, though. What I think happened here is that llvm miscompiled and put the llvm_unreachable from the Slab's deleteNode function unconditionally into the SILModule destructor.
Now by using simple_ilist, there is no need for a deleteNode at all.
Through various means, it is possible for a synchronous actor-isolated
function to escape to another concurrency domain and be called from
outside the actor. The problem existed previously, but has become far
easier to trigger now that `@escaping` closures and local functions
can be actor-isolated.
Introduce runtime detection of such data races, where a synchronous
actor-isolated function ends up being called from the wrong executor.
Do this by emitting an executor check in actor-isolated synchronous
functions, where we query the executor in thread-local storage and
ensure that it is what we expect. If it isn't, the runtime complains.
The runtime's complaints can be controlled with the environment
variable `SWIFT_UNEXPECTED_EXECUTOR_LOG_LEVEL`:
0 - disable checking
1 - warn when a data race is detected
2 - error and abort when a data race is detected
At an implementation level, this introduces a new concurrency runtime
entry point `_checkExpectedExecutor` that checks the given executor
(on which the function should always have been called) against the
executor on which is called (which is in thread-local storage). There
is a special carve-out here for `@MainActor` code, where we check
against the OS's notion of "main thread" as well, so that `@MainActor`
code can be called via (e.g.) the Dispatch library's
`DispatchQueue.main.async`.
The new SIL instruction `extract_executor` performs the lowering of an
actor down to its executor, which is implicit in the `hop_to_executor`
instruction. Extend the LowerHopToExecutor pass to perform said
lowering.
A StackList is the best choice for things like worklists, etc., if no random access is needed.
Regardless of how large a Stack gets, there is no memory allocation needed (except maybe for the first few uses in the compiler run).
All operations have (almost) zero cost.
The needed memory is managed by the SILModule. Initially, the memory slabs are allocated with the module's bump pointer allocator. In contrast to bump pointer allocated memory, those slabs can be freed again (at zero cost) and then recycled.
StackList is meant to be a replacement for llvm::SmallVector, which needs to malloc after the small size is exceeded.
This is more a usability than a compile time improvement.
Usually we think hard about how to correctly use an llvm::SmallVector to avoid memory allocations: we chose the small size wisely and in many cases we keep a shared instance of a SmallVector to reuse its allocated capacity.
All this is not necessary by using a StackList: no need to select a small size and to share it across usages.
This allows one to write high level code over the set of such instructions with
greater correctness by using exhaustive switches, methods, and keeping it light
weight by using *, -> operators to access functionality from the underlying
instruction when needed.
The comment in LowerHopToActor explains the design here.
We want SILGen to emit hops to actors, ignoring executors,
because it's easier to fully optimize in a world where deriving
an executor is a non-trivial operation. But we also want something
prior to IRGen to lower the executor derivation because there are
useful static optimizations we can do, such as doing the derivation
exactly once on a dominance path and strength-reducing the derivation
(e.g. exploiting static knowledge that an actor is a default actor).
There are probably phase-ordering problems with doing this so late,
but hopefully they're restricted to situations like actors that
share an executor. We'll want to optimize that eventually, but
in the meantime, this unblocks the executor work.
When we inline an async function called via 'apply [noasync]' or
'try_apply [noasync]', we must in turn set the '[noasync]' flag
on any async functions that the inlined function calls.
Since it is an always take, we know that the original value will always be
invalidated by the checked_cast_addr_br.
This also lets me use this to recognize simple cases of checked casts in
opt-remark-gen.
For example, now we get the following diagnostic on globals:
public func getGlobal() -> Klass {
return global // expected-remark @:5 {{retain of type 'Klass'}}
// expected-note @-5:12 {{of 'global'}}
+ // expected-remark @-2:12 {{begin exclusive access to value of type 'Klass'}}
+ // expected-note @-7:12 {{of 'global'}}
+ // expected-remark @-4 {{end exclusive access to value of type 'Klass'}}
+ // expected-note @-9:12 {{of 'global'}}
+
}
and for classes when we can't eliminate the access:
+func simpleInOut() -> Klass {
+ let x = Klass() // expected-remark @:13 {{heap allocated ref of type 'Klass'}}
+ // expected-note @-1:9 {{of 'x'}}
+ simpleInOutUser(&x.next) // expected-remark @:5 {{begin exclusive access to value of type 'Optional<Klass>'}}
+ // expected-note @-3:9 {{of 'x.next'}}
+ // expected-remark @-2:28 {{end exclusive access to value of type 'Optional<Klass>'}}
+ // expected-note @-5:9 {{of 'x.next'}}
+ return x
+}
And rename MemoryDataflow -> BitDataflow.
MemoryLifetime contained MemoryLocations, MemoryDataflow and the MemoryLifetimeVerifier.
Three independent things, for which it makes sense to have them in three separated files.
NFC.
If the '[poison]' flag is set, then all references within this debug
value will be overwritten with a sentinel at this point in the
program. This is used in debug builds when shortening non-trivial
value lifetimes to ensure the debugger cannot inspect invalid
memory. `debug_value` instructions with the poison flag are not
generated until OSSA islowered. They are not expected to be serialized
within the module, and the pipeline is not expected to do any
significant code motion after lowering.
Also, relax the check for enums a bit. Instead of only accepting single-payload enums, just require that the payload type is the same for an enum location.