of adding a property.
This better matches what the actual implementation expects,
and it avoids some possibilities of weird mismatches. However,
it also requires special-case initialization, destruction, and
dynamic-layout support, none of which I've added yet.
In order to get NSObject default actor subclasses to use Swift
refcounting (and thus avoid the need for the default actor runtime
to generally use ObjC refcounting), I've had to introduce a
SwiftNativeNSObject which we substitute as the superclass when
inheriting directly from NSObject. This is something we could
do in all NSObject subclasses; for now, I'm just doing it in
actors, although it's all actors and not just default actors.
We are not yet taking advantage of our special knowledge of this
class anywhere except the reference-counting code.
I went around in circles exploring a number of alternatives for
doing this; at one point I basically had a completely parallel
"ForImplementation" superclass query. That proved to be a lot
of added complexity and created more problems than it solved.
We also don't *really* get any benefit from this subclassing
because there still wouldn't be a consistent superclass for all
actors. So instead it's very ad-hoc.
Passing the frontend flag -Rmodule-loading makes the compiler emit
remarks with the path of every module loaded. The path for Swift modules
is either the swiftinterface file for modules built with library
evolution or the binary swiftmodule otherwise. The path for clangmodules
is always in the cache which could be improved as it may be less useful.
Here's an extract of the output for a simple SwiftUI app:
<unknown>:0: remark: loaded module from
/Users/xymus/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/2VJP7CNCGWRF0/SwiftShims-18ZF6992O9H75.pcm
<unknown>:0: remark: loaded module from
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator14.2.sdk/usr/lib/swift/Swift.swiftmodule/x86_64-apple-ios-simulator.swiftinterface
<unknown>:0: remark: loaded module from
/Users/xymus/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/2VJP7CNCGWRF0/os-1HVC6DNXVU37C.pcm
<unknown>:0: remark: loaded module from
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator14.2.sdk/usr/lib/swift/os.swiftmodule/x86_64-apple-ios-simulator.swiftinterface
<unknown>:0: remark: loaded module from
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator14.2.sdk/System/Library/Frameworks/SwiftUI.framework/Modules/SwiftUI.swiftmodule/x86_64-apple-ios-simulator.swiftinterface
ClangModuleUnit::getOverlayModule implies that it requests the Swift
module with the same name as the top level module, and loads it if it is
available. Unfortunately, it used ASTContext::getModule to do so, which
consults every module loader, including the clang importer. So, even
though you couldn't actually get a clang module out at the end of the
day, you could still force a clang module to load implicitly.
When combined with namelookup's import graph computation forcing
overlays, this meant the entire transitive import graph would be loaded
because of the complicated mix of recursion and re-entrancy this
created.
The first step in teasing this apart is to define an API that doesn't
re-enter the clang importer when it loads modules. Then, the callers
that were relying on this need to be updated to explicitly call
ASTContext::getModule themselves.
This will also fix rdar://70745521 by happenstance.
`get_async_continuation[_addr]` begins a suspend operation by accessing the continuation value that can resume
the task, which can then be used in a callback or event handler before executing `await_async_continuation` to
suspend the task.
This refactoring allows us to drop ModuleInterfaceLoader when explicit modules
are enabled. Before this change, the dependencies scanner needs the loader to be
present to access functionalities like collecting prebuilt module candidates.
Introduce a new Actor protocol, which is a class-bound protocol with only
one requirement:
func enqueue(partialTask: PartialAsyncTask)
All actor classes implicitly conform to this protocol, and will synthesize
a (currently empty) definition of `enqueue(partialTask:)` unless a suitable
one is provided explicitly.
Rework the data structures we use in the conformance checker to talk
about missing witnesses, so they can capture the set of potential
matches. This will allow us to delay more diagnostics to later,
more uniformly.
This patch includes a large number of changes to make sure that:
1. When ExtInfo values are created, we store a ClangTypeInfo if applicable.
2. We reduce dependence on storing SIL representations in ASTExtInfo values.
3. Reduce places where we sloppily create ASTExtInfo values which should
store a Clang type but don't. In certain places, this is unavoidable;
see [NOTE: ExtInfo-Clang-type-invariant].
Ideally, we would check that the appropriate SILExtInfo does always store
a ClangTypeInfo. However, the presence of the HasClangFunctionTypes option
means that we would need to condition that assertion based on a dynamic check.
Plumbing the setting down to SILExtInfoBuilder's checkInvariants would be too
much work. So we weaken the check for now; we should strengthen it once we
"turn on" HasClangFunctionTypes and remove the dynamic feature switch.
We need ClangImporterOptions to be persistent for several scenarios: (1)
when creating a sub-ASTContext to build Swift modules from interfaces; and
(2) when creating a new Clang instance to invoke Clang dependencies scanner.
This change is NFC.
When a given Objective-C method has a completion handler parameter
with an appropriate signature, import that Objective-C method as
async. For example, consider the following CloudKit API:
- (void)fetchShareParticipantWithUserRecordID:(CKRecordID
*)userRecordID
completionHandler:(void (^)(CKShareParticipant * _Nullable shareParticipant, NSError * _Nullable error))completionHandler;
With the experimental concurrency model, this would import as:
func fetchShareParticipant(withUserRecordID userRecordID: CKRecord.ID) async throws -> CKShare.Participant?
The compiler will be responsible for turning the caller's continuation
into a block to pass along to the completion handler. When the error
parameter of the completion handler is non-null, the async call
will result in that error being thrown. Otherwise, the other arguments
passed to that completion handler will be returned as the result of
the async call.
async versions of methods are imported alongside their
completion-handler versions, to maintain source compatibility with
existing code that provides a completion handler.
Note that this only covers the Clang importer portion of this task.
Since `HoleType` directly as well as other types which could contain holes
are bound to a lifetime of constraint system that created them, we need to
make sure that such types are always allocated using `ConstraintSolver`
arena instead of a permanent one.
Instead of using `UnresolvedType` as a placeholder for a type hole,
let's switch over to a dedicated "rich" `HoleType` which is capable
of storing "originator" type - type variable or dependent member
type which couldn't be resolved.
This makes it easier for the solver to determine origins of
a hole which helps to diagnose certain problems better. It also
helps code completion to locate "expected type" of the context
even when it couldn't be completely resolved.
This scanning mode allows swift-driver to query module dependencies in a batch
and in a more granular way. In short term, it could help solve a problem that
clang module dependencies may vary if target triple changes. In a longer term,
we could break a holistic dependencies graph into smaller pieces for better caching
and reusing.
This change doesn't include the implementation of using the specified scanner
arguments to set up Clang dependencies scanner. It will come in later commits.
Previously, the flag was omitted, causing function types which were
otherwise the same to have the same id, leading to caching woes.
Here, the issue is fixed by adding the boolean flag to the id, ensuring
that types which differ only in that flag are still understood to be
different.
Fast completion replaces the body ('BraceStmt') of function decls with
other bodies parsed from different source buffers from the original
source buffer. That means the source range of the body and the location
of the function declaration itself might be in different buffers.
Previously, FuncDecl::getSourceRange() used to use the 'func' keyword decl
as the start loc and 'getBodySourceRange().End' as the end loc. This
breaks a SourceRange invariant where the start and end loc must be
in the same buffer.
This patch add a new function 'getOriginalBodySourceRange()' which
always return the source range of the original body of the function. And
use that from 'getSourceRange()' functions.
The orignal body source range is stored in a side table in ASTContext so
that normal compilation doesn't consume space for that extra info.