This executable is intended to be installed in the toolchain and act as
an executable compiler plugin just like other 'macro' plugins.
This plugin server has an optional method 'loadPluginLibrary' that
dynamically loads dylib plugins.
The compiler has a newly added option '-external-plugin-path'. This
option receives a pair of the plugin library search path (just like
'-plugin-path') and the corresponding "plugin server" path, separated
by '#'. i.e.
-external-plugin-path
<plugin library search path>#<plugin server executable path>
For exmaple, when there's a macro decl:
@freestanding(expression)
macro stringify<T>(T) -> (T, String) =
#externalMacro(module: "BasicMacro", type: "StringifyMacro")
The compiler look for 'libBasicMacro.dylib' in '-plugin-path' paths,
if not found, it falls back to '-external-plugin-path' and tries to find
'libBasicMacro.dylib' in them. If it's found, the "plugin server" path
is launched just like an executable plugin, then 'loadPluginLibrary'
method is invoked via IPC, which 'dlopen' the library path in the plugin
server. At the actual macro expansion, the mangled name for
'BasicMacro.StringifyMacro' is used to resolve the macro just like
dylib plugins in the compiler.
This is useful for
* Isolating the plugin process, so the plugin crashes doesn't result
the compiler crash
* Being able to use library plugins linked with other `swift-syntax`
versions
rdar://105104850
opened generic environments
Finding these is very hot for these environments, so doing it once
is a pretty nice win in both speed and code complexity.
I'm not actually using this yet.
Enforce that we don't have any type variables
present in either the result or parameter types.
To ensure the constraint system doesn't violate
this invariant, refactor `getTypeOfMemberReference`
slightly to avoid construction of a
`GenericFunctionType` as a means of opening the
generic parameters of the context for a VarDecl.
element environments.
This allows the constraint system to ensure that for a given pack expansion locator,
the given shape class is always the same when requesting the element environment.
If the shape class differs, it means there's a same-shape requirement failure, which
will be diagnosed via the ShapeOf constraint simplification.
When loading plugins from `-plugin-path`, use the global `PluginRegistry` to keep a record of what's loaded. Emit these dependencies to the loaded module trace.
This required quite a bit of infrastructure for emitting this kind of
tuple expression, although I'm not going to claim they really work yet;
in particular, I know the RValue constructor is going to try to explode
them, which it really shouldn't.
It also doesn't include the caller side of returns, for which I'll need
to teach ResultPlan to do the new abstraction-pattern walk. But that's
next.
This adds a protocol to the C++ standard library overlay which will improve the ergonomics of `std::optional` when used from Swift code.
As of now, the overlay adds an initializer of `Swift.Optional` that takes an instance of `CxxOptional` as a parameter.
`__shared` and `__owned` would always get mangled, even when they don't have any effect
on ABI, making it unnecessarily ABI-breaking to apply them to existing API to make
calling conventions explicit. Avoid this issue by only mangling them in cases where they
change the ABI from the default.
Executable compiler plugins are programs invoked by the host compiler
and communicate with the host with IPC via standard IO (stdin/stdout.)
Each message is serialized in JSON, prefixed with a header which is a
64bit little-endian integer indicating the size of the message.
* Basic/ExecuteWithPipe: External program invocation. Lik
llvm::sys::ExecuteNoWait() but establishing pipes to the child's
stdin/stdout
* Basic/Sandbox: Sandboxed execution helper. Create command line
arguments to be executed in sandbox environment (similar to SwiftPM's
pluging sandbox)
* AST/PluginRepository: ASTContext independent plugin manager
* ASTGen/PluginHost: Communication with the plugin. Messages are
serialized by ASTGen/LLVMJSON
rdar://101508815
Instead of mangling class template specializations with the prefix "__CxxTemplateInst," simply set the decl name as the class templates plus the types that it is specialized on (so `vector<Int>` rather than `__CxxTemplateInstNSt3__16vectorIi...`).
This is mainly to improve diagnostics. As a side effect of this change, if anyone copies the name of a class template specializaiton from an error/warning and uses it in source code, the compiler will error (that class templates aren't available in swift) rather than silently passing only to cause serailization failures down the road.
This adds a protocol to the C++ standard library overlay which will improve the ergonomics of `std::map` and `std::unordered_map` when used from Swift code.
As of now, `CxxDictionary` adds a subscript with an optional return type that mimics the subscript of `Swift.Dictionary`.
Similar to https://github.com/apple/swift/pull/63244.
- SILPackType carries whether the elements are stored directly
in the pack, which we're not currently using in the lowering,
but it's probably something we'll want in the final ABI.
Having this also makes it clear that we're doing the right
thing with substitution and element lowering. I also toyed
with making this a scalar type, which made it necessary in
various places, although eventually I pulled back to the
design where we always use packs as addresses.
- Pack boundaries are a core ABI concept, so the lowering has
to wrap parameter pack expansions up as packs. There are huge
unimplemented holes here where the abstraction pattern will
need to tell us how many elements to gather into the pack,
but a naive approach is good enough to get things off the
ground.
- Pack conventions are related to the existing parameter and
result conventions, but they're different on enough grounds
that they deserve to be separated.
This adds a protocol to the C++ standard library overlay which will improve the ergonomics of `std::set`, `std::unordered_set` and `std::multiset` when used from Swift code.
As of now, `CxxSet` adds a `contains` function to C++ sets.
C++ stdlib set types are automatically conformed to `CxxSet`: `std::set`, `unordered_set`, `std::multiset`. Custom user types are not conformed to `CxxSet` automatically: while a custom type might have an interface similar to `std::set`, the semantics might differ, and adding a conformance would cause confusion.
`getBridgedToObjC` was allowed to produce a dependent member type with
invalid base (`<<error type>>`) if Objective-C import is broken,
which results in a crash during member lookup on that type by the
constraint solver.
Resolves: rdar://104354485
This changes the scanner's behavior to "resolve" a discovered module's dependencies to a set of Module IDs: module name + module kind (swift textual, swift binary, clang, etc.).
The 'ModuleDependencyInfo' objects that are stored in the dependency scanner's cache now carry a set of kind-qualified ModuleIDs for their dependencies, in addition to unqualified imported module names of their dependencies.
Previously, the scanner's internal state would cache a module dependnecy as having its own set of dependencies which were stored as names of imported modules. This led to a design where any time we needed to process the dependency downstream from its discovery (e.g. cycle detection, graph construction), we had to query the ASTContext to resolve this dependency's imports, which shouldn't be necessary. Now, upon discovery, we "resolve" a discovered dependency by executing a lookup for each of its imported module names (this operation happens regardless of this patch) and store a fully-resolved set of dependencies in the dependency module info.
Moreover, looking up a given module dependency by name (via `ASTContext`'s `getModuleDependencies`) would result in iterating over the scanner's module "loaders" and querying each for the module name. The corresponding modules would then check the scanner's cache for a respective discovered module, and if no such module is found the "loader" would search the filesystem.
This meant that in practice, we searched the filesystem on many occasions where we actually had cached the required dependency, as follows:
Suppose we had previously discovered a Clang module "foo" and cached its dependency info.
-> ASTContext.getModuleDependencies("foo")
--> (1) Swift Module "Loader" checks caches for a Swift module "foo" and doesn't find one, so it searches the filesystem for "foo" and fails to find one.
--> (2) Clang Module "Loader" checks caches for a Clang module "foo", finds one and returns it to the client.
This means that we were always searching the filesystem in (1) even if we knew that to be futile.
With this change, queries to `ASTContext`'s `getModuleDependencies` will always check all the caches first, and only delegate to the scanner "loaders" if no cached dependency is found. The loaders are then no longer in the business of checking the cached contents.
To handle cases in the scanner where we must only lookup either a Swift-only module or a Clang-only module, this patch splits 'getModuleDependencies' into an alrady-existing 'getSwiftModuleDependencies' and a newly-added 'getClangModuleDependencies'.