This is an ABI breaking change for Windows. `WCHAR` on Windows is
mapped to `short` (`-fshort-wchar` makes it `unsigned short`). When C++
interop is enabled, `WCHAR` will be mapped to `wchar_t` which is then
mapped to `short` (or `unsigned short` if `-fshort-wchar` is specified).
Correct the mapping type to get the desired behaviour.
This macro applies always_inline in addition to inline. It also applies artificial, which lets debugger know that this is an artificial function. The used attribute is added in debug builds to ensure that the symbol is emitted in the binary so that LLDB can invoke it.
Each emitted declaration is annotated with the external_source_symbol with its own USR, to allow Clang's indexer to recognize this declaration as a Swift declaration with a specific USR