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Use the `%target-swift-5.1-abi-triple` substitution to compile the tests for deployment to the minimum OS versions required for use of _Concurrency APIs, instead of disabling availability checking.
74 lines
2.3 KiB
Swift
74 lines
2.3 KiB
Swift
// RUN: %target-swift-frontend(mock-sdk: %clang-importer-sdk) -typecheck -I %S/Inputs/custom-modules -target %target-swift-5.1-abi-triple %s -verify -verify-ignore-unknown
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// REQUIRES: objc_interop
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// REQUIRES: concurrency
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import Foundation
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import ObjectiveC
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import ObjCConcurrency
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// Conform via async method
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class C1: ConcurrentProtocol {
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func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" }
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func askUser(toJumpThroughHoop hoop: String) async -> String { "hello" }
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}
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// Conform via completion-handler method
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class C2: ConcurrentProtocol {
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func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) {
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completionHandler?("hello", nil)
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}
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func askUser(toJumpThroughHoop hoop: String, completionHandler: ((String) -> Void)?) {
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completionHandler?("hello")
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}
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}
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// Conform via both; this is an error
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class C3: ConcurrentProtocol {
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// expected-note@+1{{method 'askUser(toSolvePuzzle:)' declared here}}
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func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" }
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// expected-error@+1{{'askUser(toSolvePuzzle:completionHandler:)' with Objective-C selector 'askUserToSolvePuzzle:completionHandler:' conflicts with method 'askUser(toSolvePuzzle:)' with the same Objective-C selector}}
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func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) {
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completionHandler?("hello", nil)
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}
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}
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// Conform but forget to supply either. Also an error.
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// FIXME: Suppress one of the notes?
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class C4: ConcurrentProtocol { // expected-error{{type 'C4' does not conform to protocol 'ConcurrentProtocol'}} expected-note {{add stubs for conformance}}
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}
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class C5 {
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}
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extension C5: ConcurrentProtocol {
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func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) {
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completionHandler?("hello", nil)
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}
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func askUser(toJumpThroughHoop hoop: String, completionHandler: ((String) -> Void)?) {
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completionHandler?("hello")
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}
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}
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// Global actors.
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actor SomeActor { }
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@globalActor
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struct SomeGlobalActor {
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static let shared = SomeActor()
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}
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class C6: ConcurrentProtocol {
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@SomeGlobalActor
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func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" }
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func askUser(toJumpThroughHoop hoop: String) async -> String { "hello" }
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}
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class C7: NSObject {
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@SomeGlobalActor override var description: String { "on an actor" }
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}
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