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swift-mirror/lib/AST/RequirementMachine/RequirementMachine.cpp
Hamish Knight edca7c85ad Adopt ABORT throughout the compiler
Convert a bunch of places where we're dumping to stderr and calling
`abort` over to using `ABORT` such that the message gets printed to
the pretty stack trace. This ensures it gets picked up by
CrashReporter.
2025-05-19 20:55:01 +01:00

575 lines
20 KiB
C++

//===--- RequirementMachine.cpp - Generics with term rewriting ------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2021 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
//
// A requirement machine is constructed from a collection of requirements over
// some set of generic parameters, and consists of a rewrite system together
// with a property map.
//
// The rewrite system and property map are used to answer questions about the
// type parameters expressed by this set of generic requirements. These are
// called "generic signature queries", and are defined as methods on the
// GenericSignature class; for example, two of the more common ones are
// getReducedType() and requiresProtocol().
//
// The terms of the rewrite system describe all possible type parameters that
// can be written -- the generic parameters themselves, together with all nested
// associated types generated by protocol conformances.
//
// The property map describes the requirements imposed on each type parameter,
// either directly by the user or implied by some protocol conformance.
//
// There are two "kinds" of requirement machines:
// - built from canonical, minimal generic signatures, used for queries,
// - built from user-written requirements, used to compute minimal generic
// signatures.
//
// Ultimately, all minimal generic signatures are built by the second kind of
// requirement machine; the first kind consumes a minimal generic signature
// that was previously constructed, for example from a deserialized module.
//
// The second kind of requirement machine records additional information
// during completion.
//
// The second kind can become the first; after a minimal generic signature has
// been computed, the rewrite loops and other information only needed for
// minimization can be discarded.
//
// # Requirement machine initialization
//
// Requirement machines of the first kind are constructed by:
// - initWithProtocolSignatureRequirements()
// - initWithGenericSignature()
//
// The RewriteContext::getRequirementMachine() methods wrap the above with
// a lazy cache.
//
// Requirement machines of the second kind are constructed by:
// - initWithProtocolWrittenRequirements()
// - initWithWrittenRequirements()
//
// These are used from the implementations of RequirementSignatureRequest,
// AbstractGenericSignatureRequest and InferredGenericSignatureRequest
// in RequirementMachineRequests.cpp.
//
// Both kinds of requirement machines undergo a multi-stage construction
// process which is best understood as a series of state transitions:
//
// /--------------------------\
// | Empty RequirementMachine |
// \--------------------------/
// | --------------
// | / Requirement /
// | --------------
// | |
// | v
// | +-------------+
// | | RuleBuilder |
// | +-------------+
// | |
// | v
// | -------
// | / Rule /
// | -------
// | |
// | +-----------------------+
// | |
// v v
// +----------------+
// | Initialization |
// +----------------+
// |
// v
// /-----------------------------\
// | Initial RequirementMachine |
// | /-----------------------\ |
// | | Initial RewriteSystem | |
// | \-----------------------/ |
// \------------------------------/
// |
// v
// +------------+
// | Completion |
// +------------+
// |
// v
// /------------------------------------------------------------------------\
// | Complete RequirementMachine |
// | +------ optional ----+ |
// | /-------------------------\ /-------------\ | /--------------\ | |
// | | Confluent RewriteSystem | | PropertyMap | | | RewriteLoops | | |
// | \-------------------------/ \-------------/ | \--------------/ | |
// | +--------------------+ |
// \------------------------------------------------------------------------/
//
//
// The RuleBuilder converts desugared requirements into rules. See
// RuleBuilder.cpp and RequirementLowering.cpp.
//
// Completion is an iterated process involving the Knuth-Bendix algorithm and
// property map construction, which are implemented in KnuthBendix.cpp and
// PropertyMap.cpp.
//
// # Requirement machine minimization
//
// A complete RequirementMachine of the second kind -- built from user-written
// requirements, with RewriteLoops recorded -- undergoes an additional state
// transition into a minimized state via a minimization process which identifies
// redundant rules. This is implemented in HomotopyReduction.cpp and
// MinimalConformances.cpp.
//
// After minimization, the remaining non-redundant rules are converted into
// the Requirements of a minimal generic signature by the RequirementBuilder.
// Then, the requirement machine undergoes a final state transition into the
// immutable "frozen" state:
//
// /-----------------------------\
// | Complete RequirementMachine |
// \-----------------------------/
// |
// v
// +--------------+ -------------------
// | Minimization | ------> / RequirementError /
// +--------------+ -------------------
// |
// v
// /------------------------------\
// | Minimized RequirementMachine | ---------------+
// \------------------------------/ |
// | v
// | -------
// | / Rule /
// v -------
// | |
// | v
// | +--------------------+
// | | RequirementBuilder |
// | +--------------------+
// | |
// | v
// | --------------
// | / Requirement /
// v --------------
// +----------+
// | Freezing |
// +----------+
// |
// v
// /---------------------------\
// | Frozen RequirementMachine |
// \---------------------------/
//
// # Generic signature queries
//
// Requirement machines of the first kind move into the "frozen" state
// immediately after completion.
//
// /-----------------------------\
// | Complete RequirementMachine |
// \-----------------------------/
// |
// v
// +----------+
// | Freezing |
// +----------+
// |
// v
// /---------------------------\
// | Frozen RequirementMachine |
// \---------------------------/
//
// Once frozen, generic signature queries can be issued against the new
// requirement machine of either kind. These are implemented as methods on
// RequirementMachine in GenericSignatureQueries.cpp.
//
//===----------------------------------------------------------------------===//
#include "RequirementMachine.h"
#include "swift/AST/ASTContext.h"
#include "swift/AST/Decl.h"
#include "swift/AST/GenericSignature.h"
#include "swift/AST/PrettyStackTrace.h"
#include "swift/AST/Requirement.h"
#include "swift/Basic/Assertions.h"
#include "RequirementLowering.h"
#include "RuleBuilder.h"
using namespace swift;
using namespace rewriting;
RequirementMachine::RequirementMachine(RewriteContext &ctx)
: Context(ctx), System(ctx), Map(System) {
auto &langOpts = ctx.getASTContext().LangOpts;
Dump = langOpts.DumpRequirementMachine;
MaxRuleCount = langOpts.RequirementMachineMaxRuleCount;
MaxRuleLength = langOpts.RequirementMachineMaxRuleLength;
MaxConcreteNesting = langOpts.RequirementMachineMaxConcreteNesting;
Stats = ctx.getASTContext().Stats;
if (Stats)
++Stats->getFrontendCounters().NumRequirementMachines;
}
RequirementMachine::~RequirementMachine() {}
/// Checks the result of a completion in a context where we can't diagnose
/// failure, either when building a rewrite system from an existing
/// minimal signature (which should have been checked when it was
/// minimized) or from AbstractGenericSignatureRequest (where failure
/// is fatal).
void RequirementMachine::checkCompletionResult(CompletionResult result) const {
switch (result) {
case CompletionResult::Success:
break;
case CompletionResult::MaxRuleCount:
ABORT([&](auto &out) {
out << "Rewrite system exceeded maximum rule count\n";
dump(out);
});
case CompletionResult::MaxRuleLength:
ABORT([&](auto &out) {
out << "Rewrite system exceeded rule length limit\n";
dump(out);
});
case CompletionResult::MaxConcreteNesting:
ABORT([&](auto &out) {
out << "Rewrite system exceeded concrete type nesting depth limit\n";
dump(out);
});
}
}
/// Build a requirement machine for the previously-computed requirement
/// signatures connected component of protocols.
///
/// This must only be called exactly once, before any other operations are
/// performed on this requirement machine.
///
/// Used by RewriteContext::getRequirementMachine(const ProtocolDecl *).
///
/// Returns failure if completion fails within the configured number of steps.
std::pair<CompletionResult, unsigned>
RequirementMachine::initWithProtocolSignatureRequirements(
ArrayRef<const ProtocolDecl *> protos) {
FrontendStatsTracer tracer(Stats, "build-rewrite-system");
if (Dump) {
llvm::dbgs() << "Adding protocols";
for (auto *proto : protos) {
llvm::dbgs() << " " << proto->getName();
}
llvm::dbgs() << " {\n";
}
RuleBuilder builder(Context, System.getReferencedProtocols());
builder.initWithProtocolSignatureRequirements(protos);
// Add the initial set of rewrite rules to the rewrite system.
System.initialize(/*recordLoops=*/false, protos,
std::move(builder.ImportedRules),
std::move(builder.PermanentRules),
std::move(builder.RequirementRules));
auto result = computeCompletion(RewriteSystem::DisallowInvalidRequirements);
freeze();
if (Dump) {
llvm::dbgs() << "}\n";
}
return result;
}
/// Build a requirement machine for the requirements of a generic signature.
///
/// In this mode, minimization is not going to be performed, so rewrite loops
/// are not recorded.
///
/// This must only be called exactly once, before any other operations are
/// performed on this requirement machine.
///
/// Used by ASTContext::getOrCreateRequirementMachine().
///
/// Returns failure if completion fails within the configured number of steps.
std::pair<CompletionResult, unsigned>
RequirementMachine::initWithGenericSignature(GenericSignature sig) {
Sig = sig;
Params.append(sig.getGenericParams().begin(),
sig.getGenericParams().end());
PrettyStackTraceGenericSignature debugStack("building rewrite system for", sig);
FrontendStatsTracer tracer(Stats, "build-rewrite-system");
if (Dump) {
llvm::dbgs() << "Adding generic signature " << sig << " {\n";
}
// Collect the top-level requirements, and all transitively-referenced
// protocol requirement signatures.
RuleBuilder builder(Context, System.getReferencedProtocols());
builder.initWithGenericSignature(sig.getGenericParams(),
sig.getRequirements());
// Add the initial set of rewrite rules to the rewrite system.
System.initialize(/*recordLoops=*/false,
/*protos=*/ArrayRef<const ProtocolDecl *>(),
std::move(builder.ImportedRules),
std::move(builder.PermanentRules),
std::move(builder.RequirementRules));
auto result = computeCompletion(RewriteSystem::DisallowInvalidRequirements);
freeze();
if (Dump) {
llvm::dbgs() << "}\n";
}
return result;
}
/// Build a requirement machine for the user-written requirements of connected
/// component of protocols.
///
/// This is used when actually building the requirement signatures of these
/// protocols. In this mode, minimization will be performed, so rewrite loops
/// are recorded during completion.
///
/// This must only be called exactly once, before any other operations are
/// performed on this requirement machine.
///
/// Used by RequirementSignatureRequest.
///
/// Returns failure if completion fails within the configured number of steps.
std::pair<CompletionResult, unsigned>
RequirementMachine::initWithProtocolWrittenRequirements(
ArrayRef<const ProtocolDecl *> component,
const llvm::DenseMap<const ProtocolDecl *,
SmallVector<StructuralRequirement, 4>> protos) {
FrontendStatsTracer tracer(Stats, "build-rewrite-system");
// For RequirementMachine::verify() when called by generic signature queries;
// We have a single valid generic parameter at depth 0, index 0.
Params.push_back(component[0]->getSelfInterfaceType()->castTo<GenericTypeParamType>());
if (Dump) {
llvm::dbgs() << "Adding protocols";
for (auto *proto : component) {
llvm::dbgs() << " " << proto->getName();
}
llvm::dbgs() << " {\n";
}
RuleBuilder builder(Context, System.getReferencedProtocols());
builder.initWithProtocolWrittenRequirements(component, protos);
// Add the initial set of rewrite rules to the rewrite system.
System.initialize(/*recordLoops=*/true, component,
std::move(builder.ImportedRules),
std::move(builder.PermanentRules),
std::move(builder.RequirementRules));
auto result = computeCompletion(RewriteSystem::AllowInvalidRequirements);
if (Dump) {
llvm::dbgs() << "}\n";
}
return result;
}
/// Build a requirement machine from a set of generic parameters and
/// structural requirements.
///
/// In this mode, minimization will be performed, so rewrite loops are recorded
/// during completion.
///
/// This must only be called exactly once, before any other operations are
/// performed on this requirement machine.
///
/// Used by AbstractGenericSignatureRequest and InferredGenericSignatureRequest.
///
/// Returns failure if completion fails within the configured number of steps.
std::pair<CompletionResult, unsigned>
RequirementMachine::initWithWrittenRequirements(
ArrayRef<GenericTypeParamType *> genericParams,
ArrayRef<StructuralRequirement> requirements) {
Params.append(genericParams.begin(), genericParams.end());
FrontendStatsTracer tracer(Stats, "build-rewrite-system");
if (Dump) {
llvm::dbgs() << "Adding generic parameters:";
for (auto *paramTy : genericParams)
llvm::dbgs() << " " << Type(paramTy);
llvm::dbgs() << "\n";
}
// Collect the top-level requirements, and all transitively-referenced
// protocol requirement signatures.
RuleBuilder builder(Context, System.getReferencedProtocols());
builder.initWithWrittenRequirements(genericParams, requirements);
// Add the initial set of rewrite rules to the rewrite system.
System.initialize(/*recordLoops=*/true,
/*protos=*/ArrayRef<const ProtocolDecl *>(),
std::move(builder.ImportedRules),
std::move(builder.PermanentRules),
std::move(builder.RequirementRules));
auto result = computeCompletion(RewriteSystem::AllowInvalidRequirements);
if (Dump) {
llvm::dbgs() << "}\n";
}
return result;
}
/// Attempt to obtain a confluent rewrite system by iterating the Knuth-Bendix
/// completion procedure together with property map construction until fixed
/// point.
///
/// Returns a pair where the first element is the status. If the status is not
/// CompletionResult::Success, the second element of the pair is the rule ID
/// which triggered failure.
std::pair<CompletionResult, unsigned>
RequirementMachine::computeCompletion(RewriteSystem::ValidityPolicy policy) {
while (true) {
{
unsigned ruleCount = System.getRules().size();
// First, run the Knuth-Bendix algorithm to resolve overlapping rules.
auto result = System.performKnuthBendix(MaxRuleCount, MaxRuleLength);
unsigned rulesAdded = (System.getRules().size() - ruleCount);
if (Stats) {
Stats->getFrontendCounters()
.NumRequirementMachineCompletionSteps += rulesAdded;
}
// Check for failure.
if (result.first != CompletionResult::Success)
return result;
// Check invariants.
System.verifyRewriteRules(policy);
}
{
unsigned ruleCount = System.getRules().size();
// Build the property map, which also performs concrete term
// unification; if this added any new rules, run the completion
// procedure again.
Map.buildPropertyMap();
unsigned rulesAdded = (System.getRules().size() - ruleCount);
// If buildPropertyMap() didn't add any new rules, we are done.
if (rulesAdded == 0)
break;
if (Stats) {
Stats->getFrontendCounters()
.NumRequirementMachineUnifiedConcreteTerms += rulesAdded;
}
// Check new rules added by the property map against configured limits.
for (unsigned i = 0; i < rulesAdded; ++i) {
const auto &newRule = System.getRule(ruleCount + i);
if (newRule.getDepth() > MaxRuleLength + System.getLongestInitialRule()) {
return std::make_pair(CompletionResult::MaxRuleLength,
ruleCount + i);
}
if (newRule.getNesting() > MaxConcreteNesting + System.getDeepestInitialRule()) {
return std::make_pair(CompletionResult::MaxConcreteNesting,
ruleCount + i);
}
}
if (System.getLocalRules().size() > MaxRuleCount) {
return std::make_pair(CompletionResult::MaxRuleCount,
System.getRules().size() - 1);
}
}
}
if (Dump) {
dump(llvm::dbgs());
}
ASSERT(!Complete);
Complete = true;
return std::make_pair(CompletionResult::Success, 0);
}
/// Transitions into a "frozen" state, where the requirement machine is now
/// immutable, and generic signature queries may be performed.
void RequirementMachine::freeze() {
System.freeze();
}
ArrayRef<Rule> RequirementMachine::getLocalRules() const {
return System.getLocalRules();
}
bool RequirementMachine::isComplete() const {
return Complete;
}
GenericSignatureErrors RequirementMachine::getErrors() const {
// FIXME: Assert if we had errors but we didn't emit any diagnostics?
return System.getErrors();
}
void RequirementMachine::dump(llvm::raw_ostream &out) const {
out << "Requirement machine for ";
if (Sig)
out << Sig;
else if (!System.getProtocols().empty()) {
auto protos = System.getProtocols();
out << "protocols [";
for (auto *proto : protos) {
out << " " << proto->getName();
}
out << " ]";
} else {
out << "fresh signature <";
for (auto paramTy : Params) {
out << " " << Type(paramTy);
if (paramTy->isParameterPack())
out << " " << paramTy;
}
out << " >";
}
out << "\n";
System.dump(out);
Map.dump(out);
out << "Conformance paths: {\n";
for (auto pair : ConformancePaths) {
out << "- " << pair.first.first << " : ";
out << pair.first.second->getName() << " => ";
pair.second.print(out);
out << "\n";
}
out << "}\n";
}