Files
swift-mirror/stdlib/public/SDK/GameplayKit/GameplayKit.swift
2015-12-31 23:28:40 +00:00

54 lines
1.9 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
@_exported import GameplayKit
@warn_unused_result
@_silgen_name("GK_Swift_GKEntity_componentForClass")
internal func GK_Swift_GKEntity_componentForClass(
self_: AnyObject,
_ componentClass: AnyObject) -> AnyObject?
@available(iOS, introduced=9.0)
@available(OSX, introduced=10.11)
@available(tvOS, introduced=9.0)
extension GKEntity {
/// Returns the component instance of the indicated class contained by the
/// entity. Returns nil if entity does not have this component.
@warn_unused_result
public func componentForClass<ComponentType : GKComponent>(
componentClass: ComponentType.Type) -> ComponentType? {
return GK_Swift_GKEntity_componentForClass(
self, componentClass) as! ComponentType?
}
}
@warn_unused_result
@_silgen_name("GK_Swift_GKStateMachine_stateForClass")
internal func GK_Swift_GKStateMachine_stateForClass(
self_: AnyObject,
_ stateClass: AnyObject) -> AnyObject?
@available(iOS, introduced=9.0)
@available(OSX, introduced=10.11)
@available(tvOS, introduced=9.0)
extension GKStateMachine {
/// Returns the state instance of the indicated class contained by the state
/// machine. Returns nil if state machine does not have this state.
@warn_unused_result
public func stateForClass<StateType : GKState>(
stateClass: StateType.Type) -> StateType? {
return GK_Swift_GKStateMachine_stateForClass(
self, stateClass) as! StateType?
}
}