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605 lines
23 KiB
C++
605 lines
23 KiB
C++
//===--- RelativePointer.h - Relative Pointer Support -----------*- C++ -*-===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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///
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/// Some data structures emitted by the Swift compiler use relative indirect
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/// addresses in order to minimize startup cost for a process. By referring to
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/// the offset of the global offset table entry for a symbol, instead of
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/// directly referring to the symbol, compiler-emitted data structures avoid
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/// requiring unnecessary relocation at dynamic linking time. This header
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/// contains types to help dereference these relative addresses.
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///
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/// Theory of references to objects
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/// -------------------------------
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///
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/// A reference can be absolute or relative:
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///
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/// - An absolute reference is a pointer to the object.
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///
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/// - A relative reference is a (signed) offset from the address of the
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/// reference to the address of its direct referent.
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///
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/// A relative reference can be direct, indirect, or symbolic.
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///
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/// In a direct reference, the direct referent is simply the target object.
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/// Generally, a statically-emitted relative reference can only be direct
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/// if it can be resolved to a constant offset by the linker, because loaders
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/// do not support forming relative references. This means that either the
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/// reference and object must lie within the same linkage unit or the
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/// difference must be computed at runtime by code.
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///
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/// In a symbolic reference, the direct referent is a string holding the symbol
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/// name of the object. A relative reference can only be symbolic if the
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/// object actually has a symbol at runtime, which may require exporting
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/// many internal symbols that would otherwise be strippable.
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///
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/// In an indirect reference, the direct referent is a variable holding an
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/// absolute reference to the object. An indirect relative reference may
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/// refer to an arbitrary symbol, be it anonymous within the linkage unit
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/// or completely external to it, but it requires the introduction of an
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/// intermediate absolute reference that requires load-time initialization.
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/// However, this initialization can be shared among all indirect references
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/// within the linkage unit, and the linker will generally place all such
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/// references adjacent to one another to improve load-time locality.
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///
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/// A reference can be made a dynamic union of more than one of these options.
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/// This allows the compiler/linker to use a direct reference when possible
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/// and a less-efficient option where required. However, it also requires
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/// the cases to be dynamically distinguished. This can be done by setting
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/// a low bit of the offset, as long as the difference between the direct
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/// referent's address and the reference is a multiple of 2. This works well
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/// for "indirectable" references because most objects are known to be
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/// well-aligned, and the cases that aren't (chiefly functions and strings)
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/// rarely need the flexibility of this kind of reference. It does not
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/// work quite as well for "possibly symbolic" references because C strings
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/// are not naturally aligned, and making them aligned generally requires
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/// moving them out of the linker's ordinary string section; however, it's
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/// still workable.
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///
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/// Finally, a relative reference can be near or far. A near reference
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/// is potentially smaller, but it requires the direct referent to lie
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/// within a certain distance of the reference, even if dynamically
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/// initialized.
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///
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/// In Swift, we always prefer to use a near direct relative reference
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/// when it is possible to do so: that is, when the relationship is always
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/// between two global objects emitted in the same linkage unit, and there
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/// is no compatibility constraint requiring the use of an absolute reference.
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///
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/// When more flexibility is required, there are several options:
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///
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/// 1. Use an absolute reference. Size penalty on 64-bit. Requires
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/// load-time work.
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///
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/// 2. Use a far direct relative reference. Size penalty on 64-bit.
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/// Requires load-time work when object is outside linkage unit.
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/// Generally not directly supported by loaders.
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///
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/// 3. Use an always-indirect relative reference. Size penalty of one
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/// pointer (shared). Requires load-time work even when object is
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/// within linkage unit.
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///
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/// 4. Use a near indirectable relative reference. Size penalty of one
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/// pointer (shared) when reference exceeds range. Runtime / code-size
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/// penalty on access. Requires load-time work (shared) only when
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/// object is outside linkage unit.
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///
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/// 5. Use a far indirectable relative reference. Size penalty on 64-bit.
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/// Size penalty of one pointer (shared) when reference exceeds range
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/// and is initialized statically. Runtime / code-size penalty on access.
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/// Requires load-time work (shared) only when object is outside linkage
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/// unit.
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///
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/// 6. Use a near or far symbolic relative reference. No load-time work.
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/// Severe runtime penalty on access. Requires custom logic to statically
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/// optimize. Requires emission of symbol for target even if private
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/// to linkage unit.
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///
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/// 7. Use a near or far direct-or-symbolic relative reference. No
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/// load-time work. Severe runtime penalty on access if object is
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/// outside of linkage unit. Requires custom logic to statically optimize.
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///
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/// In general, it's our preference in Swift to use option #4 when there
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/// is no possibility of initializing the reference dynamically and option #5
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/// when there is. This is because it is infeasible to actually share the
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/// memory for the intermediate absolute reference when it must be allocated
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/// dynamically.
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///
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/// Symbolic references are an interesting idea that we have not yet made
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/// use of. They may be acceptable in reflective metadata cases where it
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/// is desirable to heavily bias towards never using the metadata. However,
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/// they're only profitable if there wasn't any other indirect reference
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/// to the target, and it is likely that their optimal use requires a more
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/// intelligent toolchain from top to bottom.
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///
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/// Note that the cost of load-time work also includes a binary-size penalty
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/// to store the loader metadata necessary to perform that work. Therefore
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/// it is better to avoid it even when there are dynamic optimizations in
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/// place to skip the work itself.
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///
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//===----------------------------------------------------------------------===//
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#ifndef SWIFT_BASIC_RELATIVEPOINTER_H
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#define SWIFT_BASIC_RELATIVEPOINTER_H
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#include <cstdint>
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namespace swift {
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namespace detail {
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/// Apply a relative offset to a base pointer. The offset is applied to the base
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/// pointer using sign-extended, wrapping arithmetic.
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template<typename BasePtrTy, typename Offset>
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static inline uintptr_t applyRelativeOffset(BasePtrTy *basePtr, Offset offset) {
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static_assert(std::is_integral<Offset>::value &&
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std::is_signed<Offset>::value,
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"offset type should be signed integer");
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auto base = reinterpret_cast<uintptr_t>(basePtr);
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// We want to do wrapping arithmetic, but with a sign-extended
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// offset. To do this in C, we need to do signed promotion to get
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// the sign extension, but we need to perform arithmetic on unsigned values,
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// since signed overflow is undefined behavior.
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auto extendOffset = (uintptr_t)(intptr_t)offset;
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return base + extendOffset;
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}
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/// Measure the relative offset between two pointers. This measures
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/// (referent - base) using wrapping arithmetic. The result is truncated if
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/// Offset is smaller than a pointer, with an assertion that the
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/// pre-truncation result is a sign extension of the truncated result.
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template<typename Offset, typename A, typename B>
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static inline Offset measureRelativeOffset(A *referent, B *base) {
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static_assert(std::is_integral<Offset>::value &&
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std::is_signed<Offset>::value,
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"offset type should be signed integer");
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auto distance = (uintptr_t)referent - (uintptr_t)base;
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// Truncate as unsigned, then wrap around to signed.
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auto truncatedDistance =
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(Offset)(typename std::make_unsigned<Offset>::type)distance;
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// Assert that the truncation didn't discard any non-sign-extended bits.
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assert((intptr_t)truncatedDistance == (intptr_t)distance
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&& "pointers are too far apart to fit in offset type");
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return truncatedDistance;
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}
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} // namespace detail
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/// A relative reference to an object stored in memory. The reference may be
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/// direct or indirect, and uses the low bit of the (assumed at least
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/// 2-byte-aligned) pointer to differentiate.
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template<typename ValueTy, bool Nullable = false, typename Offset = int32_t>
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class RelativeIndirectPointer {
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private:
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static_assert(std::is_integral<Offset>::value &&
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std::is_signed<Offset>::value,
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"offset type should be signed integer");
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/// The relative offset of the pointer's memory from the `this` pointer.
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/// This is an indirect reference.
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Offset RelativeOffset;
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/// RelativePointers should appear in statically-generated metadata. They
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/// shouldn't be constructed or copied.
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RelativeIndirectPointer() = delete;
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RelativeIndirectPointer(RelativeIndirectPointer &&) = delete;
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RelativeIndirectPointer(const RelativeIndirectPointer &) = delete;
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RelativeIndirectPointer &operator=(RelativeIndirectPointer &&)
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= delete;
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RelativeIndirectPointer &operator=(const RelativeIndirectPointer &)
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= delete;
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public:
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const ValueTy *get() const & {
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// Check for null.
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if (Nullable && RelativeOffset == 0)
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return nullptr;
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uintptr_t address = detail::applyRelativeOffset(this, RelativeOffset);
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return *reinterpret_cast<const ValueTy * const *>(address);
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}
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/// A zero relative offset encodes a null reference.
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bool isNull() const & {
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return RelativeOffset == 0;
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}
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operator const ValueTy* () const & {
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return get();
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}
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const ValueTy *operator->() const & {
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return get();
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}
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};
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/// A relative reference to an object stored in memory. The reference may be
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/// direct or indirect, and uses the low bit of the (assumed at least
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/// 2-byte-aligned) pointer to differentiate.
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template<typename ValueTy, bool Nullable = false, typename Offset = int32_t, typename IndirectType = const ValueTy *>
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class RelativeIndirectablePointer {
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private:
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static_assert(std::is_integral<Offset>::value &&
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std::is_signed<Offset>::value,
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"offset type should be signed integer");
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/// The relative offset of the pointer's memory from the `this` pointer.
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/// If the low bit is clear, this is a direct reference; otherwise, it is
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/// an indirect reference.
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Offset RelativeOffsetPlusIndirect;
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/// RelativePointers should appear in statically-generated metadata. They
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/// shouldn't be constructed or copied.
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RelativeIndirectablePointer() = delete;
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RelativeIndirectablePointer(RelativeIndirectablePointer &&) = delete;
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RelativeIndirectablePointer(const RelativeIndirectablePointer &) = delete;
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RelativeIndirectablePointer &operator=(RelativeIndirectablePointer &&)
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= delete;
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RelativeIndirectablePointer &operator=(const RelativeIndirectablePointer &)
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= delete;
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public:
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/// Allow construction and reassignment from an absolute pointer.
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/// These always produce a direct relative offset.
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RelativeIndirectablePointer(ValueTy *absolute)
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: RelativeOffsetPlusIndirect(
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Nullable && absolute == nullptr
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? 0
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: detail::measureRelativeOffset<Offset>(absolute, this)) {
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if (!Nullable)
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assert(absolute != nullptr &&
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"constructing non-nullable relative pointer from null");
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}
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RelativeIndirectablePointer &operator=(ValueTy *absolute) & {
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if (!Nullable)
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assert(absolute != nullptr &&
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"constructing non-nullable relative pointer from null");
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RelativeOffsetPlusIndirect = Nullable && absolute == nullptr
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? 0
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: detail::measureRelativeOffset<Offset>(absolute, this);
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return *this;
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}
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const ValueTy *get() const & {
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static_assert(alignof(ValueTy) >= 2 && alignof(Offset) >= 2,
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"alignment of value and offset must be at least 2 to "
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"make room for indirectable flag");
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// Check for null.
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if (Nullable && RelativeOffsetPlusIndirect == 0)
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return nullptr;
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Offset offsetPlusIndirect = RelativeOffsetPlusIndirect;
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uintptr_t address = detail::applyRelativeOffset(this,
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offsetPlusIndirect & ~1);
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// If the low bit is set, then this is an indirect address. Otherwise,
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// it's direct.
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if (offsetPlusIndirect & 1) {
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return *reinterpret_cast<IndirectType const *>(address);
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} else {
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return reinterpret_cast<const ValueTy *>(address);
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}
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}
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/// A zero relative offset encodes a null reference.
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bool isNull() const & {
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return RelativeOffsetPlusIndirect == 0;
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}
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operator const ValueTy* () const & {
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return get();
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}
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const ValueTy *operator->() const & {
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return get();
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}
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};
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/// A relative reference to an aligned object stored in memory. The reference
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/// may be direct or indirect, and uses the low bit of the (assumed at least
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/// 2-byte-aligned) pointer to differentiate. The remaining low bits store
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/// an additional tiny integer value.
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template<typename ValueTy, typename IntTy, bool Nullable = false,
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typename Offset = int32_t,
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typename IndirectType = const ValueTy *>
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class RelativeIndirectablePointerIntPair {
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private:
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static_assert(std::is_integral<Offset>::value &&
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std::is_signed<Offset>::value,
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"offset type should be signed integer");
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/// The relative offset of the pointer's memory from the `this` pointer.
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/// If the low bit is clear, this is a direct reference; otherwise, it is
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/// an indirect reference.
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Offset RelativeOffsetPlusIndirectAndInt;
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/// RelativePointers should appear in statically-generated metadata. They
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/// shouldn't be constructed or copied.
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RelativeIndirectablePointerIntPair() = delete;
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RelativeIndirectablePointerIntPair(
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RelativeIndirectablePointerIntPair &&) = delete;
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RelativeIndirectablePointerIntPair(
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const RelativeIndirectablePointerIntPair &) = delete;
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RelativeIndirectablePointerIntPair& operator=(
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RelativeIndirectablePointerIntPair &&) = delete;
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RelativeIndirectablePointerIntPair &operator=(
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const RelativeIndirectablePointerIntPair &) = delete;
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// Retrieve the mask for the stored integer value.
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static Offset getIntMask() {
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return (alignof(Offset) - 1) & ~(Offset)0x01;
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}
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public:
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const ValueTy *getPointer() const & {
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static_assert(alignof(ValueTy) >= 2 && alignof(Offset) >= 2,
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"alignment of value and offset must be at least 2 to "
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"make room for indirectable flag");
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Offset offset = (RelativeOffsetPlusIndirectAndInt & ~getIntMask());
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// Check for null.
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if (Nullable && offset == 0)
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return nullptr;
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Offset offsetPlusIndirect = offset;
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uintptr_t address = detail::applyRelativeOffset(this,
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offsetPlusIndirect & ~1);
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// If the low bit is set, then this is an indirect address. Otherwise,
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// it's direct.
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if (offsetPlusIndirect & 1) {
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return *reinterpret_cast<const IndirectType *>(address);
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} else {
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return reinterpret_cast<const ValueTy *>(address);
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}
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}
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/// A zero relative offset encodes a null reference.
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bool isNull() const & {
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Offset offset = (RelativeOffsetPlusIndirectAndInt & ~getIntMask());
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return offset == 0;
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}
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IntTy getInt() const & {
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return IntTy((RelativeOffsetPlusIndirectAndInt & getIntMask()) >> 1);
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}
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};
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/// A relative reference to a function, intended to reference private metadata
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/// functions for the current executable or dynamic library image from
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/// position-independent constant data.
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template<typename T, bool Nullable, typename Offset>
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class RelativeDirectPointerImpl {
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private:
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/// The relative offset of the function's entry point from *this.
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Offset RelativeOffset;
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/// RelativePointers should appear in statically-generated metadata. They
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/// shouldn't be constructed or copied.
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RelativeDirectPointerImpl() = delete;
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/// RelativePointers should appear in statically-generated metadata. They
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/// shouldn't be constructed or copied.
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RelativeDirectPointerImpl(RelativeDirectPointerImpl &&) = delete;
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RelativeDirectPointerImpl(const RelativeDirectPointerImpl &) = delete;
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RelativeDirectPointerImpl &operator=(RelativeDirectPointerImpl &&)
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= delete;
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RelativeDirectPointerImpl &operator=(const RelativeDirectPointerImpl &)
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= delete;
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public:
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using ValueTy = T;
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using PointerTy = T*;
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// Allow construction and reassignment from an absolute pointer.
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RelativeDirectPointerImpl(PointerTy absolute)
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: RelativeOffset(Nullable && absolute == nullptr
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? 0
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: detail::measureRelativeOffset<Offset>(absolute, this))
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{
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if (!Nullable)
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assert(absolute != nullptr &&
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"constructing non-nullable relative pointer from null");
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}
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explicit constexpr RelativeDirectPointerImpl(std::nullptr_t)
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: RelativeOffset (0) {
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static_assert(Nullable, "can't construct non-nullable pointer from null");
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}
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RelativeDirectPointerImpl &operator=(PointerTy absolute) & {
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if (!Nullable)
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assert(absolute != nullptr &&
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"constructing non-nullable relative pointer from null");
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RelativeOffset = Nullable && absolute == nullptr
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? 0
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: detail::measureRelativeOffset<Offset>(absolute, this);
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return *this;
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}
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PointerTy get() const & {
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// Check for null.
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if (Nullable && RelativeOffset == 0)
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return nullptr;
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// The value is addressed relative to `this`.
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uintptr_t absolute = detail::applyRelativeOffset(this, RelativeOffset);
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return reinterpret_cast<PointerTy>(absolute);
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}
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/// A zero relative offset encodes a null reference.
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bool isNull() const & {
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return RelativeOffset == 0;
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}
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};
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template <typename T, bool Nullable = true, typename Offset = int32_t,
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typename = void>
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class RelativeDirectPointer;
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/// A direct relative reference to an object that is not a function pointer.
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template <typename T, bool Nullable, typename Offset>
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class RelativeDirectPointer<T, Nullable, Offset,
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typename std::enable_if<!std::is_function<T>::value>::type>
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: private RelativeDirectPointerImpl<T, Nullable, Offset>
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{
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using super = RelativeDirectPointerImpl<T, Nullable, Offset>;
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public:
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using super::get;
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using super::super;
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RelativeDirectPointer &operator=(T *absolute) & {
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super::operator=(absolute);
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return *this;
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}
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operator typename super::PointerTy() const & {
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return this->get();
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}
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const typename super::ValueTy *operator->() const & {
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return this->get();
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}
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using super::isNull;
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};
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/// A specialization of RelativeDirectPointer for function pointers,
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/// allowing for calls.
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template<typename T, bool Nullable, typename Offset>
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class RelativeDirectPointer<T, Nullable, Offset,
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typename std::enable_if<std::is_function<T>::value>::type>
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: private RelativeDirectPointerImpl<T, Nullable, Offset>
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{
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using super = RelativeDirectPointerImpl<T, Nullable, Offset>;
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public:
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using super::super;
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RelativeDirectPointer &operator=(T absolute) & {
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super::operator=(absolute);
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return *this;
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}
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typename super::PointerTy get() const & {
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auto ptr = this->super::get();
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#if SWIFT_PTRAUTH
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if (Nullable && !ptr)
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return ptr;
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return ptrauth_sign_unauthenticated(ptr, ptrauth_key_function_pointer, 0);
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#else
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return ptr;
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#endif
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|
}
|
|
|
|
operator typename super::PointerTy() const & {
|
|
return this->get();
|
|
}
|
|
|
|
template <typename...ArgTy>
|
|
typename std::result_of<T* (ArgTy...)>::type operator()(ArgTy...arg) const {
|
|
#if SWIFT_PTRAUTH
|
|
return ptrauth_sign_unauthenticated(this->super::get(),
|
|
ptrauth_key_function_pointer,
|
|
0)(std::forward<ArgTy>(arg)...);
|
|
#else
|
|
return this->super::get()(std::forward<ArgTy>(arg)...);
|
|
#endif
|
|
}
|
|
|
|
using super::isNull;
|
|
};
|
|
|
|
/// A direct relative reference to an aligned object, with an additional
|
|
/// tiny integer value crammed into its low bits.
|
|
template<typename PointeeTy, typename IntTy, bool Nullable = false,
|
|
typename Offset = int32_t>
|
|
class RelativeDirectPointerIntPairImpl {
|
|
Offset RelativeOffsetPlusInt;
|
|
|
|
/// RelativePointers should appear in statically-generated metadata. They
|
|
/// shouldn't be constructed or copied.
|
|
RelativeDirectPointerIntPairImpl() = delete;
|
|
RelativeDirectPointerIntPairImpl(RelativeDirectPointerIntPairImpl &&) = delete;
|
|
RelativeDirectPointerIntPairImpl(const RelativeDirectPointerIntPairImpl &) = delete;
|
|
RelativeDirectPointerIntPairImpl &operator=(RelativeDirectPointerIntPairImpl &&)
|
|
= delete;
|
|
RelativeDirectPointerIntPairImpl &operator=(const RelativeDirectPointerIntPairImpl&)
|
|
= delete;
|
|
|
|
static Offset getMask() {
|
|
return alignof(Offset) - 1;
|
|
}
|
|
|
|
public:
|
|
using ValueTy = PointeeTy;
|
|
using PointerTy = PointeeTy*;
|
|
|
|
PointerTy getPointer() const & {
|
|
Offset offset = (RelativeOffsetPlusInt & ~getMask());
|
|
|
|
// Check for null.
|
|
if (Nullable && offset == 0)
|
|
return nullptr;
|
|
|
|
// The value is addressed relative to `this`.
|
|
uintptr_t absolute = detail::applyRelativeOffset(this, offset);
|
|
return reinterpret_cast<PointerTy>(absolute);
|
|
}
|
|
|
|
IntTy getInt() const & {
|
|
return IntTy(RelativeOffsetPlusInt & getMask());
|
|
}
|
|
|
|
Offset getOpaqueValue() const & {
|
|
return RelativeOffsetPlusInt;
|
|
}
|
|
};
|
|
|
|
/// A direct relative reference to an aligned object, with an additional
|
|
/// tiny integer value crammed into its low bits.
|
|
template<typename PointeeTy, typename IntTy, bool Nullable = false,
|
|
typename Offset = int32_t, typename = void>
|
|
class RelativeDirectPointerIntPair;
|
|
|
|
template<typename PointeeTy, typename IntTy, bool Nullable, typename Offset>
|
|
class RelativeDirectPointerIntPair<PointeeTy, IntTy, Nullable, Offset,
|
|
typename std::enable_if<!std::is_function<PointeeTy>::value>::type>
|
|
: private RelativeDirectPointerIntPairImpl<PointeeTy, IntTy, Nullable, Offset>
|
|
{
|
|
using super = RelativeDirectPointerIntPairImpl<PointeeTy, IntTy, Nullable, Offset>;
|
|
public:
|
|
using super::getPointer;
|
|
using super::getInt;
|
|
using super::getOpaqueValue;
|
|
};
|
|
|
|
// Type aliases for "far" relative pointers, which need to be able to reach
|
|
// across the full address space instead of only across a single small-code-
|
|
// model image.
|
|
|
|
template<typename T, bool Nullable = false>
|
|
using FarRelativeIndirectablePointer =
|
|
RelativeIndirectablePointer<T, Nullable, intptr_t>;
|
|
|
|
template<typename T, bool Nullable = false>
|
|
using FarRelativeDirectPointer = RelativeDirectPointer<T, Nullable, intptr_t>;
|
|
|
|
} // end namespace swift
|
|
|
|
#endif // SWIFT_BASIC_RELATIVEPOINTER_H
|