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This reverts r8624 and compensates by passing the TU to the SILModule printer when needed. This addresses concerns that Jordan and Sean had raised. Swift SVN r8678
144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
//===--- SILModule.cpp - SILModule implementation -------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#include "swift/SIL/SILModule.h"
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#include "swift/SIL/SILValue.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/StringSwitch.h"
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using namespace swift;
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namespace swift {
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/// SILTypeList - The uniqued backing store for the SILValue type list. This
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/// is only exposed out of SILValue as an ArrayRef of types, so it should
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/// never be used outside of libSIL.
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class SILTypeList : public llvm::FoldingSetNode {
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public:
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unsigned NumTypes;
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SILType Types[1]; // Actually variable sized.
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void Profile(llvm::FoldingSetNodeID &ID) const {
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for (unsigned i = 0, e = NumTypes; i != e; ++i) {
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ID.AddPointer(Types[i].getOpaqueValue());
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}
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}
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};
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} // end namespace swift.
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/// SILTypeListUniquingType - This is the type of the folding set maintained by
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/// SILModule that these things are uniqued into.
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typedef llvm::FoldingSet<SILTypeList> SILTypeListUniquingType;
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SILModule::SILModule(ASTContext &Context)
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: TheASTContext(Context), Stage(SILStage::Raw), Types(*this)
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{
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TypeListUniquing = new SILTypeListUniquingType();
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}
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SILModule::~SILModule() {
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delete (SILTypeListUniquingType*)TypeListUniquing;
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}
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ArrayRef<SILType> ValueBase::getTypes() const {
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// No results.
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if (TypeOrTypeList.isNull())
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return ArrayRef<SILType>();
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// Arbitrary list of results.
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if (auto *TypeList = TypeOrTypeList.dyn_cast<SILTypeList*>())
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return ArrayRef<SILType>(TypeList->Types, TypeList->NumTypes);
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// Single result.
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return TypeOrTypeList.get<SILType>();
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}
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/// getSILTypeList - Get a uniqued pointer to a SIL type list. This can only
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/// be used by SILValue.
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SILTypeList *SILModule::getSILTypeList(ArrayRef<SILType> Types) const {
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assert(Types.size() > 1 && "Shouldn't use type list for 0 or 1 types");
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auto UniqueMap = (SILTypeListUniquingType*)TypeListUniquing;
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llvm::FoldingSetNodeID ID;
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for (auto T : Types) {
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ID.AddPointer(T.getOpaqueValue());
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}
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// If we already have this type list, just return it.
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void *InsertPoint = 0;
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if (SILTypeList *TypeList = UniqueMap->FindNodeOrInsertPos(ID, InsertPoint))
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return TypeList;
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// Otherwise, allocate a new one.
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void *NewListP = BPA.Allocate(sizeof(SILTypeList)+
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sizeof(SILType)*(Types.size()-1),
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alignof(SILTypeList));
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SILTypeList *NewList = new (NewListP) SILTypeList();
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NewList->NumTypes = Types.size();
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std::copy(Types.begin(), Types.end(), NewList->Types);
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UniqueMap->InsertNode(NewList, InsertPoint);
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return NewList;
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}
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const IntrinsicInfo &SILModule::getIntrinsicInfo(const FuncDecl* FD) {
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unsigned OldSize = IntrinsicIDCache.size();
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IntrinsicInfo &Info = IntrinsicIDCache[FD];
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// If the element was is in the cache, return it.
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if (OldSize == IntrinsicIDCache.size())
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return Info;
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// Otherwise, lookup the ID and Type and store them in the map.
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StringRef NameRef = getBuiltinBaseName(getASTContext(),
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FD->getName().str(), Info.Types);
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Info.ID =
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(llvm::Intrinsic::ID)getLLVMIntrinsicID(NameRef, !Info.Types.empty());
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return Info;
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}
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const BuiltinInfo &SILModule::getBuiltinInfo(const FuncDecl* FD) {
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unsigned OldSize = BuiltinIDCache.size();
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BuiltinInfo &Info = BuiltinIDCache[FD];
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// If the element was is in the cache, return it.
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if (OldSize == BuiltinIDCache.size())
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return Info;
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// Otherwise, lookup the ID and Type and store them in the map.
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// Find the matching ID.
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StringRef OperationName = getBuiltinBaseName(getASTContext(),
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FD->getName().str(),
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Info.Types);
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// Several operation names have suffixes and don't match the name from
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// Builtins.def, so handle those first.
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if (OperationName.startswith("fence_")) {
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Info.ID = BuiltinValueKind::Fence;
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} else
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if (OperationName.startswith("cmpxchg_")) {
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Info.ID = BuiltinValueKind::CmpXChg;
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} else
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if (OperationName.startswith("atomicrmw_")) {
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Info.ID = BuiltinValueKind::AtomicRMW;
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} else {
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// Switch through the rest of builtins.
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Info.ID = llvm::StringSwitch<BuiltinValueKind>(OperationName)
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#define BUILTIN(ID, Name, Attrs) \
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.Case(Name, BuiltinValueKind::ID)
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#include "swift/AST/Builtins.def"
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.Default(BuiltinValueKind::None);
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}
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return Info;
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}
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