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Use MemoryLayout.stride instead pf MemoryLayout.size. This fixes a buffer overflow bug in case of unaligned elements. Plus some other bug fixes for stacklists which get larger than a single slab. Also, add the `append(contentsOf:)` method.
138 lines
3.9 KiB
Swift
138 lines
3.9 KiB
Swift
//===--- StackList.swift - defines the StackList data structure -----------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2021 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SILBridging
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/// A very efficient implementation of a stack, which can also be iterated over.
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///
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/// A StackList is the best choice for things like worklists, etc., if no random
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/// access is needed.
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/// Compared to Array, it does not require any memory allocations, because it
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/// uses the bump pointer allocator of the SILModule.
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/// All operations have (almost) zero cost.
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///
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/// Ideally this would be a move-only type. Until then, only pass StackLists as
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/// inout!
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/// Note: it is required to manually remove all elements - either by pop() or
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/// removeAll().
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public struct StackList<Element> : Sequence, CustomReflectable {
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private let context: BridgedPassContext
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private var firstSlab = BridgedSlab(data: nil)
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private var lastSlab = BridgedSlab(data: nil)
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private var endIndex: Int = 0
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private static var slabCapacity: Int {
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BridgedSlabCapacity / MemoryLayout<Element>.stride
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}
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private static func bind(_ slab: BridgedSlab) -> UnsafeMutablePointer<Element> {
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return slab.data!.bindMemory(to: Element.self, capacity: StackList.slabCapacity)
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}
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public struct Iterator : IteratorProtocol {
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var slab: BridgedSlab
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var index: Int
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let lastSlab: BridgedSlab
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let endIndex: Int
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public mutating func next() -> Element? {
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let end = (slab.data == lastSlab.data ? endIndex : slabCapacity)
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if index < end {
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let elem = StackList.bind(slab)[index]
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index += 1
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if index >= end && slab.data != lastSlab.data {
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slab = PassContext_getNextSlab(slab)
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index = 0
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}
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return elem
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}
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return nil
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}
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}
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public init(context: BridgedPassContext) { self.context = context }
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public func makeIterator() -> Iterator {
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return Iterator(slab: firstSlab, index: 0, lastSlab: lastSlab, endIndex: endIndex)
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}
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public var first: Element? {
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if isEmpty {
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return nil
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}
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return StackList.bind(firstSlab)[0]
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}
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public var last: Element? {
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if isEmpty {
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return nil
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}
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return StackList.bind(lastSlab)[endIndex - 1]
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}
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public mutating func push(_ element: Element) {
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if endIndex >= StackList.slabCapacity {
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lastSlab = PassContext_allocSlab(context, lastSlab)
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endIndex = 0
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} else if firstSlab.data == nil {
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assert(endIndex == 0)
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firstSlab = PassContext_allocSlab(context, lastSlab)
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lastSlab = firstSlab
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}
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(StackList.bind(lastSlab) + endIndex).initialize(to: element)
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endIndex += 1
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}
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public mutating
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func append<S: Sequence>(contentsOf other: S) where S.Element == Element {
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for elem in other {
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push(elem)
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}
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}
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public var isEmpty: Bool { return endIndex == 0 }
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public mutating func pop() -> Element? {
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if isEmpty {
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return nil
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}
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assert(endIndex > 0)
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endIndex -= 1
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let elem = (StackList.bind(lastSlab) + endIndex).move()
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if endIndex == 0 {
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if lastSlab.data == firstSlab.data {
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_ = PassContext_freeSlab(context, lastSlab)
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firstSlab.data = nil
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lastSlab.data = nil
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endIndex = 0
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} else {
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lastSlab = PassContext_freeSlab(context, lastSlab)
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endIndex = StackList.slabCapacity
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}
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}
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return elem
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}
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public mutating func removeAll() {
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while pop() != nil { }
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}
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public var customMirror: Mirror {
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let c: [Mirror.Child] = map { (label: nil, value: $0) }
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return Mirror(self, children: c)
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}
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}
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