Files
swift-mirror/lib/AST/Module.cpp
Doug Gregor bb26f52585 Initial support for loading Clang modules into Swift.
From a user's perspective, one imports Clang modules using the normal
Swift syntax for module imports, e.g.,

  import Cocoa

However, to enable importing Clang modules, one needs to point Swift
at a particular SDK with the -sdk= argument, e.g.,

  swift -sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9M.sdk

and, of course, that SDK needs to provide support for modules.

There are a number of moving parts here. The major pieces are:

CMake support for linking Clang into Swift: CMake users will now need
to set the SWIFT_PATH_TO_CLANG_SOURCE and SWIFT_PATH_TO_CLANG_BUILD
to the locations of the Clang source tree (which defaults to
tools/clang under your LLVM source tree) and the Clang build tree.

Makefile support for linking Clang into Swift: Makefile users will
need to have Clang located in tools/clang and Swift located in
tools/swift, and builds should just work.

Module loader abstraction: similar to Clang's module loader,
a module loader is responsible for resolving a module name to an
actual module, loading that module in the process. It will also be
responsible for performing name lookup into that module.

Clang importer: the only implementation of the module loader
abstraction, the importer creates a Clang compiler instance capable of
building and loading Clang modules. The approach we take here is to
parse a dummy .m file in Objective-C ARC mode with modules enabled,
but never tear down that compilation unit. Then, when we get a request
to import a Clang module, we turn that into a module-load request to
Clang's module loader, which will build an appropriate module
on-the-fly or used a cached module file.

Note that name lookup into Clang modules is not yet
implemented. That's the next major step.



Swift SVN r3199
2012-11-16 18:17:05 +00:00

9.8 KiB