mirror of
https://github.com/apple/swift.git
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230 lines
11 KiB
Swift
230 lines
11 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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// Redeclarations of all SwiftPrivate symbols with appropriate markup,
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// so that tools can help with migration
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// @available(*, unavailable, renamed:"DispatchQueue.init(label:attributes:target:)")
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@available(*, unavailable, message:"Use == instead")
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public func CGAffineTransformEqualToTransform(_ t1: CGAffineTransform, _ t2: CGAffineTransform) -> Bool
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{ fatalError() }
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@available(*, unavailable, message:"Use class var white/black/clear instead")
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public func CGColorGetConstantColor(_ colorName: CFString?) -> CGColor?
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{ fatalError() }
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@available(*, unavailable, message:"Use == instead")
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public func CGColorEqualToColor(_ color1: CGColor?, _ color2: CGColor?) -> Bool
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{ fatalError() }
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@available(*, unavailable, renamed:"getter:CGColor.components(self:)")
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public func CGColorGetComponents(_ color: CGColor?) -> UnsafePointer<CGFloat>
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{ fatalError() }
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@available(*, unavailable, message:"Use colorTable.count instead")
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public func CGColorSpaceGetColorTableCount(_ space: CGColorSpace?) -> Int
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{ fatalError() }
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@available(*, unavailable, renamed:"CGColorSpace.colorTable(self:_:)")
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public func CGColorSpaceGetColorTable(_ space: CGColorSpace?, _ table: UnsafeMutablePointer<UInt8>)
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{ fatalError() }
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@available(*, unavailable, message:"Use setLineDash(self:phase:lengths:)")
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public func CGContextSetLineDash(_ c: CGContext?, _ phase: CGFloat, _ lengths: UnsafePointer<CGFloat>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use move(to:) instead")
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public func CGContextMoveToPoint(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addLine(to:) instead")
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public func CGContextAddLineToPoint(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addCurve(to:control1:control2:) instead")
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public func CGContextAddCurveToPoint(_ c: CGContext?, _ cp1x: CGFloat, _ cp1y: CGFloat, _ cp2x: CGFloat, _ cp2y: CGFloat, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addQuadCurve(to:control:)")
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public func CGContextAddQuadCurveToPoint(_ c: CGContext?, _ cpx: CGFloat, _ cpy: CGFloat, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addRects(_:)")
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public func CGContextAddRects(_ c: CGContext?, _ rects: UnsafePointer<CGRect>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use addLines(between:)")
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public func CGContextAddLines(_ c: CGContext?, _ points: UnsafePointer<CGPoint>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use addArc(center:radius:startAngle:endAngle:clockwise:)")
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public func CGContextAddArc(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ endAngle: CGFloat, _ clockwise: Int32)
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{ fatalError() }
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@available(*, unavailable, message:"Use addArc(self:x1:y1:x2:y2:radius:)")
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public func CGContextAddArcToPoint(_ c: CGContext?, _ x1: CGFloat, _ y1: CGFloat, _ x2: CGFloat, _ y2: CGFloat, _ radius: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use fill(self:_:count:)")
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public func CGContextFillRects(_ c: CGContext?, _ rects: UnsafePointer<CGRect>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use strokeLineSegments(self:between:count:)")
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public func CGContextStrokeLineSegments(_ c: CGContext?, _ points: UnsafePointer<CGPoint>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use clip(to:)")
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public func CGContextClipToRects(_ c: CGContext?, _ rects: UnsafePointer<CGRect>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use draw(_:in:)")
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public func CGContextDrawImage(_ c: CGContext?, _ rect: CGRect, _ image: CGImage?)
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{ fatalError() }
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@available(*, unavailable, message:"Use draw(_:in:byTiling:)")
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public func CGContextDrawTiledImage(_ c: CGContext?, _ rect: CGRect, _ image: CGImage?)
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{ fatalError() }
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@available(*, unavailable, renamed:"getter:CGContext.textPosition(self:)")
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public func CGContextGetTextPosition(_ c: CGContext?) -> CGPoint
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{ fatalError() }
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@available(*, unavailable, message:"Use var textPosition")
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public func CGContextSetTextPosition(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use showGlyphs(_:at:)")
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public func CGContextShowGlyphsAtPositions(_ c: CGContext?, _ glyphs: UnsafePointer<CGGlyph>, _ Lpositions: UnsafePointer<CGPoint>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, renamed:"CGContext.fillPath(self:)")
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public func CGContextFillPath(_ c: CGContext?)
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{ fatalError() }
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@available(*, unavailable, message:"Use fillPath(using:)")
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public func CGContextEOFillPath(_ c: CGContext?)
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{ fatalError() }
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@available(*, unavailable, renamed:"CGContext.clip(self:)")
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public func CGContextClip(_ c: CGContext?)
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{ fatalError() }
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@available(*, unavailable, message:"Use clip(using:)")
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public func CGContextEOClip(_ c: CGContext?)
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{ fatalError() }
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@available(*, unavailable, renamed:"CGGetLastMouseDelta") // different type
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public func CGGetLastMouseDelta(_ deltaX: UnsafeMutablePointer<Int32>?, _ deltaY: UnsafeMutablePointer<Int32>?)
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{ fatalError() }
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@available(*, unavailable, message:"Use divided(atDistance:from:)")
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public func CGRectDivide(_ rect: CGRect, _ slice: UnsafeMutablePointer<CGRect>, _ remainder: UnsafeMutablePointer<CGRect>, _ amount: CGFloat, _ edge: CGRectEdge)
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{ fatalError() }
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@available(*, unavailable, message:"Use CGPoint.init(dictionaryRepresentation:)")
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public func CGPointMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ point: UnsafeMutablePointer<CGPoint>) -> Bool
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{ fatalError() }
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@available(*, unavailable, message:"Use CGSize.init(dictionaryRepresentation:)")
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public func CGSizeMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ size: UnsafeMutablePointer<CGSize>) -> Bool
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{ fatalError() }
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@available(*, unavailable, message:"Use CGRect.init(dictionaryRepresentation:)")
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public func CGRectMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ rect: UnsafeMutablePointer<CGRect>) -> Bool
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{ fatalError() }
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@available(*, unavailable, renamed:"CGImage.copy(self:maskingColorComponents:)")
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public func CGImageCreateWithMaskingColors(_ image: CGImage?, _ components: UnsafePointer<CGFloat>) -> CGImage?
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{ fatalError() }
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@available(*, unavailable, message:"Use draw(_:in:)")
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public func CGContextDrawLayerInRect(_ context: CGContext?, _ rect: CGRect, _ layer: CGLayer?)
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{ fatalError() }
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@available(*, unavailable, message:"Use draw(_:at:)")
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public func CGContextDrawLayerAtPoint(_ context: CGContext?, _ point: CGPoint, _ layer: CGLayer?)
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{ fatalError() }
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@available(*, unavailable, message:"Use copy(byDashingWithPhase:lengths:transform:)")
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public func CGPathCreateCopyByDashingPath(_ path: CGPath?, _ transform: UnsafePointer<CGAffineTransform>, _ phase: CGFloat, _ lengths: UnsafePointer<CGFloat>, _ count: Int) -> CGPath?
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{ fatalError() }
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@available(*, unavailable, message:"Use copy(byStroking:lineWidth:lineCap:lineJoin:miterLimit:transform:)")
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public func CGPathCreateCopyByStrokingPath(_ path: CGPath?, _ transform: UnsafePointer<CGAffineTransform>, _ lineWidth: CGFloat, _ lineCap: CGLineCap, _ lineJoin: CGLineJoin, _ miterLimit: CGFloat) -> CGPath?
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{ fatalError() }
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@available(*, unavailable, message:"Use == instead")
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public func CGPathEqualToPath(_ path1: CGPath?, _ path2: CGPath?) -> Bool
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{ fatalError() }
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@available(*, unavailable, message:"Use move(to:transform:)")
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public func CGPathMoveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addLine(to:transform:)")
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public func CGPathAddLineToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addCurve(to:control1:control2:transform:)")
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public func CGPathAddCurveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ cp1x: CGFloat, _ cp1y: CGFloat, _ cp2x: CGFloat, _ cp2y: CGFloat, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addQuadCurve(to:control:transform:)")
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public func CGPathAddQuadCurveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ cpx: CGFloat, _ cpy: CGFloat, _ x: CGFloat, _ y: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addRect(_:transform:)")
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public func CGPathAddRect(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ rect: CGRect)
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{ fatalError() }
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@available(*, unavailable, message:"Use addRects(_:transform:)")
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public func CGPathAddRects(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ rects: UnsafePointer<CGRect>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use addLines(between:transform:)")
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public func CGPathAddLines(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ points: UnsafePointer<CGPoint>, _ count: Int)
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{ fatalError() }
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@available(*, unavailable, message:"Use addEllipse(rect:transform:)")
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public func CGPathAddEllipseInRect(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ rect: CGRect)
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{ fatalError() }
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@available(*, unavailable, message:"Use addRelativeArc(center:radius:startAngle:delta:transform:)")
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public func CGPathAddRelativeArc(_ path: CGMutablePath?, _ matrix: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ delta: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addArc(center:radius:startAngle:endAngle:clockwise:transform:)")
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public func CGPathAddArc(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ endAngle: CGFloat, _ clockwise: Bool)
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{ fatalError() }
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@available(*, unavailable, message:"Use addArc(tangent1End:tangent2End:radius:transform:)")
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public func CGPathAddArcToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x1: CGFloat, _ y1: CGFloat, _ x2: CGFloat, _ y2: CGFloat, _ radius: CGFloat)
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{ fatalError() }
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@available(*, unavailable, message:"Use addPath(_:transform:)")
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public func CGPathAddPath(_ path1: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ path2: CGPath?)
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{ fatalError() }
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@available(*, unavailable, message:"Use CGColor.white") // retyped
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public var kCGColorWhite: CFString
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{ fatalError() }
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@available(*, unavailable, message:"Use CGColor.black") // retyped
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public var kCGColorBlack: CFString
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{ fatalError() }
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@available(*, unavailable, message:"Use CGColor.clear") // retyped
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public var kCGColorClear: CFString
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{ fatalError() }
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// TODO: also add migration support from previous Swift3 betas?
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