fix: registering new player component (#8932)

Do not allow to register new Player component, if any instance of the
current component still exists.

Fixes #8925

Co-authored-by: mister-ben <1676039+mister-ben@users.noreply.github.com>
This commit is contained in:
Victor Didenko
2025-01-15 11:43:48 +03:00
committed by GitHub
parent 19ca3f2ebe
commit f8e9bfcd98
2 changed files with 42 additions and 5 deletions
+7 -5
View File
@@ -2023,12 +2023,14 @@ class Component {
// If we have players that were disposed, then their name will still be
// in Players.players. So, we must loop through and verify that the value
// for each item is not null. This allows registration of the Player component
// for each item is null. This allows registration of the Player component
// after all players have been disposed or before any were created.
if (players &&
playerNames.length > 0 &&
playerNames.map((pname) => players[pname]).every(Boolean)) {
throw new Error('Can not register Player component after player has been created.');
if (players && playerNames.length > 0) {
for (let i = 0; i < playerNames.length; i++) {
if (players[playerNames[i]] !== null) {
throw new Error('Can not register Player component after player has been created.');
}
}
}
}
+35
View File
@@ -2345,6 +2345,41 @@ QUnit.test('should not allow to register custom player when any player has been
videojs.registerComponent('Player', Player);
});
QUnit.test('should not allow to register custom player when any player still exists', function(assert) {
const videoTag1 = document.createElement('video');
const videoTag2 = document.createElement('video');
const fixture = document.getElementById('qunit-fixture');
fixture.appendChild(videoTag1);
fixture.appendChild(videoTag2);
const player1 = videojs(videoTag1);
const player2 = videojs(videoTag2);
class CustomPlayer extends Player {}
assert.throws(function() {
videojs.registerComponent('Player', CustomPlayer);
}, 'Can not register Player component after player has been created');
player1.dispose();
// still throws, because player2 still exists
assert.throws(function() {
videojs.registerComponent('Player', CustomPlayer);
}, 'Can not register Player component after player has been created');
player2.dispose();
// successfully registers, because no player exists anymore
// should not throw
videojs.registerComponent('Player', CustomPlayer);
// reset the Player to the original value;
videojs.registerComponent('Player', Player);
});
QUnit.test('setters getters passed to tech', function(assert) {
const tag = TestHelpers.makeTag();
const fixture = document.getElementById('qunit-fixture');