* SwiftDtoa v2: Better, Smaller, Faster floating-point formatting
SwiftDtoa is the C/C++ code used in the Swift runtime to produce the textual representations used by the `description` and `debugDescription` properties of the standard Swift floating-point types.
This update includes a number of algorithmic improvements to SwiftDtoa to improve portability, reduce code size, and improve performance but does not change the actual output.
About SwiftDtoa
===============
In early versions of Swift, the `description` properties used the C library `sprintf` functionality with a fixed number of digits.
In 2018, that logic was replaced with the first version of SwiftDtoa which used used a fast, adaptive algorithm to automatically choose the correct number of digits for a particular value.
The resulting decimal output is always:
* Accurate. Parsing the decimal form will yield exactly the same binary floating-point value again. This guarantee holds for any parser that accurately implements IEEE 754. In particular, the Swift standard library can guarantee that for any Double `d` that is not a NaN, `Double(d.description) == d`.
* Short. Among all accurate forms, this form has the fewest significant digits. (Caution: Surprisingly, this is not the same as minimizing the number of characters. In some cases, minimizing the number of characters requires producing additional significant digits.)
* Close. If there are multiple accurate, short forms, this code chooses the decimal form that is closest to the exact binary value. If there are two exactly the same distance, the one with an even final digit will be used.
Algorithms that can produce this "optimal" output have been known since at least 1990, when Steele and White published their Dragon4 algorithm.
However, Dragon4 and other algorithms from that period relied on high-precision integer arithmetic, which made them slow.
More recently, a surge of interest in this problem has produced dramatically better algorithms that can produce the same results using only fast fixed-precision arithmetic.
This format is ideal for JSON and other textual interchange: accuracy ensures that the value will be correctly decoded, shortness minimizes network traffic, and the existence of high-performance algorithms allows this form to be generated more quickly than many `printf`-based implementations.
This format is also ideal for logging, debugging, and other general display. In particular, the shortness guarantee avoids the confusion of unnecessary additional digits, so that the result of `1.0 / 10.0` consistently displays as `0.1` instead of `0.100000000000000000001`.
About SwiftDtoa v2
==================
Compared to the original SwiftDtoa code, this update is:
**Better**:
The core logic is implemented using only C99 features with 64-bit and smaller integer arithmetic.
If available, 128-bit integers are used for better performance.
The core routines do not require any floating-point support from the C/C++ standard library and with only minor modifications should be usable on systems with no hardware or software floating-point support at all.
This version also has experimental support for IEEE 754 binary128 format, though this support is obviously not included when compiling for the Swift standard library.
**Smaller**:
Code size reduction compared to the earlier versions was a primary goal for this effort.
In particular, the new binary128 support shares essentially all of its code with the float80 implementation.
**Faster**:
Even with the code size reductions, all formats are noticeably faster.
The primary performance gains come from three major changes:
Text digits are now emitted directly in the core routines in a form that requires only minimal adjustment to produce the final text.
Digit generation produces 2, 4, or even 8 digits at a time, depending on the format.
The double logic optimistically produces 7 digits in the initial scaling with a Ryu-inspired backtracking when fewer digits suffice.
SwiftDtoa's algorithms
======================
SwiftDtoa started out as a variation of Florian Loitsch' Grisu2 that addressed the shortness failures of that algorithm.
Subsequent work has incorporated ideas from Errol3, Ryu, and other sources to yield a production-quality implementation that is performance- and size-competitive with current research code.
Those who wish to understand the details can read the extensive comments included in the code.
Note that float16 actually uses a different algorithm than the other formats, as the extremely limited range can be handled with much simpler techniques.
The float80/binary128 logic sacrifices some performance optimizations in order to minimize the code size for these less-used formats; the goal for SwiftDtoa v2 has been to match the float80 performance of earlier implementations while reducing code size and widening the arithmetic routines sufficiently to support binary128.
SwiftDtoa Testing
=================
A newly-developed test harness generates several large files of test data that include known-correct results computed with high-precision arithmetic routines.
The test files include:
* Critical values generated by the algorithm presented in the Errol paper (about 48 million cases for binary128)
* Values for which the optimal decimal form is exactly midway between two binary floating-point values.
* All exact powers of two representable in this format.
* Floating-point values that are close to exact powers of ten.
In addition, several billion random values for each format were compared to the results from other implementations.
For binary16 and binary32 this provided exhaustive validation of every possible input value.
Code Size and Performance
=========================
The tables below summarize the code size and performance for the SwiftDtoa C library module by itself on several different processor architectures.
When used from Swift, the `.description` and `.debugDescription` implementations incur additional overhead for creating and returning Swift strings that are not captured here.
The code size tables show the total size in bytes of the compiled `.o` object files for a particular version of that code.
The headings indicate the floating-point formats supported by that particular build (e.g., "16,32" for a version that supports binary16 and binary32 but no other formats).
The performance numbers below were obtained from a custom test harness that generates random bit patterns, interprets them as the corresponding floating-point value, and averages the overall time.
For float80, the random bit patterns were generated in a way that avoids generating invalid values.
All code was compiled with the system C/C++ compiler using `-O2` optimization.
A few notes about particular implementations:
* **SwiftDtoa v1** is the original SwiftDtoa implementation as committed to the Swift runtime in April 2018.
* **SwiftDtoa v1a** is the same as SwiftDtoa v1 with added binary16 support.
* **SwiftDtoa v2** can be configured with preprocessor macros to support any subset of the supported formats. I've provided sizes here for several different build configurations.
* **Ryu** (Ulf Anders) implements binary32 and binary64 as completely independent source files. The size here is the total size of the two .o object files.
* **Ryu(size)** is Ryu compiled with the `RYU_OPTIMIZE_SIZE` option.
* **Dragonbox** (Junekey Jeon). The size here is the compiled size of a simple `.cpp` file that instantiates the template for the specified formats, plus the size of the associated text output logic.
* **Dragonbox(size)** is Dragonbox compiled to minimize size by using a compressed power-of-10 table.
* **gdtoa** has a very large feature set. For this reason, I excluded it from the code size comparison since I didn't consider the numbers to be comparable to the others.
x86_64
----------------
These were built using Apple clang 12.0.5 on a 2019 16" MacBook Pro (2.4GHz 8-core Intel Core i9) running macOS 11.1.
**Code Size**
Bold numbers here indicate the configurations that have shipped as part of the Swift runtime.
| | 16,32,64,80 | 32,64,80 | 32,64 |
|---------------|------------:|------------:|------------:|
|SwiftDtoa v1 | | **15128** | |
|SwiftDtoa v1a | **16888** | | |
|SwiftDtoa v2 | **20220** | 18628 | 8248 |
|Ryu | | | 40408 |
|Ryu(size) | | | 23836 |
|Dragonbox | | | 23176 |
|Dragonbox(size)| | | 15132 |
**Performance**
| | binary16 | binary32 | binary64 | float80 | binary128 |
|--------------|---------:|---------:|---------:|--------:|----------:|
|SwiftDtoa v1 | | 25ns | 46ns | 82ns | |
|SwiftDtoa v1a | 37ns | 26ns | 47ns | 83ns | |
|SwiftDtoa v2 | 22ns | 19ns | 31ns | 72ns | 90ns |
|Ryu | | 19ns | 26ns | | |
|Ryu(size) | | 17ns | 24ns | | |
|Dragonbox | | 19ns | 24ns | | |
|Dragonbox(size) | | 19ns | 29ns | | |
|gdtoa | 220ns | 381ns | 1184ns | 16044ns | 22800ns |
ARM64
----------------
These were built using Apple clang 12.0.0 on a 2020 M1 Mac Mini running macOS 11.1.
**Code Size**
| | 16,32,64 | 32,64 |
|---------------|---------:|------:|
|SwiftDtoa v1 | | 7436 |
|SwiftDtoa v1a | 9124 | |
|SwiftDtoa v2 | 9964 | 8228 |
|Ryu | | 35764 |
|Ryu(size) | | 16708 |
|Dragonbox | | 27108 |
|Dragonbox(size)| | 19172 |
**Performance**
| | binary16 | binary32 | binary64 | float80 | binary128 |
|--------------|---------:|---------:|---------:|--------:|----------:|
|SwiftDtoa v1 | | 21ns | 39ns | | |
|SwiftDtoa v1a | 17ns | 21ns | 39ns | | |
|SwiftDtoa v2 | 15ns | 17ns | 29ns | 54ns | 71ns |
|Ryu | | 15ns | 19ns | | |
|Ryu(size) | | 29ns | 24ns | | |
|Dragonbox | | 16ns | 24ns | | |
|Dragonbox(size) | | 15ns | 34ns | | |
|gdtoa | 143ns | 242ns | 858ns | 25129ns | 36195ns |
ARM32
----------------
These were built using clang 8.0.1 on a BeagleBone Black (500MHz ARMv7) running FreeBSD 12.1-RELEASE.
**Code Size**
| | 16,32,64 | 32,64 |
|---------------|---------:|------:|
|SwiftDtoa v1 | | 8668 |
|SwiftDtoa v1a | 10356 | |
|SwiftDtoa v2 | 9796 | 8340 |
|Ryu | | 32292 |
|Ryu(size) | | 14592 |
|Dragonbox | | 29000 |
|Dragonbox(size)| | 21980 |
**Performance**
| | binary16 | binary32 | binary64 | float80 | binary128 |
|--------------|---------:|---------:|---------:|--------:|----------:|
|SwiftDtoa v1 | | 459ns | 1152ns | | |
|SwiftDtoa v1a | 383ns | 451ns | 1148ns | | |
|SwiftDtoa v2 | 202ns | 357ns | 715ns | 2720ns | 3379ns |
|Ryu | | 345ns | 5450ns | | |
|Ryu(size) | | 786ns | 5577ns | | |
|Dragonbox | | 300ns | 904ns | | |
|Dragonbox(size) | | 294ns | 1021ns | | |
|gdtoa | 2180ns | 4749ns | 18742ns |293000ns | 440000ns |
* This is fast enough now even for non-optimized test runs
* Fix float80 Nan/Inf parsing, comment more thoroughly
Extend SwiftDtoa to provide optimal formatting for Float16 and use that for `Float16.description` and `Float16.debugDescription`.
Notes on signaling NaNs: LLVM's Float16 support passes Float16s on x86
by legalizing to Float32. This works well for most purposes but incidentally
loses the signaling marker from any NaN (because it's a conversion as far
as the hardware is concerned), with a side effect that the print code never
actually sees a true sNaN. This is similar to what happens with Float and
Double on i386 backends. The earlier code here tried to detect sNaN in a
different way, but that approach isn't guaranteed to work so we decided to
make this code use the correct detection logic -- sNaN printing will just be
broken until we can get a better argument passing convention.
Resolves rdar://61414101
This collects a number of changes I've been testing over the
last month.
* Bug fix: The single-precision float formatter did not always
round the last digit even in cases where there were two
possible outputs that were otherwise equally good.
* Algorithm simplification: The condition for determining
whether to widen or narrow the interval was more complex than
necessary. I now simply widen the interval for all even
significands.
* Code simplification: The single-precision float formatter now uses fewer
64-bit features. This eliminated some 32-bit vs. 64-bit conditionals in
exchange for a minor loss of performance (~2%).
* Minor performance tweaks: Steve Canon pointed out a few places
where I could avoid some extraneous arithmetic.
I've also rewritten a lot of comments to try to make the exposition
clearer.
The earlier testing regime focused on testing from first
principles. For example, I verified accuracy by feeding the
result back into the C library `strtof`, `strtod`, etc. and
checking round-trip exactness. Unfortunately, this approach
requires many checks for each value, limiting test performance.
It's also difficult to validate last-digit rounding.
For this round of updates, I've instead compared the digit
decompositions to other popular algorithms:
* David M. Gay's gdtoa library is a robust and well-tested
implementation based on Dragon4. It supports all formats, but
is slow. (netlib.org/fp)
* Grisu3 supports Float and Double. It is fast but incomplete,
failing on about 1% of all inputs.
(github.com/google/double-conversion)
* Errol4 is fast and complete but only supports Double. The
repository includes an implementation of the enumeration
algorithm described in the Errol paper.
(github.com/marcandrysco/errol)
The exact tests varied by format:
* Float: SwiftDtoa now generates the exact same digits as gdtoa
for every single-precision Float.
* Double: Testing against Grisu3 (with fallback to Errol4 when
Grisu3 failed) greatly improved test performance. This
allowed me to test 100 trillion (10^14) randomly-selected
doubles in a reasonable amount of time. I also checked all
values generated by the Errol enumeration algorithm.
* Float80: I compared the Float80 output to the gdtoa library
because neither Grisu3 nor Errol4 yet supports 80-bit extended
precision. All values generated by the Errol enumeration
algorithm have been checked, as well as several billion
randomly-selected values.
Merge SR-3131 fix:
For each floating-point type, there is a range of integers which
can be exactly represented in that type. Adjust the formatting
logic so that we use decimal format for integers within this
range, exponential format for numbers outside of this range.
For example, Double has a 53-bit significand so can exactly
represent every integer from `-(2^53)...(2^53)`. With this
change, we now use decimal format for these integers and
exponential format for values outside of this range. This is
a relatively small change from the previous logic -- we've
basically just moved the cutoff from 10^15 to 2^53 (about 10^17).
The decision for using exponential format for small numbers is
not changed.
* SR-106: New floating-point `description` implementation
This replaces the current implementation of `description` and
`debugDescription` for the standard floating-point types with a new
formatting routine based on a variation of Florian Loitsch' Grisu2
algorithm with changes suggested by Andrysco, Jhala, and Lerner's 2016
paper describing Errol3.
Unlike the earlier code based on `sprintf` with a fixed number of
digits, this version always chooses the optimal number of digits. As
such, we can now use the exact same output for both `description` and
`debugDescription` (except of course that `debugDescription` provides
full detail for NaNs).
The implementation has been extensively commented; people familiar with
Grisu-style algorithms should find the code easy to understand.
This implementation is:
* Fast. It uses only fixed-width integer arithmetic and has constant
memory and time requirements.
* Simple. It is only a little more complex than Loitsch' original
implementation of Grisu2. The digit decomposition logic for double is
less than 300 lines of standard C (half of which is common arithmetic
support routines).
* Always Accurate. Converting the decimal form back to binary (using an
accurate algorithm such as Clinger's) will always yield exactly the
original binary value. For the IEEE 754 formats, the round-trip will
produce exactly the same bit pattern in memory. This is an essential
requirement for JSON serialization, debugging, and logging.
* Always Short. This always selects an accurate result with the minimum
number of decimal digits. (So that `1.0 / 10.0` will always print
`0.1`.)
* Always Close. Among all accurate, short results, this always chooses
the result that is closest to the exact floating-point value. (In case
of an exact tie, it rounds the last digit even.)
This resolves SR-106 and related issues that have complained
about the floating-point `description` properties being inexact.
* Remove duplicate infinity handling
* Use defined(__SIZEOF_INT128__) to detect uint128_t support
* Separate `extracting` the integer part from `clearing` the integer part
The previous code was unnecessarily obfuscated by the attempt to combine
these two operations.
* Use `UINT32_MAX` to mask off 32 bits of a larger integer
* Correct the expected NaN results for 32-bit i386
* Make the C++ exceptions here consistent
Adding a C source file somehow exposed an issue in an unrelated C++ file.
Thanks to Joe Groff for the fix.
* Rename SwiftDtoa to ".cpp"
Having a C file in stdlib/public/runtime causes strange
build failures on Linux in unrelated C++ files.
As a workaround, rename SwiftDtoa.c to .cpp to see
if that avoids the problems.
* Revert "Make the C++ exceptions here consistent"
This reverts commit 6cd5c20566.