Changes:
* Terminate all namespaces with the correct closing comment.
* Make sure argument names in comments match the corresponding parameter name.
* Remove redundant get() calls on smart pointers.
* Prefer using "override" or "final" instead of "virtual". Remove "virtual" where appropriate.
Update for SE-0107: UnsafeRawPointer
This adds a "mutating" initialize to UnsafePointer to make
Immutable -> Mutable conversions explicit.
These are quick fixes to stdlib, overlays, and test cases that are necessary
in order to remove arbitrary UnsafePointer conversions.
Many cases can be expressed better up by reworking the surrounding
code, but we first need a working starting point.
`WIN32_LEAN_AND_MEAN` prevents "rarely-used" headers from being pulled in. This
significantly reduced preprocessor pressure, speeding up compile. It also
reduces the amount of cruft pulled in by the Windows.h.
`NOMINMAX` ensures that the `min` and `max` macros are not defined. These
macros collide with the use of `min` and `max` from C++ in certain cases: e.g.
`std::limits<T>`.
This is a purely mechanical change replacing the attributes with the reserved
spelling. Compilers are to not error when they encounter a reserved spelling
for an attribute which they do not support.
The general rule here is that something needs to be SWIFT_CC(swift)
if it's just declared in Swift code using _silgen_name, as opposed to
importing something via a header.
Of course, SWIFT_CC(swift) expands to nothing by default for now, and
I haven't made an effort yet to add the indirect-result / context
parameter ABI attributes. This is just a best-effort first pass.
I also took the opportunity to shift a few files to just implement
their shims header and to demote a few things to be private stdlib
interfaces.
This adds an Android target for the stdlib. It is also the first
example of cross-compiling outside of Darwin.
Mailing list discussions:
1. https://lists.swift.org/pipermail/swift-dev/Week-of-Mon-20151207/000171.html
2. https://lists.swift.org/pipermail/swift-dev/Week-of-Mon-20151214/000492.html
The Android variant of Swift may be built using the following `build-script`
invocation:
```
$ utils/build-script \
-R \ # Build in ReleaseAssert mode.
--android \ # Build for Android.
--android-ndk ~/android-ndk-r10e \ # Path to an Android NDK.
--android-ndk-version 21 \
--android-icu-uc ~/libicu-android/armeabi-v7a/libicuuc.so \
--android-icu-uc-include ~/libicu-android/armeabi-v7a/icu/source/common \
--android-icu-i18n ~/libicu-android/armeabi-v7a/libicui18n.so \
--android-icu-i18n-include ~/libicu-android/armeabi-v7a/icu/source/i18n/
```
Android builds have the following dependencies, as can be seen in
the build script invocation:
1. An Android NDK of version 21 or greater, available to download
here: http://developer.android.com/ndk/downloads/index.html.
2. A libicu compatible with android-armv7.
...and explicitly mark symbols we export, either for use by executables or for runtime-stdlib interaction. Until the stdlib supports resilience we have to allow programs to link to these SPI symbols.
This patch adds powerpc64le Linux support. While the patch also adds
the matching powerpc64 bits, there are endian issues that need to be
sorted out.
The PowerPC LLVM changes for the swift ABI (eg returning three element
non-homogeneous aggregates) are still in the works, but a simple LLVM
fix to allow those aggregates results in swift passing all but 8
test cases.
The default precision which is used for converting floating point numbers to strings leads to many confusing results. If we take a Float32 1.00000000 value and 1.00000012 of the same type, these two, obviously are not equal. However, if we log them, we are displayed the same value. So a much more helpful display using 9 decimal digits is thus: [1.00000000 != 1.00000012] showing that the two values are in fact different.
(example taken from: http://www.boost.org/doc/libs/1_59_0/libs/test/doc/html/boost_test/test_output/log_floating_points.html)
I'm by no means a floating point number expert, however having investigated this issue I found numerous sources saying that "magic" numbers 9 and 17 for 32 and 64 bit values respectively are the correct format. Numbers 9 and 17 represent the maximum number of decimal digits that round trips. This means that number 0.100000000000000005 and 0.1000000000000000 are the same as their floating-point representations are concerned.
The C++ ABI for static locals is a bit heavy compared to dispatch_once; doing this saves more than 1KB in runtime code size. Dispatch_once/call_once is also more likely to be hot because it's also used by Swift and ObjC code.
Alas, llvm::get_execution_seed() from llvm/ADT/Hashing.h still inflicts one static local initialization on us we can't override (without forking Hashing.h, anyway).
Set up a separate libSwiftStubs.a archive for C++ stub functionality that's needed by the standard library but not part of the core runtime interface. Seed it with the Stubs.cpp and LibcShims.cpp files, which consist only of stubs, though a few stubs are still strewn across the runtime code base.