Codegen is the same, but `begin_dealloc_ref` consumes the operand and produces a new SSA value.
This cleanly splits the liferange to the region before and within the destructor of a class.
We already use a complexity limit for other functions in AliasAnalysis.
This is a workaround for quadratic complexity in ARCSequenceOpts.
Fixes a compile time problem
rdar://114352817
`ownership` is a bad name in `LoadInst`, because it hides `Value.ownership`.
Therefore rename it to `loadOwnership`.
Do the same for ownership in StoreInst to be consistent.
The run time of `Value.hasTrivialNonPointerType` is not negligible, because it does a cache lookup of type lowerings.
Only do this check if it's really needed.
The `isEscaping` function is called a lot from ARCSequenceOpt and ReleaseHoisting.
To avoid quadratic complexity for large functions, limit the amount of work what the EscapeUtils are allowed to to.
This keeps the complexity linear.
The arbitrary limit is good enough for almost all functions.
It lets the EscapeUtils do several hundred up/down walks which is much more than needed in most cases.
Fixes a compiler hang
https://github.com/apple/swift/issues/63846
rdar://105795976
When walking up we shouldn't end up at a load where followLoads is false, because going from a (non-followLoads) address to a load always involves a class indirection.
There is one exception: loading a raw pointer
* split the `PassContext` into multiple protocols and structs: `Context`, `MutatingContext`, `FunctionPassContext` and `SimplifyContext`
* change how instruction passes work: implement the `simplify` function in conformance to `SILCombineSimplifyable`
* add a mechanism to add a callback for inserted instructions
This is consistent with `Type.isTrivial`.
Also, introduce corresponding properties in `Value`: `hasTrivialType` and `hasTrivialNonPointerType`, because
1. It's less to type than `Type.isTrivial(in: function)` because `Value` knows in which function it is.
2. It fixes the corner case where value is an `Undef`, which has not parent function.
So far, function effects only included escape effects.
This change adds side-effects (but they are not computed, yet).
It also involves refactoring of the existing escape effects.
Also the SIL effect syntax changed a bit. Details are in docs/SIL.rst
Replace the `struct EscapeInfo` with a simpler API, just consisting of methods of `ProjectedValue` and `Value`:
* `isEscaping()`
* `isAddressEscaping()`
* `visit()`
* `visitAddress()`