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We have nondeterministic test failures indicating a memory safety issue in ModelIO’s overlay. This switches the overlay’s property implementations to use the new `Array(unsafeUninitializedCount:,initializedWith:)` initializer rather than the potentially unreliable `&values[0]` pattern. rdar://problem/50449570
369 lines
13 KiB
Swift
369 lines
13 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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@_exported import ModelIO
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import simd
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extension Array {
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fileprivate init(
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unsafeUninitializedCount count: Int,
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initializedWith initializer: (UnsafeMutablePointer<Element>) -> Void
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) {
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self.init(unsafeUninitializedCapacity: count) { buffer, initializedCount in
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initializer(buffer.baseAddress!)
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initializedCount = count
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLMatrix4x4Array {
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@nonobjc public var float4x4Array: [float4x4] {
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get {
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let count = elementCount
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return [float4x4](unsafeUninitializedCount: count) { ptr in
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__getFloat4x4Array(ptr, maxCount: count)
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}
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}
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set(array) {
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__setFloat4x4(array, count: array.count)
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}
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}
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@nonobjc public var double4x4Array: [double4x4] {
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get {
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let count = elementCount
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return [double4x4](unsafeUninitializedCount: count) { ptr in
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__getDouble4x4Array(ptr, maxCount: count)
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}
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}
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set(array) {
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__setDouble4x4(array, count: array.count)
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedValue {
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@nonobjc public var times: [TimeInterval] {
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get {
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return [TimeInterval](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getTimes(ptr, maxCount: timeSampleCount)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedScalarArray {
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@nonobjc public func set(floatArray array:[Float], atTime time: TimeInterval){
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__setFloat(array, count: array.count, atTime: time)
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}
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@nonobjc public func set(doubleArray array:[Double], atTime time: TimeInterval){
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__setDouble(array, count: array.count, atTime: time)
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}
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@nonobjc public func floatArray(atTime time: TimeInterval) -> [Float] {
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return [Float](unsafeUninitializedCount: elementCount) { ptr in
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__getFloat(ptr, maxCount: elementCount, atTime: time)
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}
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}
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@nonobjc public func doubleArray(atTime time: TimeInterval) -> [Double] {
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return [Double](unsafeUninitializedCount: elementCount) { ptr in
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__getDouble(ptr, maxCount: elementCount, atTime: time)
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}
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}
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@nonobjc public func reset(floatArray array:[Float], atTimes times: [TimeInterval]){
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__reset(with: array, count: array.count, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(doubleArray array:[Double], atTimes times: [TimeInterval]){
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__reset(with: array, count: array.count, atTimes: times, count: times.count)
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}
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@nonobjc public var floatArray: [Float] {
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get {
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let count = elementCount * timeSampleCount
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return [Float](unsafeUninitializedCount: count) { ptr in
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__getFloat(ptr, maxCount: count)
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}
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}
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}
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@nonobjc public var doubleArray: [Double] {
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get {
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let count = elementCount * timeSampleCount
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return [Double](unsafeUninitializedCount: count) { ptr in
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__getDouble(ptr, maxCount: count)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedVector3Array {
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@nonobjc public func set(float3Array array:[SIMD3<Float>], atTime time: TimeInterval){
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__setFloat3(array, count: array.count, atTime: time)
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}
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@nonobjc public func set(double3Array array:[SIMD3<Double>], atTime time: TimeInterval){
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__setDouble3(array, count: array.count, atTime: time)
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}
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@nonobjc public func float3Array(atTime time: TimeInterval) -> [SIMD3<Float>] {
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return [SIMD3<Float>](unsafeUninitializedCount: elementCount) { ptr in
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__getFloat3Array(ptr, maxCount: elementCount, atTime: time)
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}
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}
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@nonobjc public func double3Array(atTime time: TimeInterval) -> [SIMD3<Double>] {
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return [SIMD3<Double>](unsafeUninitializedCount: elementCount) { ptr in
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__getDouble3Array(ptr, maxCount: elementCount, atTime: time)
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}
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}
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@nonobjc public func reset(float3Array array:[SIMD3<Float>], atTimes times: [TimeInterval]){
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__reset(withFloat3Array: array, count: array.count, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(double3Array array:[SIMD3<Double>], atTimes times: [TimeInterval]){
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__reset(withDouble3Array: array, count: array.count, atTimes: times, count: times.count)
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}
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@nonobjc public var float3Array: [SIMD3<Float>] {
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get {
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let count = elementCount * timeSampleCount
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return [SIMD3<Float>](unsafeUninitializedCount: count) { ptr in
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__getFloat3Array(ptr, maxCount: count)
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}
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}
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}
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@nonobjc public var double3Array: [SIMD3<Double>] {
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get {
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let count = elementCount * timeSampleCount
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return [SIMD3<Double>](unsafeUninitializedCount: count) { ptr in
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__getDouble3Array(ptr, maxCount: count)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedQuaternionArray {
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@nonobjc public func set(floatQuaternionArray array:[simd_quatf], atTime time: TimeInterval){
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__setFloat(array, count: array.count, atTime: time)
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}
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@nonobjc public func set(doubleQuaternionArray array:[simd_quatd], atTime time: TimeInterval){
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__setDouble(array, count: array.count, atTime: time)
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}
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@nonobjc public func floatQuaternionArray(atTime time: TimeInterval) -> [simd_quatf] {
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return [simd_quatf](unsafeUninitializedCount: elementCount) { ptr in
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__getFloat(ptr, maxCount: elementCount, atTime: time)
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}
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}
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@nonobjc public func doubleQuaternionArray(atTime time: TimeInterval) -> [simd_quatd] {
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return [simd_quatd](unsafeUninitializedCount: elementCount) { ptr in
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__getDouble(ptr, maxCount: elementCount, atTime: time)
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}
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}
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@nonobjc public func reset(floatQuaternionArray array:[simd_quatf], atTimes times: [TimeInterval]){
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__reset(withFloat: array, count: array.count, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(doubleQuaternionArray array:[simd_quatd], atTimes times: [TimeInterval]){
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__reset(withDouble: array, count: array.count, atTimes: times, count: times.count)
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}
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@nonobjc public var floatQuaternionArray : [simd_quatf] {
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get {
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let count = elementCount * timeSampleCount
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return [simd_quatf](unsafeUninitializedCount: count) { ptr in
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__getFloat(ptr, maxCount: count)
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}
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}
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}
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@nonobjc public var doubleQuaternionArray: [simd_quatd] {
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get {
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let count = elementCount * timeSampleCount
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return [simd_quatd](unsafeUninitializedCount: count) { ptr in
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__getDouble(ptr, maxCount: count)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedScalar {
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@nonobjc public func reset(floatArray array:[Float], atTimes times: [TimeInterval]){
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__reset(withFloatArray: array, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(doubleArray array:[Double], atTimes times: [TimeInterval]){
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__reset(withDoubleArray: array, atTimes: times, count: times.count)
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}
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@nonobjc public var floatArray: [Float] {
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get {
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return [Float](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getFloatArray(ptr, maxCount: timeSampleCount)
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}
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}
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}
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@nonobjc public var doubleArray: [Double] {
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get {
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return [Double](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getDoubleArray(ptr, maxCount: timeSampleCount)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedVector2 {
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@nonobjc public func reset(float2Array array:[SIMD2<Float>], atTimes times: [TimeInterval]){
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__reset(withFloat2Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(double2Array array:[SIMD2<Double>], atTimes times: [TimeInterval]){
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__reset(withDouble2Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public var float2Array: [SIMD2<Float>] {
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get {
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return [SIMD2<Float>](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getFloat2Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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@nonobjc public var double2Array: [SIMD2<Double>] {
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get {
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return [SIMD2<Double>](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getDouble2Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedVector3 {
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@nonobjc public func reset(float3Array array:[SIMD3<Float>], atTimes times: [TimeInterval]){
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__reset(withFloat3Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(double3Array array:[SIMD3<Double>], atTimes times: [TimeInterval]){
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__reset(withDouble3Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public var float3Array: [SIMD3<Float>] {
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get {
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return [SIMD3<Float>](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getFloat3Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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@nonobjc public var double3Array: [SIMD3<Double>] {
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get {
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return [SIMD3<Double>](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getDouble3Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedVector4 {
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@nonobjc public func reset(float4Array array:[SIMD4<Float>], atTimes times: [TimeInterval]){
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__reset(withFloat4Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(double4Array array:[SIMD4<Double>], atTimes times: [TimeInterval]){
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__reset(withDouble4Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public var float4Array: [SIMD4<Float>] {
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get {
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return [SIMD4<Float>](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getFloat4Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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@nonobjc public var double4Array: [SIMD4<Double>] {
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get {
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return [SIMD4<Double>](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getDouble4Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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}
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@available(macOS, introduced: 10.13)
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@available(iOS, introduced: 11.0)
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@available(tvOS, introduced: 11.0)
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extension MDLAnimatedMatrix4x4 {
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@nonobjc public func reset(float4x4Array array:[float4x4], atTimes times: [TimeInterval]){
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__reset(withFloat4x4Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public func reset(double4Array array:[double4x4], atTimes times: [TimeInterval]){
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__reset(withDouble4x4Array: array, atTimes: times, count: times.count)
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}
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@nonobjc public var float4x4Array: [float4x4] {
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get {
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return [float4x4](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getFloat4x4Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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@nonobjc public var double4x4Array: [double4x4] {
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get {
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return [double4x4](unsafeUninitializedCount: timeSampleCount) { ptr in
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__getDouble4x4Array(ptr, maxCount: timeSampleCount)
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}
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}
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}
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}
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